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#1 Jul 29 2013 at 12:55 PM Rating: Default
I have heard that the game is too easy. That in just a few hours you can level to 20, and that getting to 50 isn't nearly the challenge it is in other MMOs.
Your opinion?
Is it too easy? Will it hold interest over time or will we be forced to level every class just to stay busy?

#2 Jul 29 2013 at 1:11 PM Rating: Excellent
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232 posts
Growlor wrote:
I have heard that the game is too easy. That in just a few hours you can level to 20, and that getting to 50 isn't nearly the challenge it is in other MMOs.
Your opinion?
Is it too easy? Will it hold interest over time or will we be forced to level every class just to stay busy?

In phase 3, the main storyline was cut off at level 20. We can't judge the rest of the game's difficulty until we get access to all of the content. I will say that getting to 20 is pretty easy, though. It's essentially an extended tutorial as a good chunk of the game's content is gated behind the level 20 story quests. It will, however, take you quite a bit longer than 3 hours to get there.
#3 Jul 29 2013 at 1:16 PM Rating: Good
I'd say it took me 15 hours to get to lvl17.

I found the pace to be good enough. I didn't get bored and had something to do at all times. I was introduced to new mechanics and the story was much more relevant to the experience than in 1.0.

Yes, the game sets the mood by giving people new to MMO's a fair chance; veterans will not like this as they find the game too easy. What ever will SE do? Some monsters could pack a punch indeed, and I could not just spam my way through every encounter. Many, yes. If I didn't evade an AoE I would stay alive but I would be hurting and could not continue my chain.

I'm not a new MMO player by any means but I don't think the game certainly considers you dumb or half-witted. It simply considers you new to the genre, more or less. That's not a matter of intelligence, merely a matter of unfamiliarity.

Is SE a bad developer for not locking the game behind a steep learning curve? I don't think so.

Though, how can we know whether it will hold your interest or not? You may have some misguided grudge towards WoW/themepark/quests/fun or you may not.

Edited, Jul 29th 2013 7:18pm by Hyanmen
#4 Jul 29 2013 at 1:20 PM Rating: Good
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6,899 posts
I'm sure there will be some players out there who level to 50 within a day or two on new servers... it won't be the norm however. I played at a pretty moderate pace, and I'd say 1-20 took me roughly 15 hours or so. I wasn't incredibly efficient, as I was still learning controls, fine tuning UI, etc. I think for the casual to moderate gamer, it's paced really well.

Edited, Jul 29th 2013 3:21pm by BartelX
#5 Jul 29 2013 at 1:38 PM Rating: Default
The game really holds your hand when you first start. I was disappointed that even though I bumped into lv50 mobs trying to find Grindania(sp) all I had to do was hit Flee and I got away easily at lv10. The game doesn't shine(get harder) until you group with players and do dungeons. The challenge is a total joke until then and the simplistic control scheme doesn't help that perception. I found crafting to be fun though and the group events were equally appealing. If you're one of those people that wants to solo stuff, this game will bore you to tears though.
#6 Jul 29 2013 at 1:46 PM Rating: Excellent
ShadowedgeFFXI wrote:
The game really holds your hand when you first start. I was disappointed that even though I bumped into lv50 mobs trying to find Grindania(sp) all I had to do was hit Flee and I got away easily at lv10. The game doesn't shine(get harder) until you group with players and do dungeons. The challenge is a total joke until then and the simplistic control scheme doesn't help that perception. I found crafting to be fun though and the group events were equally appealing. If you're one of those people that wants to solo stuff, this game will bore you to tears though.


I disagree. I solo'd to cap in Phase 2 and 3 (aside from a few dungeon runs), and I had a lot of fun doing it. I thought chasing FATEs around the map was particularly fun once I got my chocobo.
#7 Jul 29 2013 at 1:58 PM Rating: Good
I tried both my legacy 50 character and made a new Marauder on a different server. Basically the story quests require you to think and observe what is happening around you. Thamaturge requires you to manage your mana. Yes, it does seem a bit easy but considering the schedule we were on I am glad it was.
#8 Jul 29 2013 at 1:59 PM Rating: Excellent
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95 posts
According to Yoshida, the experience we have had so far in Beta Phase 3 was just a big tutorial that shows players the mechanics of both solo and party play. It has been said before that even the dungeons from 15-35 (those we were able to try) are designed to show players the basics of partying as well as basic dungeon gameplay. Not to mention that quests from 1-15 are just part of a big tutorial.

