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Would you agree with these cons?Follow

#1 Aug 07 2013 at 12:39 PM Rating: Sub-Default
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especially th ebolded one:

"Cons-combat, targeting was a mess, found it slow, frustrating and unsatisfying
-chat, with no voice chat it just adds to the frustration while in a dungeon or mid combat
-no interactions, no collecting or searching the world for anything
-quests, I thought the quests were extremely boring and not just the 100s of fetch quests but the dungeons themselves, I can't see myself wanting to return to any of them.
-interface, I found the controls and menus just as frustrating, nothing was seamless or effortless."

Edited, Aug 7th 2013 1:40pm by DuoMaxwellxx
#2 Aug 07 2013 at 12:40 PM Rating: Excellent
Smiley: rolleyes
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#3 Aug 07 2013 at 12:43 PM Rating: Good
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Nope, I don't agree with any of those cons. The game isn't perfect, but certainly not for any of the reasons you listed, for me at least.
#4 Aug 07 2013 at 12:45 PM Rating: Default
Yeah i think you have some very mild points there... and all of which have been worked on since phase 3 with the feedback they recieved on most of it... None of them are cons and its clear you didnt play to long.

The targeting on the ps3 i can kinda agree but i think you will find that once you setup your system config a lil it will make the world of difference to you...
#5 Aug 07 2013 at 12:51 PM Rating: Excellent
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DuoMaxwellxx wrote:
especially th ebolded one:

"Cons-combat, targeting was a mess, found it slow, frustrating and unsatisfying
-chat, with no voice chat it just adds to the frustration while in a dungeon or mid combat
-no interactions, no collecting or searching the world for anything
-quests, I thought the quests were extremely boring and not just the 100s of fetch quests but the dungeons themselves, I can't see myself wanting to return to any of them.
-interface, I found the controls and menus just as frustrating, nothing was seamless or effortless."

Edited, Aug 7th 2013 1:40pm by DuoMaxwellxx


Forget that... what about the grass!!

I'm sorry... I couldn't resist, I'll behave I promise!! Smiley: grin

Edited, Aug 7th 2013 2:52pm by jayfly
#6 Aug 07 2013 at 12:53 PM Rating: Good
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I already gave up on the grass. Smiley: oyvey
#7 Aug 07 2013 at 12:54 PM Rating: Decent
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I myself am only really concerned about the bold one. I mean as for combat being slow well I love FFXI and that combat is slo.. soooo yeah, as for targeting be a mess.. what could be messy about either tabbing to what you wanna attack then attack or simply clicking on it then attacking, surely you can perform functions that basic for targeting right? As for no voice chat.. I played FFXI on console (not pc which means no vent or anything like that) for 5+ years so voice chat (or lackthereof) is clearly not an issue to me.

As for the quests well I did like that 90% of FFXIs quests were actually unique/had a story/or some thought behind them but its obviously that a game whos premise is mainly based on quest leveling and not sitting in an exp party for hours to level up that the quests will be bland, fetch type quests where there are thousands of quests to do as opposed to FFXIs hundreds, so while i might not like it its definitely to be expected an makes sense

As for interface and menus all RPGs have menu navigation like that including FFXIs which ppl could consider "bad" I mean who actually used the menu in FFXI outside maybe teh first 10 levels? Eventually you learn to bypass the menu entirely because everything could be macroed and handled with on eor two button presses, as for controls the game worked just fine on a ps2 gamepad. Im sure those same things can be said about XIV, so again the only part Im really questioning is the bold part.. i mean having huge world with nothing to search for, collect or interact with (like maybe a treasure chest laying around) makes teh world seem shallow and lifeless, FFXI always had stuff laying around to find or interact with even if it was completely useless (like most likes IRL that you find laying on the ground)
#8 Aug 07 2013 at 1:08 PM Rating: Excellent
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The issues you pointed out have been taken to the extreme, expecially since this was a BETA
Targeting: improved over the 3 week beta, especially since graphics in FATES were changed, but were never 'messed up.'
Chat: Final Fantasy never had voice chat. I didn't experienced frustration in dungeons. Marking mobs (a form of targeting), using action macros and mouse-over are great things that move dungeons along.
Waiting hours for parties: oh wait, you didn't complain about that. Its because they implemented Duty Finder.
Quests: boredom is only a state of mind. I could imagine someone being anxious to get through them so they can get to end game. I don't imagine anyone facing a stone golem many stores higher then themselves "boring."
Interface: Pac-Man and asteroids had an effortless interface. FFXIV is multilayerd, so the interface has evolved just as gaming has. There are tutorials for the interface. Once understood, the controller/keyboard/mouse work hand in hand.
Exploring I had no expectation of things lying around, I was too busy running from higher mobs when I was exploring, getting lost (cause I could get lost in a paper bag), and going the wrong way. I don't really have issue with this either way. I'm not even sure what you were hoping to find.



