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#1 Mar 08 2015 at 12:47 PM Rating: Default
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I noticed something I read that stand out:

"Machinist: DPS - Deal damage from afar using a combination of firearms enhanced with various attachments,"

I hope that means I can get as indepth and unique with the attachments as puppetmasters could do with their puppets in FFXI... but considering how this game caters to casuals I seriously doubt theyll add something that requires so much depth... you know cause apparently making ppl have to think is bad?

But yeah that is the next job Imn gonna level (brd and machinist onry lol).. I was originally gonna level ninja until I found out like mnk it has positional based attacks you need to take advantage off to maximize dps soo umm no


PPl also say the maps/world is "massive" but an interview said it wont have an many zones are the vanilla 2.o nor will it be as big but the zones in heavensward are 1.5x larger than maps in ARR.... thats no even DOUBLE the size... while that is BIGGER i weouldnt say massive... I mean bigger than small is only medium not massive (in other words I wont walk through said "massive" zones and get feeling of traversing Konstacht Highlands on foot again.

"In response to lower-level players who are more interested in completing story-focused missions than they are gleaning bragging rights and new gear, a new high-level raid dungeon has been added with two modes: story mode and hard mode."

Sooo are they saying theyll have the normal Alexander loot dropping raid plus an easier version with no loot made specifically for experiencing the story? If so they shoulda did that with coils... maybe these story raids can be used and practice for the "real" ones... or are they saying theyl have a story raid which is COMPLETELY different from the hardcore alexander loot drooping raid? (in otherwords two different type of raids one thats story related and one thats alexander related)?


Now one thing I did love the sound of is deep dungeons... but Im sure like gold saucer that probably wont come until expansion 3 is early out.

'As for what Yoshida wants to add, he noted that he’d love to incorporate a lengthy dungeon in the style of another early Squaresoft title, Deep Dungeon.

“There are some titles like Final Fantasy Tactics that kind of pay homage to the Deep Dungeon stuff,” he said. “I would love to take on the challenge of incorporating elements of Deep Dungeon into FF XIV. Hypothetically, if I did, I would want it to be something where players would continue to go further and further down into the depths of a dungeon. And if you cancel out mid-dungeon or you decide to leave, you would have to start it all over again. It would be for hardcore players."
#2 Mar 08 2015 at 2:10 PM Rating: Good
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But yeah that is the next job Imn gonna level (brd and machinist onry lol).. I was originally gonna level ninja until I found out like mnk it has positional based attacks you need to take advantage off to maximize dps soo umm no


It has exactly 2 and they share a cooldown.

Quote:
but considering how this game caters to casuals I seriously doubt theyll add something that requires so much depth... you know cause apparently making ppl have to think is bad?


But a positional requirement is too much?

Quote:
PPl also say the maps/world is "massive" but an interview said it wont have an many zones are the vanilla 2.o nor will it be as big but the zones in heavensward are 1.5x larger than maps in ARR.... thats no even DOUBLE the size... while that is BIGGER i weouldnt say massive... I mean bigger than small is only medium not massive (in other words I wont walk through said "massive" zones and get feeling of traversing Konstacht Highlands on foot again.


Maybe you should play it before you complain that it's too small.

Quote:
Sooo are they saying theyll have the normal Alexander loot dropping raid plus an easier version with no loot made specifically for experiencing the story?


Actually that's not what they said. They said Alexander would have 2 modes: a normal mode that's equivalent to Coil with Echo and a hard mode that's harder than that. Coil with echo still drops gear. I expect Alexander Normal to drop gear.

Quote:
Now one thing I did love the sound of is deep dungeons... but Im sure like gold saucer that probably wont come until expansion 3 is early out.

'As for what Yoshida wants to add, he noted that he’d love to incorporate a lengthy dungeon in the style of another early Squaresoft title, Deep Dungeon.

“There are some titles like Final Fantasy Tactics that kind of pay homage to the Deep Dungeon stuff,” he said. “I would love to take on the challenge of incorporating elements of Deep Dungeon into FF XIV. Hypothetically, if I did, I would want it to be something where players would continue to go further and further down into the depths of a dungeon. And if you cancel out mid-dungeon or you decide to leave, you would have to start it all over again. It would be for hardcore players."


