Theonehio wrote:
That's what irks me when in comparison, XI felt like much more love and care went into it. I know they 'rushed' ARR but..XI just does so much more better on a base level that it makes no sense they didn't follow it but instead followed WoW. Which is fine since they wanted to follow the 'standard', but still..
Look at Mog Houses - They even could have done a system they couldn't with XI due to limitations. They wanted to deliver us "newspapers (vanadiel tribune) to our Mog House, but instead put it on the website/POL Viewer. With the whole 'Mog Net' and Delivery Moogle things, they could have done that with housing. Your Mog House was basically your personal space..FC Housing/Personal Housing just feels like a useless dollhouse. You get to decorate it, sure..but in terms of use? It's still behind even what a 2002 PS2 MMORPG gave us.
So yeah, there's just so much missed potential with so many areas of this game. It's why I liked 1.x more in a lot of regards. The dungeons felt like they were part of the world and the lore/story behind them felt like they were part of the actual storyline. In ARR only the last 2 story dungeons feels as such for an obvious reason. Things like Totorak/Tamtara and so on exists, but doesn't feel like it's connected to the world. Tam Tara Hard should, theoretically be the only Tam Tara that exists.
As said, once 3.0 Lands or even 2.5 on the 20th of Jan, maybe they'll be able to focus better or show the care that they did with XI. Since whether you liked or hated XI, they definitely paid attention to the continuity of the game's content, simply because they gated the end-game areas behind story progression, which makes sense (you know, RPG...Final Fantasy...) but these days gating stuff just ****** off players, so the 'fast food' approach is why it seems they miss the potential that's there. **** Toto Rak 1.x had multiple bosses and paths including multiple objectives (leveling/finishing dungeon or going for the story quest related to it.) Toto Rak in 2.0 got rid of most of that "choice".
Look at Mog Houses - They even could have done a system they couldn't with XI due to limitations. They wanted to deliver us "newspapers (vanadiel tribune) to our Mog House, but instead put it on the website/POL Viewer. With the whole 'Mog Net' and Delivery Moogle things, they could have done that with housing. Your Mog House was basically your personal space..FC Housing/Personal Housing just feels like a useless dollhouse. You get to decorate it, sure..but in terms of use? It's still behind even what a 2002 PS2 MMORPG gave us.
So yeah, there's just so much missed potential with so many areas of this game. It's why I liked 1.x more in a lot of regards. The dungeons felt like they were part of the world and the lore/story behind them felt like they were part of the actual storyline. In ARR only the last 2 story dungeons feels as such for an obvious reason. Things like Totorak/Tamtara and so on exists, but doesn't feel like it's connected to the world. Tam Tara Hard should, theoretically be the only Tam Tara that exists.
As said, once 3.0 Lands or even 2.5 on the 20th of Jan, maybe they'll be able to focus better or show the care that they did with XI. Since whether you liked or hated XI, they definitely paid attention to the continuity of the game's content, simply because they gated the end-game areas behind story progression, which makes sense (you know, RPG...Final Fantasy...) but these days gating stuff just ****** off players, so the 'fast food' approach is why it seems they miss the potential that's there. **** Toto Rak 1.x had multiple bosses and paths including multiple objectives (leveling/finishing dungeon or going for the story quest related to it.) Toto Rak in 2.0 got rid of most of that "choice".
I think the game is being rushed right now. I think people went from 0 - 50 way to fast and caught SE off guard. I think how popular this game is has caught them off guard and content is being released just to give people something to do... People are eating the content up so fast Se does not have the time to actually develop actual new content.. I dont think it laziness at all. Hell some of FFXI expansion took longer to complete than this game is from 0 -50... Again I think this game has huge potential, I just worry they never get to that point. I think this game could be far more popular than FFXI ever was, they just have to realize that.
Edited, Dec 31st 2014 11:37am by Nashred