Transmigration wrote:
[quote=HallieXIV]
If you'd like, please check out this video.. http://www.youtube.com/watch?v=tT57UrqQHRk
This is the kind of sh*t I want to see in XIV. They may not be able to create something that requires 100+ people because of the graphic level of ARR, but they could do something that requires 30-40 people.
Edited, Aug 2nd 2013 1:23am by Transmigration
If you'd like, please check out this video.. http://www.youtube.com/watch?v=tT57UrqQHRk
This is the kind of sh*t I want to see in XIV. They may not be able to create something that requires 100+ people because of the graphic level of ARR, but they could do something that requires 30-40 people.
Edited, Aug 2nd 2013 1:23am by Transmigration
From the benchmark, the turtle looks about 10 times bigger than Oondasta (or the giant Dinosaur from Wow, however you spell the name). It would literally take up a tenth of the map and crush environments (let it roam in a "Red Faction" type environment and you would be left with no trees). In an unrealistic world destruction environment (as is likely to occur, where trees don't get permanently chopped down) at least expect some clipping where trees show up through the shell (also assuming that the tortoise would be in a forest as it was in the benchmark). Needless to say the developers would have some things to consider. There is always room for it to be in an expansion. remember how Vanilla FFXI was before Rise of the Zilart? That is where we begin.