Haven't heard about this, but it sounds like a neat idea.
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#3 Mar 08 2015 at 2:20 PM Rating: Excellent
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DuoMaxwellxx wrote:

Sooo are they saying theyll have the normal Alexander loot dropping raid plus an easier version with no loot made specifically for experiencing the story? If so they shoulda did that with coils... maybe these story raids can be used and practice for the "real" ones... or are they saying theyl have a story raid which is COMPLETELY different from the hardcore alexander loot drooping raid? (in otherwords two different type of raids one thats story related and one thats alexander related)?


They mentioned a while back that they are having drops from both version, think of this like WoW system

LFR (Easiest one) - ilvl 95
Normal (Harder then the LFR version) - ilvl 100
and if they added a heroic/savage it would be ilvl 115.

**The above ilvl are just to illustrate the difference between the same gear but with different stats.

You will get gear from both but the easy mode will have less stats to them

Edit: They haven't said if they share a universal weekly lockout so time will tell as the expansion approaches.



Edited, Mar 8th 2015 4:22pm by SillyHawk
#4REDACTED, Posted: Mar 08 2015 at 2:42 PM, Rating: Sub-Default, (Expand Post) Not a chance in hell. they keep everything ultra simplistic.
#5 Mar 08 2015 at 4:09 PM Rating: Default
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Archmage Callinon wrote:
Quote:
But yeah that is the next job Imn gonna level (brd and machinist onry lol).. I was originally gonna level ninja until I found out like mnk it has positional based attacks you need to take advantage off to maximize dps soo umm no


It has exactly 2 and they share a cooldown.

Quote:
but considering how this game caters to casuals I seriously doubt theyll add something that requires so much depth... you know cause apparently making ppl have to think is bad?


But a positional requirement is too much?

Quote:
PPl also say the maps/world is "massive" but an interview said it wont have an many zones are the vanilla 2.o nor will it be as big but the zones in heavensward are 1.5x larger than maps in ARR.... thats no even DOUBLE the size... while that is BIGGER i weouldnt say massive... I mean bigger than small is only medium not massive (in other words I wont walk through said "massive" zones and get feeling of traversing Konstacht Highlands on foot again.


Maybe you should play it before you complain that it's too small.

Quote:
Sooo are they saying theyll have the normal Alexander loot dropping raid plus an easier version with no loot made specifically for experiencing the story?


Actually that's not what they said. They said Alexander would have 2 modes: a normal mode that's equivalent to Coil with Echo and a hard mode that's harder than that. Coil with echo still drops gear. I expect Alexander Normal to drop gear.

Quote:
Now one thing I did love the sound of is deep dungeons... but Im sure like gold saucer that probably wont come until expansion 3 is early out.

'As for what Yoshida wants to add, he noted that he’d love to incorporate a lengthy dungeon in the style of another early Squaresoft title, Deep Dungeon.

“There are some titles like Final Fantasy Tactics that kind of pay homage to the Deep Dungeon stuff,” he said. “I would love to take on the challenge of incorporating elements of Deep Dungeon into FF XIV. Hypothetically, if I did, I would want it to be something where players would continue to go further and further down into the depths of a dungeon. And if you cancel out mid-dungeon or you decide to leave, you would have to start it all over again. It would be for hardcore players."


Haven't heard about this, but it sounds like a neat idea.



"But a positional requirement is too much?"

Because having to constantly run in front, on the side of and behind and enemy all throughout the fight requires WAY more coordination and twitch reflexs then just allocating the stats on your gun (or puppet) to suite the needs for whatever is going on.. especially when the only MMO you played prior to this was XI which had NO positional based attacks except SA and TS which only required being behind the mob so you could just stay behind the mob the whole fight and use said ability when necesary


"Maybe you should play it before you complain that it's too small. "

Ummm they said its 1.5x bigger than current maps... i know what the current maps sizes are because I play them.... being 50% bigger isnt that big..... now i it? I dont have to play said maps to do the math and use the information that already available... maybe they shouldnt have stated what the increase in size was and simply just said "theyre bigger"?
#6 Mar 08 2015 at 6:08 PM Rating: Good
My first thought about Machinist after hearing that was Puppetmaster, too. But the hardest part of PUP wasn't using your attachments effectively, it was getting them in the first place. Laverda can attest to how much money she dumped into her PUP over the years - I heard rumblings of seven million at one point? And that was in FFXI gil.