That being said, I think that the experience taken from Phase 3 is not enough to determine the final gameplay outcome. It could be said though that the game does have a really long tutorial, and thus, an easy gameplay. However, "easy" is relative, since there are players that have long MMORPG experience and most of them found this last beta phase rather easy. On the other hand, new players found some quests and fights really hard, and some have said they are "impossible" to accomplish.

So, in other words, if you alreaady havd MMORPG experience, the first levels of this game perhaps wont be as challenging as you might think. However, note this is only for the 35 first levels, and everything from 35-50 is just speculation and will only be determined after release. If this is your first MMORPG, I think the difficuly is ok.

ShadowedgeFFXI wrote:
The game really holds your hand when you first start. I was disappointed that even though I bumped into lv50 mobs trying to find Grindania(sp) all I had to do was hit Flee and I got away easily at lv10. The game doesn't shine(get harder) until you group with players and do dungeons. The challenge is a total joke until then and the simplistic control scheme doesn't help that perception. I found crafting to be fun though and the group events were equally appealing. If you're one of those people that wants to solo stuff, this game will bore you to tears though.


If you expect to have a challenging experience with "field mobs," this is not your game. It has been said that the core of the game fights are not the fiends found in the fields or outside cities, but those from dungeones and instanced battles. So yes, that is why you are supposed to Flee at lv 10 from lv 50 mobs. Moreover, I found this game to be really "soloable" compared to others (FFXI player talking here).


Edited, Jul 29th 2013 4:06pm by PavetlXIV
#9 Jul 29 2013 at 2:04 PM Rating: Excellent
Great observations. I appreciate it.
I enjoy parties and crafting so I think I will give it a try.

See you online in 4 weeks!
#10REDACTED, Posted: Jul 29 2013 at 2:09 PM, Rating: Sub-Default, (Expand Post) Well I was just offering my opinion, I was bored. I find it odd that you can grind to max level solo when the combat engine is so damn simple. It's literally spam the same 2 buttons over and over and over again. Combo, combo, maybe a stun, combo. etc... The Fates aren't what I define as solo either Wint.
#11 Jul 29 2013 at 2:17 PM Rating: Excellent
ShadowedgeFFXI wrote:
Wint wrote:


I disagree. I solo'd to cap in Phase 2 and 3 (aside from a few dungeon runs), and I had a lot of fun doing it. I thought chasing FATEs around the map was particularly fun once I got my chocobo.


Well I was just offering my opinion, I was bored. I find it odd that you can grind to max level solo when the combat engine is so damn simple. It's literally spam the same 2 buttons over and over and over again. Combo, combo, maybe a stun, combo. etc... The Fates aren't what I define as solo either Wint.


You don't have to be in a party to participate, so you and I must have different definitions of solo Smiley: laugh

Grinding can be FATEs, Guildleves, Quests, Dungeons. Dungeons are the only thing I wouldn't consider to be solo play. You're allowed to have your opinion, I was just disagreeing and offering my own. No need to be testy, you seem to be out to argue with everyone today.
#12 Jul 29 2013 at 2:20 PM Rating: Excellent
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1,330 posts
Combat doesn't start to complicated for melee until you get near the 30s in parties. (PGL have it much sooner.) If you never party or do FATEs that have one big boss instead of a swarm of weenies, you don't get to exploit the extra complications for better DPS, and your overall progress is slower.

Combat starts getting a little complicated for THM when there's a big benefit to weaving in Thunder (for the insta-proc), but is still simple overall because there's little point to care about it when everything dies so fast.

Combat for CNJ is totally reliant on how good the rest of your party is (i.e. is your party LNC an idiot and trying to off-tank things he's not supposed to). Generally, it's only complicated if you're grouped with morons, and it's meh if you're solo.

Combat for ARC doesn't seem to get complicated ever -- they don't care about positioning from what I can tell, so it's just a priority system.
#13 Jul 29 2013 at 2:27 PM Rating: Default
Wint wrote:


You don't have to be in a party to participate, so you and I must have different definitions of solo Smiley: laugh

Grinding can be FATEs, Guildleves, Quests, Dungeons. Dungeons are the only thing I wouldn't consider to be solo play. You're allowed to have your opinion, I was just disagreeing and offering my own. No need to be testy, you seem to be out to argue with everyone today.


