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what is the point of timelimits dungeons?Follow

#27 Jul 30 2013 at 11:22 AM Rating: Good
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In 1.0 the Nael van Daernus story fight had a timer that was part of the challenge. That timer wasn't an afterthought, you had to hurry.

I wonder if raids will have timers too. I hope not. If the raids really are as long as they say they will be, it doesn't make sense to have timers on them.
#28 Jul 30 2013 at 12:23 PM Rating: Default
Atkascha wrote:
It starts to present a challenge when your group keeps wiping at the final boss. You continuously die, teleport back, and run to the boss area. Eventually, you'll run out of time. With the timer, it gives a "better luck next time" message, to prevent unlimited retries. The Toto-Rak final boss can be difficult without proper communication. I had a poor group that wiped a few times, but we still had about 40 minutes left when we finally cleared the dungeon. That time remaining will be much less in a higher level dungeon if the same thing happens.

Wait, wait, wait... You can die in a boss fight?
#29 Jul 30 2013 at 12:26 PM Rating: Excellent
Mopdaddy wrote:
Atkascha wrote:
It starts to present a challenge when your group keeps wiping at the final boss. You continuously die, teleport back, and run to the boss area. Eventually, you'll run out of time. With the timer, it gives a "better luck next time" message, to prevent unlimited retries. The Toto-Rak final boss can be difficult without proper communication. I had a poor group that wiped a few times, but we still had about 40 minutes left when we finally cleared the dungeon. That time remaining will be much less in a higher level dungeon if the same thing happens.

Wait, wait, wait... You can die in a boss fight?


Sure you can. I can't remember if they changed it between P2 and 3, but in 2 you were put back at the beginning of the dungeon (nothing respawns) and there was a way to teleport to the boss room from there.
#30 Jul 30 2013 at 12:29 PM Rating: Good
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Wint wrote:
Mopdaddy wrote:
Atkascha wrote:
It starts to present a challenge when your group keeps wiping at the final boss. You continuously die, teleport back, and run to the boss area. Eventually, you'll run out of time. With the timer, it gives a "better luck next time" message, to prevent unlimited retries. The Toto-Rak final boss can be difficult without proper communication. I had a poor group that wiped a few times, but we still had about 40 minutes left when we finally cleared the dungeon. That time remaining will be much less in a higher level dungeon if the same thing happens.

Wait, wait, wait... You can die in a boss fight?


Sure you can. I can't remember if they changed it between P2 and 3, but in 2 you were put back at the beginning of the dungeon (nothing respawns) and there was a way to teleport to the boss room from there.


It was the same in P3.
#31 Jul 30 2013 at 12:37 PM Rating: Excellent
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The best thing about the 90 minute timer is that content will never end up going over that limit. This is great for those of us that hate sitting on the same boss for 4 hours and continuously wiping while everyone learns how to move properly. While I'm not sure if end-game instances will get locked out for a period of time or not, I would much rather start over and continue getting the group loot than sit at the same boss all week.
#32 Jul 30 2013 at 1:10 PM Rating: Decent
Wint wrote:
Mopdaddy wrote:
Atkascha wrote:
It starts to present a challenge when your group keeps wiping at the final boss. You continuously die, teleport back, and run to the boss area. Eventually, you'll run out of time. With the timer, it gives a "better luck next time" message, to prevent unlimited retries. The Toto-Rak final boss can be difficult without proper communication. I had a poor group that wiped a few times, but we still had about 40 minutes left when we finally cleared the dungeon. That time remaining will be much less in a higher level dungeon if the same thing happens.

Wait, wait, wait... You can die in a boss fight?


Sure you can. I can't remember if they changed it between P2 and 3, but in 2 you were put back at the beginning of the dungeon (nothing respawns) and there was a way to teleport to the boss room from there.