A good PUP was one of the best DPS in FFXI, but they had to had a VERY expensive puppet and good gear themselves to put out those numbers. Laverda, Shadechaos (may she rest in peace), and Dirtysouth were the only three on all of Seraph server that I'd give a DPS slot to over a MNK or SAM.
#7 Mar 08 2015 at 6:34 PM Rating: Good
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DuoMaxwellxx wrote:
but considering how this game caters to casuals I seriously doubt theyll add something that requires so much depth... you know cause apparently making ppl have to think is bad?

But yeah that is the next job Imn gonna level (brd and machinist onry lol).. I was originally gonna level ninja until I found out like mnk it has positional based attacks you need to take advantage off to maximize dps soo umm no


I'm sorry, but I read this as "SE caters to casuals by not making jobs where you have to think... I hate Ninja and Monk because I have to think to make max damage..."

You really need to take a happy pill man

*EDIT* looks like others already made the same point as me... guess that's what I get for not reading prior to replying


Edited, Mar 9th 2015 12:35am by Perrin
#8 Mar 08 2015 at 7:25 PM Rating: Decent
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It's going to be simplistic - They even said they dropped the concept of "complex attachments" basically during the Heavensward stream, which is why a lot of people in the audience were very disappointed. It'll still have attachments but don't expect anything on XI's level, because that would be confusing to the new player.

Machinist has the potential to basically be like Puppetmater in a way where your 'pet' handling will be crucial to everything, which means expect 95% of machinists to be ****. Sorry if that offends or pisses people off but look at current SMN and SCHs, very few are actually good at pet handling and the turret is a pet for all intents and purposes. It will be interesting to see to say the least, but like how Ninja was supposed to be "complex", and we all know how that ended up....it's definitely going to be a rough dividing curve for the first few weeks.
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#9 Mar 08 2015 at 7:38 PM Rating: Good
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especially when the only MMO you played prior to this was XI which had NO positional based attacks except SA and TS which only required being behind the mob so you could just stay behind the mob the whole fight and use said ability when necesary


Guess what Ninja's positionally-dependent abilities are. Go on... guess.

My point there was that you don't get to praise PUP for requiring thought and planning and then complain that melee dps in this game require thought and planning.

Machinist turrets don't sound like pets to me, they sound like totems. I don't have an XIV analog for that, but an XI one would be the Geomancer buff/debuff bubbles they place on the ground. Something that's placed and then left alone to do its thing by itself.
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#10 Mar 08 2015 at 7:51 PM Rating: Good
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Archmage Callinon wrote:
Something that's placed and then left alone to do its thing by itself.


This is exactly what XIV pets are currently and how most SMN and SCH play currently. Even XI's geomancer requires management outside of the Lupons. That's why I said expect to most Machinists to be terrible if it does follow the same 'pet' tradition, since for the most part, you're already placing your pets as a 'totem' if you're using them properly. The only activity you have with them is hitting skills in a proper order, e.g the Faes should never be on auto pilot, especially Selene, but for the most part they can keep a party alive all on their own for a good majority of non-endgame content.
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#11 Mar 08 2015 at 8:11 PM Rating: Decent
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Archmage Callinon wrote:
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especially when the only MMO you played prior to this was XI which had NO positional based attacks except SA and TS which only required being behind the mob so you could just stay behind the mob the whole fight and use said ability when necesary


Guess what Ninja's positionally-dependent abilities are. Go on... guess.

My point there was that you don't get to praise PUP for requiring thought and planning and then complain that melee dps in this game require thought and planning.

Machinist turrets don't sound like pets to me, they sound like totems. I don't have an XIV analog for that, but an XI one would be the Geomancer buff/debuff bubbles they place on the ground. Something that's placed and then left alone to do its thing by itself.



You do know there are different types of skills, thought and planning do you not? Well based on your post you clearly dont, so allow me to educate you.

Call of Duty requires skill (despite what many may think, if it was all brainless shooting with no thought behind it EVERYONE would be good at it.. but thats not the case)

It requires map memorization so you know all the perfect places to go to kill people as well as the perfect places people may try to hide so you can go get them, it also requires twitch reflexes... if you cant pull the trigger faster than the other guy then youve lost.

Id label ninja and monk under this category since they require you to constantly keep your character moving and positioned throughout the whole fight to be effective (i.e fast reflexes).