Edited, Aug 7th 2013 3:15pm by Grandmomma
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#9 Aug 07 2013 at 1:16 PM Rating: Decent
I prefer the slow pace of combat personally.
I know when I played FFXI, the slow pace was fantastic, especially as a mage.
Those moments of having to rest MP were precious. Gave time to assess the situation, talk with guildies, relax.
I find playing new MMO's, I rarely have time to relax, I'm always doing something. It always seems to be go, go, go... I never have time to type in guild chat because I find I'm always in combat firing off skills every half second for hours on end, or running around like a madperson. I have yet to play any of the beta, but if there's a return to relaxing a bit, and taking things a bit slower, I'm all for it.
As for the points from the OP, it's pretty standard for most guilds groups to be using Ventrillo or TeamSpeak nowadays. I'm not sure how it works on PS3, but as a PC player, it doesn't affect me. Even so, the ability to communicate via typing in FFXI was fine. I can't see why in FFXIV it would be any different. PvE battles generally go a set way, you either know what you're doing or you don't. The dynamic fighting style of PvP arena battles may call for more communication, but that's hardly an issue for FF gamers in general.
Fetch quests are standard, I know GW2 had a different approach which was nice to be honest as far as questing goes, but fetch quests aren't too bothersome to me. Again, it's another opportunity to return to a quest hub and relax for a second.
I can't comment on the UI as I have yet to try it, but from what I've read, it's an upgrade from 1.0 and I'm sure SE wouldn't make the same UI decisions as they did in 1.0 so I'm sure they learned from their mistakes.
#10 Aug 07 2013 at 1:20 PM Rating: Decent
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My only real issues is the targeting system. There is just a lot of little things that need to be tweaked, for me. Now, am I doing something wrong, maybe. Do I need more time to understand what to do and not to do, probably.

I always found myself losing focus on the mob. I felt like I would be attacking one minute and then stop auto-attacking the next. Maybe that has something to do with looking at other mobs while fighting, but why can't I plot my next attack? I could be wrong in all this and I'm just being a noob but at first glance, it seems a little more complicated than it needs to be. Am I wrong?

So, I'm with the OP on that but the others, nope.
#11 Aug 07 2013 at 1:21 PM Rating: Good
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ShonaSeraph wrote:
Fetch quests are standard, I know GW2 had a different approach which was nice to be honest as far as questing goes


It honestly wasn't all that different. The hearts just took over quest hubs, but you still had to grind out objectives and kill X amount of mobs, or pick up X amount of items, or save X amount of NPCs. They just put a new coat of paint on it and tried to sell it as something else, but really it was the same idea just set up slightly different. In fact, by the time I hit level 40 or so, I dreaded the heart quests because they all ended up being slightly different iterations of the exact same thing.
#12 Aug 07 2013 at 1:26 PM Rating: Decent
- Targeting is pretty much my pet peeve, and if I find the multiple customizable options for targeting to be satisfactory, or even above par, then I don't think most users would agree this as a Con. As I've stated before, I hope P4 gives PS3 users the option to have the mouse/keyboard based UI that PC players have.

- Some version of cross-platform voice chat would be extremely helpful. I'm not sure that in-game voice can be considered an MMO standard, certainly not cross-platform. Having played FFXI on 360 with Party Chat, there is no denying how easy that was, but we could not join chat with PC players. So how will this be accomplished using PS3 and PC? Something tells me if the game is successful, this will be something they work towards. I do not think it will be required at this time for the game to be successful.

- I had a ton of interactions with old and new friends, and explored as far as I had time for. Can't agree with you here.

- Can't wait to do more quests and run more dungeons.

