Hyrist wrote:
Catwho wrote:
The Rank 5-1 and 5-2 missions were added about three months later, in August 2002. The game launched in May; they'd added in the resolution to Shadowlord within two major patches. But I still contend that the story up to Rank 5, ending with getting your sweet sweet airship pass, was a pretty solid Chapter 1.
1.0 didn't launch with a very complete story line either, if I remember right. Not that many people bothered to try to complete it at first.
Correct, the legacy of Tanaka continued throughout the initial release of 1.0, and into 1.23 when the plot began to take shape under Yoshida's direction (This is where you start to see the actual plot become eppisodic.)
But again, you're proving my point for me, Catwho. Even on release, FFXI did not come with a complete story, a trend that continued into its expansions. FFXIV 1.0 made the same mistake, that became rectified with a Realm Reborn, so there's no comparing the two.
If we're going down this path.
1. FFXIV 1.0 wasn't even complete. Let's not ignore this.
2. ARR's content is less than XIV 1.x or XI's launch content. You have to remember that XIV ARR pulled from
3 years worth of content and foundation improvements and even from XI in terms of assets.
So if we're comparing ARR to the others, compare PURELY ARR content, ignore the XIV 1.x content and XI assets. Since that's kind of impossible given the circumstances of the game, the only reason it's an "unfair comparison" on either end is because ARR is "more complete" due to taking something incomplete and completing it.
There's no denying this. No way to skip around it. XI's base was more complete than 1.0's and ARR's on its own merits. ARR's base is more complete due to taking 1.0's incomplete nature and finishing it.
(Some of the retcons are even lesser quality than the original too, ironically.)
Quote:
If FFXIV followed FFXI's standards, the players would have been stopped cold for three months before operation Archon.
Instead, it was in terms of CONTENT. So in a way, replace "being stuck with story (let's be real, most gamers care for gameplay than the overall storyline in the long run)" with "being stuck on content progression only for the next patch to actually REGRESS in progression for the playerbase. You seem extremely focused on the story, which is understandable..but when it comes to content and gameplay, that actually comes to a complete halt unless you do absolutely NOTHING everytime you're on you'll always have something to do - But if you parse the Lodestone, ignoring Coil completion (which is around 5% NA/EU and 10% JP), most people are up to date on every patch.
And a popular saying around here was; "Leveling isn't content."
Quote:
There's no denying that gaining an Airhsip pass for the first time felt like an achievement, like a chapter was closed. That's because back then travel was egregious and the climb up to 50 was incredibly slow.
Instead, very little feels like an accomplishment in comparison. Got my airpass in XIV? Cool..I've yet to use it after the story forced me to. lol. Beating down Bahamut? Feels good because I actually played 1.x, so it felt like an ACTUAL chapter was closed. (Sort of.) Beat the extreme primals? Ok. You're basically trivializing achievements and accomplishments in XI because "it saved time!" or "things took a long time!" but essentially praising XIV for handing you things as accomplishments. Isn't, technically, being handed everything less of an accomplishment in comparison?
Quote:
ARR did not leave its players hanging that way
Only in terms of progression (which yes people care for, I know you enjoy RP and all that but most of the playerbase likes actually progressing.) Especially if we're comparing only the initial stages of ARR with XI. In XI we still progressed even with horizontal, in XIV, we regressed or got to a standstill due to the format of Coil > CT > Coil > CT. You went from i90 > i80...I'm not a genius at math, but 80 is less than 90.
"But it's to gear alts"
That's usually....what side quests are for. As we know the only reason they didn't obsolete Mythology and first Coil is because people were playing "redo" as it's a relaunch and no one even knew that Coil was in the game until the JP started doing it AND they switched up release (CT was supposed to be first.)
So let's be real, comparing XIV ARR and XI is perfectly ok and acceptable if it's the "first chapter", both games did things their own way. As said, with ARR, you got stonewalled in terms of content, but not story.