Then you have turn based RPGs which require NO twitch reflexes, fast button presses or constant repositioning because you just stand still taking turns hitting eachother... What it DOES require is you to know how to best utilize your buffs, and debuffs, whens a best time to attack and when the bet time to heal or raise a dead party member, it requires you to min/max your stats and anticipate the enemies move so you know how to act or react.

Theres brain work being done their but its all mostly numbers and calculation. This is where Id put Puppetmaster and we're Id HOPE Machinist would be with its gun attachments.

I could make the same examples when comparing Checkers to chess.... one more fast paced checkers (i.e call of duty, ninja and monk) and ones more slow paced chess (and puppetmaster) but they BOTH requires, skill, thought and strategy they just requires different TYPES of skill, thought and strategy.



SO yes Ninja/Monk/Checkers/Call of Duty are not the skills, and thought Im good at or prefer to use, But I'm always up for Chess/turn based RPG thought and strategy.

#12 Mar 08 2015 at 9:36 PM Rating: Good
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Archmage Callinon wrote:
Maybe you should play it before you complain that it's too small.

He'll still complain. That's what Duo does. I don't know why he's still playing XIV, quite honestly.
#13 Mar 09 2015 at 4:43 AM Rating: Decent
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Simple a game doesnt have to be a 10/10 in my book for me to play or like it im perfectly ok with playing a 7 or even 6 that just means theres stuff i do like about said game and stuff i dont like. Now if there was norhing at all i liked about said game THEN youre right i wouldnt play it. However that isnt the case with this game so i play it for the stuff i DO like while ill continue to voice my opibion on the stuff i dont like
#14 Mar 09 2015 at 4:53 AM Rating: Decent
svlyons wrote:
Archmage Callinon wrote:
Maybe you should play it before you complain that it's too small.

He'll still complain. That's what Duo does. I don't know why he's still playing XIV, quite honestly.


Glad some one else said it before I did ;)

To be fair, how big do we really want zones. People some times mention 1.0 but lets face it, having a large zone takes a while to make especially if they cant use the "Copy and Paste" function which they did before and guess what - critics and fans ripped in to SE.

Last night I decided to not zoom out of my character, to have it similar to how I played 1.0 - close. It does make zones feel bigger.

As for the size difference in 3.0 - 50% is a lot, take the biggest zones and add 50% and you remove all the complaints about zone size. You only have to look at the videos from PAX to really see how big the zones appear. Let's not forget one other major complain that occurred from critics and fans - spending ages running from A to B. Do we really want to go through this all again where SE creates a zone so big it takes forever to get some where?

I've said this before and I say this again, if you find XIV as it is, is not the game you want to be playing you really should cancel your subscription. The OP is complaining about something that A: Its almost done, they said, its not going to change massively. B: Unless SE gets a huge list of people wanting 100% bigger zones, its not going to happen. C: SE will see the feedback after 3.0 is released with the 50% increase and if people still want more then 4.0 or 3.5 will give it. D: SE cant listen to a single complaint of a post that in all honesty looks like your not happy with XIV.

One or two people here may not like that post but lets face it, its true.

I personally question creating a zone that's 100% bigger than what we currently get. Its a 2-3 second loading time when zoning and again last time SE did "Big zones" the complaints against it was very high when compared to the minimal complaints of zone size now. Maybe SE will give us bigger zones more than 50% but lets face it, they wont do it over night. Be grateful you get 50% more but there is no point the Devs spending more time on a single zone which could effectively delay 3.0 another 2 months perhaps 4 for something which could potentially get more complaints than praise.

Remember that's the important part - adding something that gets high praise, minimal complaints. Sorry to say this but that will always be the priority.

Said this before and I will say this again, come back in a few years and see what XIV is, as for new content I would wait till its released before actually complaining. SE are being very tight lipped on whats coming and are giving us just enough to wet our appetites, otherwise there is nothing to "discover" and enjoy "The Journey".
#15 Mar 09 2015 at 6:09 AM Rating: Decent
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Lonix wrote:
Remember that's the important part - adding something that gets high praise, minimal complaints. Sorry to say this but that will always be the priority.