- I spent about an hour (before I even talked to that first quest guy) checking all the targeting options, keybinds, shortcuts, menu choices, camera settings, movement options and HUD customization. Not really, really I spent about 3 hours doing this. (Ok, even more than that.) I don't expect every player to dig into the settings right off the bat, but I can honestly say that there are enough options and customizations available for players to modify as they go to satisfy just about every single preference, habit or foible for players of every type.

Sorry to hear you were frustrated with your time in the beta.
#13 Aug 07 2013 at 1:27 PM Rating: Good
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One of my 2 dozen or so complaints about 1.0 was the lack of global chat channels. It was impossible to ask questions of your fellow players, unless they were in shouting distance. Has that been added with this version?
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#14 Aug 07 2013 at 1:30 PM Rating: Default
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Grandmomma wrote:

Exploring I had no expectation of things lying around, I was too busy running from higher mobs when I was exploring, getting lost (cause I could get lost in a paper bag), and going the wrong way. I don't really have issue with this either way. I'm not even sure what you were hoping to find.



Edited, Aug 7th 2013 3:15pm by Grandmomma



Well considering the OP have quotation marks meaning they are someone elses words not my own, even further proven by the fact that I even made a post countering more than half of them, would say I dont feel the same about those cons except for one.

As for what youre expecting to find did you really ask that question? Its an RPG exploration should be the most fun part even if what you find is a bunch of crap.. I men what the point of having a vast city, cave, forest or castle to explore if you find nothing for your efforts? I mean name an RPG where I could enter random NPC houses rummage through their drawers, closets, etc etc and fight items or small amounts of money laying around, or a dungeon where going down teh wrong path lead to a treasure chest and a dead end?

FFXI even had chests and coffers laying around, sure aside from AF those chests and coffers had nothing but junk but it was always great to find one then look for a key (or in my case as a thief Id just pick the lock) to see what i WOULD find) or exploring meriphtoad mountains and finding a small cave thats just a dead end with nothing in it only to go there at night and see theres where an NM spawns that beats you to a pulp at low level or that that are is used for teh brd (or drg?) quest?

I mean if youre gonna give us a huge open world put things in it to make it feel alive and worth exploring otherwise just make the game a linear corridor game (ff13) instead of wasting a bunch of open space lol.
#15 Aug 07 2013 at 1:31 PM Rating: Excellent
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There are channels for each zone, but no game-wide channel (which would be a very bad idea anyway).
#16 Aug 07 2013 at 1:40 PM Rating: Decent
BartelX wrote:
ShonaSeraph wrote:
Fetch quests are standard, I know GW2 had a different approach which was nice to be honest as far as questing goes


It honestly wasn't all that different. The hearts just took over quest hubs, but you still had to grind out objectives and kill X amount of mobs, or pick up X amount of items, or save X amount of NPCs. They just put a new coat of paint on it and tried to sell it as something else, but really it was the same idea just set up slightly different. In fact, by the time I hit level 40 or so, I dreaded the heart quests because they all ended up being slightly different iterations of the exact same thing.


I agree with that, I suppose the only difference was not having to accept the quest, or have to return to the quest giver for the reward.
But I found I returned anyways to see what the NPC was offering as karma rewards, so I suppose I wasn't saving much :p
#17 Aug 07 2013 at 1:42 PM Rating: Decent
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Ravashack wrote:
There are channels for each zone, but no game-wide channel (which would be a very bad idea anyway).

which is what I'm looking for, thanks :)
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#18 Aug 07 2013 at 1:48 PM Rating: Decent
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Targeting: I wish they would explore icon targeting further like sports games. Cycling without macros is slow and even slower when screen gets congested.
Chat: PS3 don't have due to low ram. There is no excuse not to support that on PS4 and I hope Yoshi does.
Quests: I either prefer ES explorative quest or elaborate and exhaustive story driven quest. 100 superb quest over 1000 filler. But I don't know how they could balance time taken and xp around my want. At the very least quests should give good xp and allow grouping up,SERIOUSLY They can keep the gated quest solo if they wish.
Interface: I like the interface. 50 times better than FFXI ever was.
Exploring I prefer seamless worlds but if they can only make beautiful worlds in zones, I'm down. I don't know how much ARR pushes into reasons for exploring besides accessing content or talking to npcs. But it will get down scored in reviews if they're aren't a bunch of reasons. Websites are fawning over The Witcher 3 with it's huge almost seamless world. Not because it is big. That's been done. They are mesmerized by the things you could do in that big world. No point in bigger, seamless worlds if there is nothing to do in the nooks and crannies.