Yeah, we have different opinion on what constitutes as soloing, no big deal. I don't see how my response was being testy, I assure you it was not. I prefer not to argue with people bro. That one thread was a result of douche pushing my buttons so please don't take it out of context.
#14 Jul 29 2013 at 2:36 PM Rating: Excellent
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1,330 posts
ShadowedgeFFXI wrote:
Wint wrote:


You don't have to be in a party to participate, so you and I must have different definitions of solo Smiley: laugh

Grinding can be FATEs, Guildleves, Quests, Dungeons. Dungeons are the only thing I wouldn't consider to be solo play. You're allowed to have your opinion, I was just disagreeing and offering my own. No need to be testy, you seem to be out to argue with everyone today.


Yeah, we have different opinion on what constitutes as soloing, no big deal. I don't see how my response was being testy, I assure you it was not. I prefer not to argue with people bro. That one thread was a result of douche pushing my buttons so please don't take it out of context.


It's called a lack of empathy. You don't relate to how others might view what you say as offensive. For example, calling someone else a douche because he was offended by what you were saying is both offensive and demonstrates a lack of willingness to take responsibility for your own actions. An example of a non-offensive way to put what you just said is you "lost your temper."
#15 Jul 29 2013 at 2:40 PM Rating: Good
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6,899 posts
ShadowedgeFFXI wrote:
Wint wrote:


I disagree. I solo'd to cap in Phase 2 and 3 (aside from a few dungeon runs), and I had a lot of fun doing it. I thought chasing FATEs around the map was particularly fun once I got my chocobo.


Well I was just offering my opinion, I was bored. I find it odd that you can grind to max level solo when the combat engine is so damn simple. It's literally spam the same 2 buttons over and over and over again. Combo, combo, maybe a stun, combo. etc... The Fates aren't what I define as solo either Wint.


The only thing I can guess is that you just weren't high enough a level, because I know I was pressing a lot more than 2 buttons on my pug, arc, and mrd 15-25.
#16 Jul 29 2013 at 2:41 PM Rating: Decent
I would say leveling is quick and easy. Several people were getting to 35 in a weekend that I saw. Does it really matter? Every game is designed for you to cap out in a month anymore it seems, so Im not concerned.
#17 Jul 29 2013 at 2:46 PM Rating: Excellent
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1,163 posts
Another thing that I don't think people are getting is that the level progression is fast because they want you to have a high level to participate in the dungeons, PvP, FATEs, Story, etc. However, you can only level like that for basically three jobs. The majority of those fast exp quests are in the starting city's. Once you finish those you don't have them anymore and you have to, grind, all those special events. They want you to enjoy the game from the get go, not fight an uphill battle the minute you log into the world. (FFXI made you WORK to get involved in the content.)

Once you finish all quests, you have to grind it out. Does that make sense? Exp will be a little slower and harder to come by once you finish all that "tutorial" stuff.

I think the progression is just right. They give you one job to take high, learn the game, enjoy the content, and allow you to actually participate. In FFXI it took forever to get a job to a point where you could "help" a linkshell or friends, there just wasn't enough to do until you got level 60+. In ARR you are able to jump into the real content, gain points for gear, help friends, and join the events, within a matter of days. Then once you understand the game and know whats what, you have the task of leveling your second and third job, which will be much slower than the first because again, at the risk of repeating myself, you finished all those starter quests and a lot of the hunting logs, etc.

I hope that gives another prospective.
#18 Jul 29 2013 at 2:51 PM Rating: Default
Ravashack wrote:


It's called a lack of empathy. You don't relate to how others might view what you say as offensive. For example, calling someone else a douche because he was offended by what you were saying is both offensive and demonstrates a lack of willingness to take responsibility for your own actions. An example of a non-offensive way to put what you just said is you "lost your temper."


Actually the douche I was referring to was you. Instead of answering my query in a mature way, you choose to be a troll. You definitely lost your temper by not being able to answer appropriately and proceeded to let it drag on wasting both of our time. Someone attacked me first by saying I was a xenophobe. Where is the empathy for my feelings? Oh wait, it's ok to others to say whatever they want. Take your liberal PC crap and stfu.
#19 Jul 29 2013 at 3:08 PM Rating: Good
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1,330 posts
ShadowedgeFFXI wrote:
Ravashack wrote:


It's called a lack of empathy. You don't relate to how others might view what you say as offensive. For example, calling someone else a douche because he was offended by what you were saying is both offensive and demonstrates a lack of willingness to take responsibility for your own actions. An example of a non-offensive way to put what you just said is you "lost your temper."