See, this makes sense but then they do things like waste time adding mounts to PvP content (significantly less used content compared to the majority of the game) as well as adding an ADS mount in general, something almost no one suggested, ever, aside a few people in Fan Fest and adding a mount based on your luck of getting the other primal mounts. Then they continue to create extreme grind based content when the MAJORITY actually complained about the pointless grind of obsolete content for new content. When Zeta came out, while the light grind is less than Nexus, it was requested, by most, to never have to do it again.

They did it again anyway. So let's be real and say they'll do what they want to do regardless of players. Look at the 2 week time delay purely because A HANDFUL of people may rush the content, since you know...people who are capped off at the end of 2.5 wants to do THE NEXT END-GAME content off the bat, because that only makes sense, however Yoshida says no.

You can't please everyone, but getting complaints is also a good thing - The battle system wouldn't be getting further revision in 3.0 if everything was released that pleased everyone. Skill, Spellspeed and the Black Mage reform in 3.0 wouldn't be happening if it was met with minimal complaint. The issue with "come back in a few years" is we're 2 years into ARR, about 5 into XIV and realistically they did nothing but take a large step back in creativity while fixing the issues present in 1.0. They've done stuff Blizzard dropped from WoW years ago because, well...it was outdated.

Edited, Mar 9th 2015 5:10am by Theonehio
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#16 Mar 09 2015 at 7:07 AM Rating: Default
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Theonehio wrote:
Lonix wrote:
Remember that's the important part - adding something that gets high praise, minimal complaints. Sorry to say this but that will always be the priority.


See, this makes sense but then they do things like waste time adding mounts to PvP content (significantly less used content compared to the majority of the game) as well as adding an ADS mount in general, something almost no one suggested, ever, aside a few people in Fan Fest and adding a mount based on your luck of getting the other primal mounts. Then they continue to create extreme grind based content when the MAJORITY actually complained about the pointless grind of obsolete content for new content. When Zeta came out, while the light grind is less than Nexus, it was requested, by most, to never have to do it again.

They did it again anyway. So let's be real and say they'll do what they want to do regardless of players. Look at the 2 week time delay purely because A HANDFUL of people may rush the content, since you know...people who are capped off at the end of 2.5 wants to do THE NEXT END-GAME content off the bat, because that only makes sense, however Yoshida says no.

You can't please everyone, but getting complaints is also a good thing - The battle system wouldn't be getting further revision in 3.0 if everything was released that pleased everyone. Skill, Spellspeed and the Black Mage reform in 3.0 wouldn't be happening if it was met with minimal complaint. The issue with "come back in a few years" is we're 2 years into ARR, about 5 into XIV and realistically they did nothing but take a large step back in creativity while fixing the issues present in 1.0. They've done stuff Blizzard dropped from WoW years ago because, well...it was outdated.

Edited, Mar 9th 2015 5:10am by Theonehio

Where can I find information on what is getting revised in the battle system? The battle system is the main thing keeping me from staying subbed versus subbing,unsubbing, subbing, unsubbing.

I'd like to know what is being changed.

Thanks
#17 Mar 09 2015 at 9:39 AM Rating: Good
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DuoMaxwellxx wrote:
Simple a game doesnt have to be a 10/10 in my book for me to play or like it im perfectly ok with playing a 7 or even 6 that just means theres stuff i do like about said game and stuff i dont like. Now if there was norhing at all i liked about said game THEN youre right i wouldnt play it. However that isnt the case with this game so i play it for the stuff i DO like while ill continue to voice my opibion on the stuff i dont like

Your opinions on the stuff you don't like (i.e. complaints) are all we really see from you. Threads where you ask a question are invariably followed up by more of your opinions on the stuff you don't like (i.e. complaints).

I have a hard time believing that you give this game a 7 or 6 out of 10. Your posts certainly don't give that impression.
#18 Mar 09 2015 at 10:03 AM Rating: Good
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sandpark wrote:

Where can I find information on what is getting revised in the battle system? The battle system is the main thing keeping me from staying subbed versus subbing,unsubbing, subbing, unsubbing.

I'd like to know what is being changed.

Thanks


Yeah, it's mostly been in interviews and such, they said once they start doing updates to the Heavensward site they'll go more into details on that + the Crafter specialist system.
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#19 Mar 09 2015 at 2:40 PM Rating: Excellent
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As for the size difference in 3.0 - 50% is a lot, take the biggest zones and add 50% and you remove all the complaints about zone size. You only have to look at the videos from PAX to really see how big the zones appear. Let's not forget one other major complain that occurred from critics and fans - spending ages running from A to B. Do we really want to go through this all again where SE creates a zone so big it takes forever to get some where?


