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Races Starting StatsFollow

#1 Aug 14 2013 at 11:55 AM Rating: Good
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179 posts
I've seen this question asked a few times across a number of different threads.

I have the starting stats for all the races and their two off shoots. These were the starting stats in last test (Phase 3)

STR: Increases melee attack power and the percentage of damage mitigated by block and parry.
DEX: Increases ranged attack power and the chance of blocking or parrying an attack.
VIT: More HP
INT: Increases Spell DMG (Magic)
MND: Increase Spell healing (Magic)
PIE: Increase MP
(Not a 100% on the above discription/break down of the stats)

The following are the races and their stats, the numbers are in order of STR, DEX, VIT, INT, MND, PIE

Midlander/Highlander (Hyur) (Hume)
Midlander: 21, 19, 20, 21, 18, 21
Highlander: 22, 18, 23, 17, 21, 19 (Exactly the same stats as the Sea Wolves)

Wildwood/Duskwight (Elezen) (Elvaan)
Wildwood: 19, 23, 18, 22, 17, 21
Duskwight: 20, 20, 19, 23, 20, 18

Plainsfolk/Dunesfolk (Lalafell) (Tarutaru)
Plainsfolk: 18, 22, 18, 21, 20, 21
Dunesfolk: 17, 20, 17, 21, 22, 23

Seekers of the Sun/Keepers of the Moon (Miqo'te) (Mithra)
Seekers: 21, 22, 20, 18, 19, 20
Keepers: 18, 21, 17, 19, 23, 22

Sea Wolves/Hellsguard (Roegadyn) (Galka)
Sea Wolves: 22, 18, 23, 17, 21, 19 (Exactly the same stats as the Highlander)
Hellsguard: 20, 17, 21, 20, 22, 20

Because of the way stats work now this is the biggest difference between starting races. At level 10 or after every time you level you will get to pick which stats you want to boost. This means that if a Hellsgaurd and Dunesfolk were to put the same amount of points leveling up in to the same stats the only difference between the two would be fairly minimal. The only time these stats really make a big difference is early after that everyone is going to tailor their character just a little different. But in the end whether you play one race over the other you are likely to be very close to each others stats as each race offers something fairly desirable that people will likely put a few points into.

Fixed: the description for STR and DEX, thanks to TwistedOwl, I should have pulled my old collectors box out of the closet and checked the manual. Cheers!

Edited, Aug 14th 2013 7:24pm by Bludot
#2 Aug 14 2013 at 12:00 PM Rating: Excellent
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660 posts
I plan on rolling a Female Hellsguard Roe, focusing on the DoM classes/jobs. How funny that they have superior mage stats over the Sea Wolves. Keep in mind that of these differences will remain minimal even at level 50. Nice to have a chart with all of them in one place. Thanks, OP.

Edited, Aug 14th 2013 1:00pm by Atkascha
#3 Aug 14 2013 at 12:04 PM Rating: Decent
The letter from the producer mentioned that racial stats were being altered in some way. I have no idea by how much, but they should be slightly different from phase 4. If not, the value of each stat will be adjusted so IE.. 1 str=might not equal the same modifier in terms of damage. The bottom line is to pick the race you like based on aesthetics , not placebo stats.
#4 Aug 14 2013 at 12:11 PM Rating: Decent
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179 posts
ShadowedgeFFXI wrote:
The letter from the producer mentioned that racial stats were being altered in some way. I have no idea by how much, but they should be slightly different from phase 4. If not, the value of each stat will be adjusted so IE.. 1 str=might not equal the same modifier in terms of damage. The bottom line is to pick the race you like based on aesthetics , not placebo stats.


Hey good to know I hadn't heard anything about this, but sounds like it could be a lot fun.
#5 Aug 14 2013 at 5:12 PM Rating: Good
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2,120 posts
As it was in the P3 manual:
STR Increases melee attack power and the percentage of damage mitigated by block and parry.
DEX Increases ranged attack power and the chance of blocking or parrying an attack.
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