Grandmomma wrote:
Exploring I had no expectation of things lying around, I was too busy running from higher mobs when I was exploring, getting lost (cause I could get lost in a paper bag), and going the wrong way. I don't really have issue with this either way. I'm not even sure what you were hoping to find.
Edited, Aug 7th 2013 3:15pm by Grandmomma
Well considering the OP have quotation marks meaning they are someone elses words not my own, even further proven by the fact that I even made a post countering more than half of them, would say I dont feel the same about those cons except for one.
As for what youre expecting to find did you really ask that question? Its an RPG exploration should be the most fun part even if what you find is a bunch of crap.. I men what the point of having a vast city, cave, forest or castle to explore if you find nothing for your efforts? I mean name an RPG where I could enter random NPC houses rummage through their drawers, closets, etc etc and fight items or small amounts of money laying around, or a dungeon where going down teh wrong path lead to a treasure chest and a dead end?
FFXI even had chests and coffers laying around, sure aside from AF those chests and coffers had nothing but junk but it was always great to find one then look for a key (or in my case as a thief Id just pick the lock) to see what i WOULD find) or exploring meriphtoad mountains and finding a small cave thats just a dead end with nothing in it only to go there at night and see theres where an NM spawns that beats you to a pulp at low level or that that are is used for teh brd (or drg?) quest?
I mean if youre gonna give us a huge open world put things in it to make it feel alive and worth exploring otherwise just make the game a linear corridor game (ff13) instead of wasting a bunch of open space lol.