Exactly.

1.5x larger is plenty for ARR. I happen to like zone sizes just the way they are, but a little bigger will be cool as long as the zones retain their unique qualities. The only zone in the game that I really don't like is Coerthas, and I think it's because that's the only zone that takes forever to run across and feels pretty samey as you go through it.

One of my fav zones is Outer La Noscea, and that's also one of the smallest.
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#20 Mar 09 2015 at 3:00 PM Rating: Excellent
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something almost no one suggested, ever, aside a few people in Fan Fest


Stop right there. You weren't there, I was. The audience loved this idea. Yoshi P loved this idea. We didn't think he'd actually do it. We were REALLY surprised and pleased that he did. It gave grinding PVP an actual goal, and some pretty amazing and visible proof that you were good at it (besides the weird animal gear.)

Sometimes the best ideas are generated on the spur of the moment. I don't think it required too much coding to implement - it uses a similar sit style as the Ahriman mount, and the animation and model already existed, so it was just merging the two. And it made a lot of people very happy.
#21 Mar 09 2015 at 3:52 PM Rating: Decent
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svlyons wrote:
DuoMaxwellxx wrote:
Simple a game doesnt have to be a 10/10 in my book for me to play or like it im perfectly ok with playing a 7 or even 6 that just means theres stuff i do like about said game and stuff i dont like. Now if there was nothing at all i liked about said game THEN youre right i wouldnt play it. However that isnt the case with this game so i play it for the stuff i DO like while ill continue to voice my opinion on the stuff i dont like

Your opinions on the stuff you don't like (i.e. complaints) are all we really see from you. Threads where you ask a question are invariably followed up by more of your opinions on the stuff you don't like (i.e. complaints).

I have a hard time believing that you give this game a 7 or 6 out of 10. Your posts certainly don't give that impression.



SO then ask yourself why am I playing and paying for a gamer I think is god awful? Contrary to what you and others on this board may think. Im no THAT stupid. I have better things to spend my money on then spend 160 a year (156 to be exact) on a game i think was terrible. that costs 3 times as much as a PS Plus Subscription PLUS an extra 16 bucks.


Just because its not the game Id LIKE it to be (one that requires teamwork over making everything solo... i.e why make an online game if i can do 90% of it myself?), one wear finding chests means finding a key to open it which is an adventure all on its own (only to end up getting crap in the end but it was still fun to find out), one that requires cooperation and coordination by having attack ppl in the party can use in tandem to do even more damage, one we're going too far from an area at your current level almost means certain death because of higher level monsters that will make more of an effort to catch you when they chase you, one were going out at night was dangerous, one were dungeons werent instanced and thus could be explored (and happen among other players exploring too), one were soloing CAN be done but requires skill thus bragging rights are ensued, one where weapons and armor are unique enough that not everyone wearing the same 3-4 sets of armor at max level, one were stats all have multiple uses and thus ppl build their jobs on what they see fit for their current situation and can swap out for new equipment to change things up if the situation calls for it thus bringing even more depth and strategy to gameplay. Oh and one that has a story thats engaging enough to make me wanna grind to see how it ends instead of just being a grindy game for grinding sakes... I dont LIKE grinding at all so Im not gonna do it for fun... Im not one of those ppl who plays Disgaea and tries to get to level 999... Ill beat it at the lowest level possible, but if the story in said game is godo and requires me to be at a certain level to experience all of it then that will motivate me to grind for it (hence why I wouldnt play something like EQ1 but was perfectly ok with taking a full year to hit 75 in FFXI)

And before you say "then go play said game" I say ok nae me a game hat fits that description that I wont have to play 7 years of catch up on and Ill get right on it, ESO while not exactly as described above has a few of those elements, EQ Next seems as if i will have most if not all of those elements, but I dont see that coming out anytime soon. So yes I do give FFXIV at least a 7 and do find it "good enough" to play until something thats more my style comes out (i.e never) if i didnt liek it AT ALL i wouldnt be giving them my money.