Ohh OK so there is a TP at the beginning that's not bad.
#33 Jul 30 2013 at 1:20 PM Rating: Good
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Mopdaddy wrote:
Wint wrote:
Mopdaddy wrote:
Atkascha wrote:
It starts to present a challenge when your group keeps wiping at the final boss. You continuously die, teleport back, and run to the boss area. Eventually, you'll run out of time. With the timer, it gives a "better luck next time" message, to prevent unlimited retries. The Toto-Rak final boss can be difficult without proper communication. I had a poor group that wiped a few times, but we still had about 40 minutes left when we finally cleared the dungeon. That time remaining will be much less in a higher level dungeon if the same thing happens.

Wait, wait, wait... You can die in a boss fight?


Sure you can. I can't remember if they changed it between P2 and 3, but in 2 you were put back at the beginning of the dungeon (nothing respawns) and there was a way to teleport to the boss room from there.

Ohh OK so there is a TP at the beginning that's not bad.


Yeah I had to use this once when the healer was not as skilled... I think it said "Shortcut" if I'm not mistaken.

It didn't take me right to the boss though, I still had to run through a lot of the instance to find my group in Copperbell Mines. But yeah, if/when they get it working properly that would be great.
#34 Jul 30 2013 at 1:43 PM Rating: Good
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The only time the time limit impacted me was when I joined a group mid-dungeon.

It was fun trying to beat the clock.

#35 Jul 30 2013 at 1:49 PM Rating: Good
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also If you didnt no typeing /stuck will insta port u to the begining of the instance. It was handy in the manor.
#36 Jul 30 2013 at 1:55 PM Rating: Good
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silverhope wrote:
also If you didnt no typeing /stuck will insta port u to the begining of the instance. It was handy in the manor.


Is that a feature that will continue after P4 is over?
#37 Jul 30 2013 at 1:58 PM Rating: Decent
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Arjuncorpse wrote:
I wonder if raids will have timers too. I hope not. If the raids really are as long as they say they will be, it doesn't make sense to have timers on them.

Raids will probably have resets and lockouts. Instead of having a consecutive time limit you'll probably have something like a few days to a week to finish it, but be limited to one attempt for that period of time.
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#38 Jul 30 2013 at 2:01 PM Rating: Good
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Hairspray wrote:
silverhope wrote:
also If you didnt no typeing /stuck will insta port u to the begining of the instance. It was handy in the manor.


Is that a feature that will continue after P4 is over?


Not even sure if /stuck will be in p4. It was a free teleport after all.
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#39 Jul 30 2013 at 2:27 PM Rating: Excellent
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DamienSScott wrote:
The best thing about the 90 minute timer is that content will never end up going over that limit. This is great for those of us that hate sitting on the same boss for 4 hours and continuously wiping while everyone learns how to move properly. While I'm not sure if end-game instances will get locked out for a period of time or not, I would much rather start over and continue getting the group loot than sit at the same boss all week.

Another good thing is that people with responsibilities to their family. Can give an accurate time for when an event will end and walk away after that event is over leaving on a good note. I've seen some weird excuses in XI for people jettisoning out leaving the rest of the group with their thumbs in their ***. Now they don't have to make an excuse. Ninety minutes is what is expected.
#40 Jul 30 2013 at 2:29 PM Rating: Good
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I never used /stuck to warp to the entrance. /return worked for me, so it might stay for P4.
#41 Jul 30 2013 at 2:31 PM Rating: Good
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sandpark wrote:
DamienSScott wrote:
The best thing about the 90 minute timer is that content will never end up going over that limit. This is great for those of us that hate sitting on the same boss for 4 hours and continuously wiping while everyone learns how to move properly. While I'm not sure if end-game instances will get locked out for a period of time or not, I would much rather start over and continue getting the group loot than sit at the same boss all week.

Another good thing is that people with responsibilities to their family. Can give an accurate time for when an event will end and walk away after that event is over leaving on a good note. I've seen some weird excuses in XI for people jettisoning out leaving the rest of the group with their thumbs in their ***. Now they don't have to make an excuse. Ninety minutes is what is expected.


Good call. But it's theory. I bet it will still happen.