Actually the douche I was referring to was you. Instead of answering my query in a mature way, you choose to be a troll. You definitely lost your temper by not being able to answer appropriately and proceeded to let it drag on wasting both of our time. Someone attacked me first by saying I was a xenophobe. Where is the empathy for my feelings? Oh wait, it's ok to others to say whatever they want. Take your liberal PC crap and stfu.


No kidding. And here I thought you wanted to respond in a "mature" way. So it's OK for you to offend someone else first, but god forbid that the offended party responds back, clearly offended, and calls you out on what you're doing? Nice double standard you have there.

#20 Jul 29 2013 at 3:10 PM Rating: Default
BartelX wrote:


The only thing I can guess is that you just weren't high enough a level, because I know I was pressing a lot more than 2 buttons on my pug, arc, and mrd 15-25.


The combat system itself is very simple. It doesn't matter the level of the player. You replace 2 old abilities with 2 new abilities that basically do the same thing. Occasionally you'll stun, heal yourself, or use a DoT, but the meat and potatoes of combat is rehashed spamming of combos over and over again. I wasn't lv35, but I've looked into the abilities and read enough to see what is offered. There is very little to differentiate the abilities beyond upgrading to new weapons skills. I included the majority of MAR abilities and most of them are situational. Foresight isn't always necessary and it's recast is long. Tomahawk is really only good for pulling a target. The majority of the time spamming the highest damage tier combo(2 buttons over and over again) is where you do the most damage. Most of the abilities server no purpose the majority of the time. Stun is useful sometimes, but what about DoT when you kill faster with spamming 2 button combos. Drain is good if you need HP, but not if you're not taking damage. Now tanking is a different animal and that's why I said party mechanics is much more involved.

I'll use MAR in my example.

Heavy Swing >> Skull Sunder >> #2 combo

Foresight(buff every 120sec)

Fracture(Dot)

Bloodbath(drain)

Brutal Swing(Stun)

Tomahawk(ranged)

Maim >> Heavy swing>> #2 combo

Butchers Block >> Skull Sunder >> combo #3

Lv50 combo Storm's eye >> Maim >> combo again....

Quote:


No kidding. And here I thought you wanted to respond in a "mature" way. So it's OK for you to offend someone else first, but god forbid that the offended party responds back, clearly offended, and calls you out on what you're doing? Nice double standard you have there.


You took it personally for no good reason. I guess you have anger management issues, I don't really care. Let's just drop it, ok. I'll be the bigger person and let it go.

Edited, Jul 29th 2013 4:13pm by ShadowedgeFFXI
#21 Jul 29 2013 at 3:20 PM Rating: Good
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259 posts
What modern MMO is it a "challenge" in to get to the cap? Even in FFXI, the challenge was artificial. It was more about time sinks. Whether you like it or not, long term appeal of MMO's nowadays aren't really about leveling.
#22 Jul 29 2013 at 3:21 PM Rating: Good
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125 posts
ShadowedgeFFXI wrote:
BartelX wrote:


The only thing I can guess is that you just weren't high enough a level, because I know I was pressing a lot more than 2 buttons on my pug, arc, and mrd 15-25.


The combat system itself is very simple. It doesn't matter the level of the player. You replace 2 old abilities with 2 new abilities that basically do the same thing. Occasionally you'll stun, heal yourself, or use a DoT, but the meat and potatoes of combat is rehashed spamming of combos over and over again. I wasn't lv35, but I've looked into the abilities and read enough to see what is offered. There is very little to differentiate the abilities beyond upgrading to new weapons skills. I included the majority of MAR abilities and most of them are situational. Foresight isn't always necessary and it's recast is long. Tomahawk is really only good for pulling a target. The majority of the time spamming the highest damage tier combo(2 buttons over and over again) is where you do the most damage. Most of the abilities server no purpose the majority of the time. Stun is useful sometimes, but what about DoT when you kill faster with spamming 2 button combos. Drain is good if you need HP, but not if you're not taking damage. Now tanking is a different animal and that's why I said party mechanics is much more involved.

