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Every game in the series allows you to explore large worlds (for their respective era) and fight tough enemies. There are quests to do (real quests) which are interesting and more varied. FF14's cut scenes are skippable. You're not missing out if you decide not to follow the story. Which is terrible since the main story is actually good, but there's so much filler that the story feals very disjointed.
FFXIII probably has the worst world exploration of any FF game. Chapter 11-13 is a joke really.
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Then there are the social aspects of the game which is nonexistent. Only FF11 had social aspects, but nobody can deny that FFXI had a very good social structure. Going to merit parties weren't the most fun thing in the world, chatting it up with a bunch of people all gathered to slay hundreds of monsters together, made it enjoyable. FF14 just doesn't do a good job of getting people to socialize. When someone does socialize, it's usually to trash talk people. Dungeon runs no one talks, and you can even get through the game with almost no social interaction to get the gear you want. Only coil boasts enough coordination to warrant talking to people.
This is related to MMOs more then anything (only comparable to XI in terms of FF). My social interactions have been fine. Heck just this whole weekend of doing Shiva Extreme through PF has been nothing but shooting the **** and having some laughs. All I remember from XI was silent meripo's and dictators and their ls'. Ok, not all I remember, but it was a big part of the game.
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Another MMO trait is having a reputation in game. FFXIV also lacks in this department. It's why there are way more mean people than in FFXI. In 11 if you had a bad rep for being a **** head then it meant exclusion from content from certain people. We all had those people who we just would not party with. In 14 I feel it doesn't really matter. I'm usually nice, but sometimes I'll just ***** around and can be a **** at times. But who isn't at least sometimes? So many failed primal fights from just a sheer lack willingness to learn and trolling. The people starting up duty finder and then removing themselves repeatedly is testament to that.
Again, more MMO related then FF. Names get around, on Balmung there's a ton of people I will avoid if they're in a part/pf.
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Gear is uninteresting, and for a game that is about the loot just as much as the adventure, it is one of the worst loot in the entire final fantasy series. Surpassed only by possibly FF13). When you play final fantasy, no matter which one, you find some cool weapons and armor that will help you on your way. There are a wide range of stats and builds to explore. ranging from evasion builds, to resist builds, to damage builds, to tanky builds, to hybrid builds, or just all around fun stuff. FF14 gives you almost no freedom of experimentation. There is no epic build to find to make your class play even better than though possible. Instead, You collect the same gear with the same stats on them from ilevel 1 to 130. A leather cap is just really crappy version of a high allagan helmet. An exalibur is a souped up bronze dagger. Nothing sets gear apart, which every other final fantasy game does. The feeling you get when finding something awesome never happens because nothing is awesome when everything is the same.
FFVI, everyone was after the same thing, Genji gloves with offering, Ultima with economizer, etc. You're always after that one best item regardless of the game. Sure you can play with gear in different ways, but they're not all efficient.
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The difficulty in FF14 also seems to have only 2 settings: So-easy-a-jar-of-mayonnaise-can-play-it, and So-tough-that-I-ate-a-bowl-of-nails-for-breakfast...without-milk. Theres no difficulty curve it's just easy and hard. The stuff that's too easy isn't fun because if the challenge level could go below 0 it would, and the stuff that's too hard makes you progress so slowly that it could take weeks to complete a single encounter. Not only that, but those hard fights are simply memory games. Theres no randomness to the fightswhich makes them interesting. You know when an attack is coming so you can easily counter it with a cure and stoneskin/adlo. As long as you follow the pattern you win. In no FF game that I can remember playing, did you ever know when attacks were coming up. You knew the boss had them, but you never knew when. When bosses had really nasty combos they could pull on you, it was player skill that determined if a fight was a wipe or a win. Now it's all about not standing in the circle. You're not fighting a boss, you're fighting a robot. You're like those mice in the board game mouse trap.
No FF game has ever really been hard. Most of the bigger optional bosses required either time investment for leveling or gearing up with optimal stats. Some of them people would just find loop holes to beat. Ruby weapon and Emerald weapon come to mind...
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And yes they made the game very casual friendly. And there's nothing wrong with that. But difficulty doesn't have to be sacrificed for the game to be playable by casual gamers. Every final fantasy installment besides Lv75 era ff11 had challenging bosses that didn't take massive chunks of your life to beat. Everything usually went down within a day, only with the most hardcore bosses extending that. I believe they made the same mistake with FF14 like they did with mystic quest. They believe the casual gamers are incapable of anything harder than pressing 1-2-3. The majority of the game is like that, except for the hardcore content. When a casual gamer wants to get into raiding they have a very hard time getting in because the game does a VERY poor job of getting you into the mechanics. The guildhests are a complete joke and serve basically no purpose to the game that people wouldn't learn by simply getting to 50.
Ya, cause AV and PW went down in no time. Farming stuff for them was a breeze. Easily done in a day. Hell even Sky at the 75 cap was a massive time sink just to farm the 4 gods to then farm Kirin.
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Even the music is very hit or miss in 14 unlike the other games in the series. Boss music is generally good, but area music is just bland as ****. It sounds generic, and doesn't really make you feel down for an adventure. Of course with music it's all about a persons taste so although I dislike it, others may enjoy that style so the music category gets exempt from criticism.
Music as you said is completely based on opinion. 2, 6, 7, 11 were good. Everything else was just unmemorable.
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I played FF14 hardcore from 1.0 launch until turn 9 (few weeks in). I haven't played much since. What the game offers is the exact same thing over and over. Some people like that. Some don't. But like everything else, if you do something too much, it looses it's luster. FFXIV as of now hasn't changed at all since 2.0 launch. It's the same boring gameplay with the same boring gear, and the same boring dungeons, and the same boring quests, and the same boring story. Maybe the new expansion will change all of that. But didn't we hope for that already once before? That they would make an epic comeback? Well, they did make a comeback since FF14 seems to be popular. But it just shouldn't have taken the final fantasy name since it is the farthest away from a final fantasy game they could have made. I'm curious to know how the game would have done if it wasn't called final fantasy.
Again, this is most MMOs in general. It almost sounds like you didn't want XIV to be an MMO and by that token, XI to be an MMO either. FF to me is story, lore and rpg mechanics of some sort. This game touches on all those points and even pays tribute to older games which I love. As for all the mechanics, ya, some are bad. The same can be said for many of the previous FFs though.
edit: And Callinon beat me to the punch ...damn tablet typing taking forever.
Edited, Jan 18th 2015 2:53pm by Montsegurnephcreep Edited, Jan 18th 2015 2:55pm by Montsegurnephcreep