Edited, Aug 7th 2013 3:49pm by sandpark
#19 Aug 07 2013 at 2:19 PM Rating: Decent
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There are actually plenty of reasons to explore. First off, you need to locate each dungeon and go there to complete a quest before unlocking it. On top of that, there are tons of crystals to attune to, there are towns full of NPCs offering up more quests or selling different items. There are places like the strongholds which didn't serve a lot of purpose in the beta but you can be sure there will be stuff like FATEs or high level objectives there. There is also the exploration just for seeing the absolute beauty and wonder of the world as a whole. I traveled to every corner and can really say that the game world is absolutely gorgeous and worth exploring just to see it. Also, there is the notion of exploring in order to find mobs to fill out your hunting log and GC hunting log.

Let's not forget, the game was still in beta so we really don't even know what else they have in store for us in the world.
#20 Aug 07 2013 at 2:36 PM Rating: Decent
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BartelX wrote:
There are actually plenty of reasons to explore. First off, you need to locate each dungeon and go there to complete a quest before unlocking it. On top of that, there are tons of crystals to attune to, there are towns full of NPCs offering up more quests or selling different items. There are places like the strongholds which didn't serve a lot of purpose in the beta but you can be sure there will be stuff like FATEs or high level objectives there. There is also the exploration just for seeing the absolute beauty and wonder of the world as a whole. I traveled to every corner and can really say that the game world is absolutely gorgeous and worth exploring just to see it. Also, there is the notion of exploring in order to find mobs to fill out your hunting log and GC hunting log.

Let's not forget, the game was still in beta so we really don't even know what else they have in store for us in the world.

Do you have to walk there the first time to do all these things and retain the option of walking after that?
If so I don't know why there was comment about no reason to explore.
#21 Aug 07 2013 at 2:37 PM Rating: Excellent
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DuoMaxwellxx wrote:
Well considering the OP have quotation marks meaning they are someone elses words not my own, even further proven by the fact that I even made a post countering more than half of them, would say I dont feel the same about those cons except for one.

I noticed the quotes, and figured you were quoting someone. But it's not terribly clear.

If you're quoting another source, you should probably attribute the source. When you post these OPs with no context, it feels like you have some ulterior motive for asking these questions.
#22 Aug 07 2013 at 2:57 PM Rating: Good
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sandpark wrote:
Do you have to walk there the first time to do all these things and retain the option of walking after that?
If so I don't know why there was comment about no reason to explore.


To unlock each dungeon, you have to go there and actually interact with an NPC at the entrance. Same goes with the crystals, you have to attune to them before you can teleport there.
#23 Aug 07 2013 at 3:28 PM Rating: Good
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BartelX wrote:
Same goes with the crystals, you have to attune to them before you can teleport there.

I think there are achievements for attuning to all the ones in a region and then a bigger one for having every one in the game. That's some added incentive.
#24 Aug 07 2013 at 3:30 PM Rating: Good
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No interaction or searching the world for anything? Then what do you call the Disciple of the Land classes? You literally interact with trees/mining points/etc to search for items.
#25 Aug 07 2013 at 4:04 PM Rating: Default
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Atkascha wrote:
No interaction or searching the world for anything? Then what do you call the Disciple of the Land classes? You literally interact with trees/mining points/etc to search for items.



and what about those ppl that avoid crafting? I mean not EVERYONE in FFXI crafted why would FFXIV be any different?
#26 Aug 07 2013 at 4:09 PM Rating: Good
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DuoMaxwellxx wrote:
Atkascha wrote:
No interaction or searching the world for anything? Then what do you call the Disciple of the Land classes? You literally interact with trees/mining points/etc to search for items.



and what about those ppl that avoid crafting? I mean not EVERYONE in FFXI crafted why would FFXIV be any different?


No one's forcing you to. You asked about stuff in the world to explore, this was an answer to your question. Whether or not you choose to do it does not negate the fact that it's there.
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