I'll use MAR in my example.

Heavy Swing >> Skull Sunder >> #2 combo

Foresight(buff every 120sec)

Fracture(Dot)

Bloodbath(drain)

Brutal Swing(Stun)

Tomahawk(ranged)

Maim >> Heavy swing>> #2 combo

Butchers Block >> Skull Sunder >> combo #3

Lv50 combo Storm's eye >> Maim >> combo again....

Quote:


No kidding. And here I thought you wanted to respond in a "mature" way. So it's OK for you to offend someone else first, but god forbid that the offended party responds back, clearly offended, and calls you out on what you're doing? Nice double standard you have there.


You took it personally for no good reason. I guess you have anger management issues, I don't really care. Let's just drop it, ok. I'll be the bigger person and let it go.

Edited, Jul 29th 2013 4:13pm by ShadowedgeFFXI


You kinda do that... but... you combo the combo for the extra damage, then combo the original combo, with berserk, and 2 other critical abilities that I can't really remember their names... then you booyahhh!!! for super high criticals... your way is ok... but... I'm gonna hit harderrrrr~~ Smiley: grin STUn!!!!
#23 Jul 29 2013 at 3:31 PM Rating: Excellent
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6,899 posts
ShadowedgeFFXI wrote:
BartelX wrote:

The only thing I can guess is that you just weren't high enough a level, because I know I was pressing a lot more than 2 buttons on my pug, arc, and mrd 15-25.


The combat system itself is very simple. It doesn't matter the level of the player. You replace 2 old abilities with 2 new abilities that basically do the same thing. Occasionally you'll stun, heal yourself, or use a DoT, but the meat and potatoes of combat is rehashed spamming of combos over and over again. I wasn't lv35, but I've looked into the abilities and read enough to see what is offered. There is very little to differentiate the abilities beyond upgrading to new weapons skills. I included the majority of MAR abilities and most of them are situational. Foresight isn't always necessary and it's recast is long. Tomahawk is really only good for pulling a target. The majority of the time spamming the highest damage tier combo(2 buttons over and over again) is where you do the most damage. Most of the abilities server no purpose the majority of the time. Stun is useful sometimes, but what about DoT when you kill faster with spamming 2 button combos. Drain is good if you need HP, but not if you're not taking damage. Now tanking is a different animal and that's why I said party mechanics is much more involved.

I'll use MAR in my example.

Heavy Swing >> Skull Sunder >> #2 combo

Foresight(buff every 120sec)

Fracture(Dot)

Bloodbath(drain)

Brutal Swing(Stun)

Tomahawk(ranged)

Maim >> Heavy swing>> #2 combo

Butchers Block >> Skull Sunder >> combo #3

Lv50 combo Storm's eye >> Maim >> combo again....


Quote:


No kidding. And here I thought you wanted to respond in a "mature" way. So it's OK for you to offend someone else first, but god forbid that the offended party responds back, clearly offended, and calls you out on what you're doing? Nice double standard you have there.


You took it personally for no good reason. I guess you have anger management issues, I don't really care. Let's just drop it, ok. I'll be the bigger person and let it go.

Edited, Jul 29th 2013 4:13pm by ShadowedgeFFXI


Smiley: dubious Maybe it's just me, but I was pretty sure "being the bigger person" meant apologizing. Regardless...

In response to combat being simplified, I guess I just view it differently. Between cross-class skills, situational abilities, buffs, DoTs, and different combo rotations, I didn't think it was all that shallow, even outside of party situations. I think there's a lot of nuances that just get overlooked. Guess it's just a matter of perspective really.


Edited, Jul 29th 2013 5:32pm by BartelX
#24REDACTED, Posted: Jul 29 2013 at 3:37 PM, Rating: Sub-Default, (Expand Post) We don't agree on the depth of solo play, that's fine... No drama, we just disagree. I would like to ask if you believe that the gameplay is more rewarding to party play though? It seems logically to assume that given how more useful the situational abilities are and the randomness of the players who join your party.
#25 Jul 29 2013 at 3:45 PM Rating: Decent
***
1,330 posts
BartelX wrote:
ShadowedgeFFXI wrote:
BartelX wrote:

The only thing I can guess is that you just weren't high enough a level, because I know I was pressing a lot more than 2 buttons on my pug, arc, and mrd 15-25.


