Valkayree wrote:
I still have flashbacks involving me running out of invisibility powder while solo hiking the 85 miles through Aht Urghan to get blue mage (I started on XBOX so I was a lvl 30 rdm main at the time), or even worse was spending two days on the beach in Valkurm Dunes waiting on the 1% carbuncle ruby to drop for SMN. The skill factor being up there is one thing (Promyvions were challenging, but do-able provided you weren't in a party with Patrick Star), but the luck factor could have been toned down a notch.
That summoner quest still haunts me. I had 5-6 classes at cap in the 6 years I played ffxi, and in that entire time not ONCE did I see that carbuncle's ruby drop... and that's with well over 500 leech kills... RNG hated me in that game.
Xoie wrote:
A very good question. While I usually find myself defending casual players to hardcore players, hardcore players have their place too. Even though they might not nearly make up the majority of the player base, their function is essential. Casual players notoriously don't have a lot of time to devote to playing, but hardcore players do. They often end up being the ones who make the most impact on the community. They lead the linkshells. They arrive at the best strategies to use on bosses and playing your class well in general. They take the time to offer data and moderation to fan sites. Groups of hardcore players lead the charge on what's possible to accomplish in the game, making it easier for those who follow in their wake.
If there weren't hardcore players, there would be no glue holding the community together, organizing it, and keeping it motivated to continue playing.
I don't plan on being hardcore in FFXIV, but I still plan on contributing to the community and helping to organize things. I plan to make guides, help players learn the best way to play their class, etc. I don't think it requires being "hardcore" to accomplish those things you mentioned and I suppose it ultimately depends on your definition of hardcore, as reading this thread I think there are many. I think it requires a dedication to wanting to help people and to improve the gaming community, but that and being hardcore don't necessarily have to go together. I haven't really been hardcore since I played FFXI, but I've still strived to play the best I can and be successful while helping others, and I think I've achieved that in all the games I've played.
I don't think the game would suffer all that much without the hardcore players, in fact I think it would make players far more independent; instead of only trying to achieve that "cookie cutter build" or "1400 DPS" because otherwise you suck. I'm not saying I want all the hardcore players out of the game, as I do understand they have a role in figuring out THE best strategies to win fights the quickest, but I also wouldn't mind being forced to figure it out with my own Free Company, even if it's not necessarily the most efficient or fastest. I guess what I'm saying, is that I want the toughest content to be tuned towards the "midcore", the players that still contribute and help determine strategies, formulas, etc... but the ones who also have lives and aren't required to raid 5-7 nights a week.
I realize that sounds selfish, but hey, it's just what I want. It's not what I'm expecting or demanding the game to be like. It's just what my ideal game would play like.
Edited, Aug 9th 2013 7:54pm by BartelX