"Usually this takes 30min... oh ****."
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#42 Jul 30 2013 at 2:48 PM Rating: Good
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A bigger concern of mine is having the ability to directly enter a dungeon without a party and without being level synced down. I'd like to go back to lower dungeons to be able to gear up other classes without worrying about stepping on anyone else's toes or simply to view some of the scenery and explore without the 'GO! GO!' mentality of most PUG's. I hear they are supposed to allow this some time after release when the servers settle down and become more stable and I really hope it's true. I used to love going into Scarlet Monastery at Level 60 in Vanilla WoW and making all those damn monks pay for killing me over and over. Also, I got a nice Epic druid staff I sold for about 300g.
#43 Jul 30 2013 at 3:03 PM Rating: Decent
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DragonBourne wrote:
I used to love going into Scarlet Monastery at Level 60 in Vanilla WoW and making all those damn monks pay for killing me over and over. Also, I got a nice Epic druid staff I sold for about 300g.


Vanilla WoW was pretty legit. I wish there was a way to sync down in WoW instead of just capping your level at a certain point. I do have two characters I capped at 60 and 70 for old content runs and it's a bit different because of all the changes since then, but still a lot of fun. Would be nice to be able to tackle that content on the classes I took up to the current level cap.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#44 Jul 30 2013 at 3:04 PM Rating: Good
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660 posts
Ravashack wrote:
I never used /stuck to warp to the entrance. /return worked for me, so it might stay for P4.


Well, /stuck was for if you were, literally, stuck in the environment somewhere. The description sounded like a beta only thing. It could be in for open beta. By release we shouldn't need it.
#45 Jul 30 2013 at 3:05 PM Rating: Good
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DragonBourne wrote:
A bigger concern of mine is having the ability to directly enter a dungeon without a party and without being level synced down. I'd like to go back to lower dungeons to be able to gear up other classes without worrying about stepping on anyone else's toes or simply to view some of the scenery and explore without the 'GO! GO!' mentality of most PUG's. I hear they are supposed to allow this some time after release when the servers settle down and become more stable and I really hope it's true. I used to love going into Scarlet Monastery at Level 60 in Vanilla WoW and making all those damn monks pay for killing me over and over. Also, I got a nice Epic druid staff I sold for about 300g.


I don't know about the no sync part, but I think they've said that the chocobo can count as a player, so you could duo your way through instead of needing 4.

(Chocobos are better healers anyway, right? Smiley: grin )
#46 Jul 30 2013 at 3:16 PM Rating: Good
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491 posts
Ravashack wrote:


(Chocobos are better healers anyway, right? Smiley: grin )


If you have beta access, you can go here for my views on that. :D
#47 Jul 30 2013 at 3:22 PM Rating: Good
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BartelX wrote:
Wint wrote:
Mopdaddy wrote:
Atkascha wrote:
It starts to present a challenge when your group keeps wiping at the final boss. You continuously die, teleport back, and run to the boss area. Eventually, you'll run out of time. With the timer, it gives a "better luck next time" message, to prevent unlimited retries. The Toto-Rak final boss can be difficult without proper communication. I had a poor group that wiped a few times, but we still had about 40 minutes left when we finally cleared the dungeon. That time remaining will be much less in a higher level dungeon if the same thing happens.

Wait, wait, wait... You can die in a boss fight?


Sure you can. I can't remember if they changed it between P2 and 3, but in 2 you were put back at the beginning of the dungeon (nothing respawns) and there was a way to teleport to the boss room from there.


It was the same in P3.


Is that for all dungeons? I remember wiping once in toto rak and having to run all the way back, which was especially painful because of that slime stuff that slows you down.
#48 Jul 30 2013 at 3:26 PM Rating: Good
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Yeah, for Toto-Rak I never did see a teleport. Sastasha, Tam-Tara and Copperbell Mines had a teleport. I think it may be because those were for the story missions. For Halatali, Toto-Rak and Brayflox I had to run back whenever I died.
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