The combat system itself is very simple. It doesn't matter the level of the player. You replace 2 old abilities with 2 new abilities that basically do the same thing. Occasionally you'll stun, heal yourself, or use a DoT, but the meat and potatoes of combat is rehashed spamming of combos over and over again. I wasn't lv35, but I've looked into the abilities and read enough to see what is offered. There is very little to differentiate the abilities beyond upgrading to new weapons skills. I included the majority of MAR abilities and most of them are situational. Foresight isn't always necessary and it's recast is long. Tomahawk is really only good for pulling a target. The majority of the time spamming the highest damage tier combo(2 buttons over and over again) is where you do the most damage. Most of the abilities server no purpose the majority of the time. Stun is useful sometimes, but what about DoT when you kill faster with spamming 2 button combos. Drain is good if you need HP, but not if you're not taking damage. Now tanking is a different animal and that's why I said party mechanics is much more involved.

I'll use MAR in my example.

Heavy Swing >> Skull Sunder >> #2 combo

Foresight(buff every 120sec)

Fracture(Dot)

Bloodbath(drain)

Brutal Swing(Stun)

Tomahawk(ranged)

Maim >> Heavy swing>> #2 combo

Butchers Block >> Skull Sunder >> combo #3

Lv50 combo Storm's eye >> Maim >> combo again....


Quote:


No kidding. And here I thought you wanted to respond in a "mature" way. So it's OK for you to offend someone else first, but god forbid that the offended party responds back, clearly offended, and calls you out on what you're doing? Nice double standard you have there.


You took it personally for no good reason. I guess you have anger management issues, I don't really care. Let's just drop it, ok. I'll be the bigger person and let it go.

Edited, Jul 29th 2013 4:13pm by ShadowedgeFFXI


Smiley: dubious Maybe it's just me, but I was pretty sure "being the bigger person" meant apologizing. Regardless...

In response to combat being simplified, I guess I just view it differently. Between cross-class skills, situational abilities, buffs, DoTs, and different combo rotations, I didn't think it was all that shallow, even outside of party situations. I think there's a lot of nuances that just get overlooked. Guess it's just a matter of perspective really.


Edited, Jul 29th 2013 5:32pm by BartelX


TP management also starts to become an issue in the 30s. It's easy not to think about it early on because everything dies so quickly, but you can't go at a breakneck pace later, or you risk being stuck auto-attacking and waiting for your TP to come back. Tanks especially will hate it, although Gladiators at least have Flash to help ameliorate the problem (Edit: when in a group).

Edited, Jul 29th 2013 5:45pm by Ravashack
#26 Jul 29 2013 at 3:48 PM Rating: Good
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6,899 posts
ShadowedgeFFXI wrote:
BartelX wrote:


Smiley: dubious Maybe it's just me, but I was pretty sure "being the bigger person" meant apologizing. Regardless...


It's always a good idea to mind your own business, not instigate more drama.


It's a forum, how about you relax and not get so defensive about everything. And actually, I'm the one who called you a xenophobe in that other thread, so I have every right to comment since I'm one of the (several) people you offended with your comments. Your posts seemed very aggressive and anti-jp even if that wasn't your intention, but my comment wasn't meant as an insult, merely an observation. I apologize if it did offend you. Seriously though, let's just drop it and move on.

ShadowedgeFFXI wrote:
BartelX wrote:

In response to combat being simplified, I guess I just view it differently. Between cross-class skills, situational abilities, buffs, DoTs, and different combo rotations, I didn't think it was all that shallow, even outside of party situations. I think there's a lot of nuances that just get overlooked. Guess it's just a matter of perspective really.


We don't agree on the depth of solo play, that's fine... No drama, we just disagree. I would like to ask if you believe that the gameplay is more rewarding to party play though? It seems logically to assume that given how more useful the situational abilities are and the randomness of the players who join your party.


I guess it really depends. I actually see a lot more use out of certain abilities (like stuns, bloodbath, cross-class skills) while soloing, whereas I see other skills more suited to party play (overpower, foresight, etc). I like that aspect of MRD. It feels a little less one-dimensional that way, like I can really vary up my playstyle with just a few quick cross-class abilities changes and a different rotation.

Edited, Jul 29th 2013 5:49pm by BartelX
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