As for always posting to "complain" ummm show me the threads that say "I just discovered an amazing area" or "the foliage looks great at xxx" or "The gameplay is awesome" etc etc.. poin is the only two type of posts I see are either ppl asking questions or "coomplaining" so why should me post me any different?

#22 Mar 09 2015 at 4:01 PM Rating: Decent
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Thayos wrote:
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As for the size difference in 3.0 - 50% is a lot, take the biggest zones and add 50% and you remove all the complaints about zone size. You only have to look at the videos from PAX to really see how big the zones appear. Let's not forget one other major complain that occurred from critics and fans - spending ages running from A to B. Do we really want to go through this all again where SE creates a zone so big it takes forever to get some where?


Exactly.

1.5x larger is plenty for ARR. I happen to like zone sizes just the way they are, but a little bigger will be cool as long as the zones retain their unique qualities. The only zone in the game that I really don't like is Coerthas, and I think it's because that's the only zone that takes forever to run across and feels pretty samey as you go through it.

One of my fav zones is Outer La Noscea, and that's also one of the smallest.



huge zones are good IF you give ppl reason to explore them.. if theyre just big for the sake of being big and serve no purpose other tthan that then I agree with you whole heartedly

I mean I did lot of exploring in FFXI and was shocked and amazed the first time I found one of those Strange Apparatuses with exploring dangruf wadi.. what made it even more cool is the fact that i didnt figure out what they were for for almost over a year, or teh first time I seen Blodtear Baldruf or Leaping Lizzy after going those those zones a million times.... I was like "wtf?!?!!? these were never hear the last 100000000 times i ran through here" Or cave in tahrongi canyon that had no apparent reason for existing then later on you mind out its for the ranger quest when a tiger starts mauling you to death.....


with amazing things like that every day logging in was a "a wonder what new things Ill see or find today" A feeling I never have and Im sure I never will get with XIV
#23 Mar 09 2015 at 6:39 PM Rating: Good
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5,745 posts
DuoMaxwellxx wrote:
As for always posting to "complain" ummm show me the threads that say "I just discovered an amazing area" or "the foliage looks great at xxx" or "The gameplay is awesome" etc etc.. poin is the only two type of posts I see are either ppl asking questions or "coomplaining" so why should me post me any different?

I just skimmed through the front page, and most of the threads are informational in nature. Quite a few of the threads are people looking for help or answers. But there are threads like the Weekend Accomplishments threads. The only thread I can see started to complain about the game and wasn't started by Duo is Kojiro Soma's thread complaining about speed runs.

Posting to complain isn't as prevalent as you're making it out to be. And don't pretend that your posting behavior is the same as most of the people here. It isn't.
#24 Mar 10 2015 at 1:00 AM Rating: Excellent
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4,511 posts
svlyons wrote:
DuoMaxwellxx wrote:
As for always posting to "complain" ummm show me the threads that say "I just discovered an amazing area" or "the foliage looks great at xxx" or "The gameplay is awesome" etc etc.. poin is the only two type of posts I see are either ppl asking questions or "coomplaining" so why should me post me any different?

I just skimmed through the front page, and most of the threads are informational in nature. Quite a few of the threads are people looking for help or answers. But there are threads like the Weekend Accomplishments threads. The only thread I can see started to complain about the game and wasn't started by Duo is Kojiro Soma's thread complaining about speed runs.

Posting to complain isn't as prevalent as you're making it out to be. And don't pretend that your posting behavior is the same as most of the people here. It isn't.

And even that wasnt a "I hate the game and everything in it, they should change it to please me"-topic, i leveled everything to 50, i can't emphasise enough that i LOVE the game. I just dislike the concept of being forced to run through something with a reasonable chance of death, while the regular safe-run isnt that much slower to begin with.

Seriously Duo. You can be funny sometimes, but you have issues with this game man. You dont seem to like anything about it. And you never have the same view on something.

You went from "Stone Vigil (normal mind you) is too hard, i cant get passed it" many months back to "Filthy casuals are making my jobs too simple", to even "Ninja and monk are too elaborate" in the same topic just now.

If you have a valid complaint, sure. Shoot. Be my guest. But half the time it just "feels" like troll-bait...
#25 Mar 10 2015 at 3:58 AM Rating: Decent
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5,055 posts
please link to my topic where I said stone vigil is too hard i have GOT to see that
#26 Mar 10 2015 at 8:51 AM Rating: Excellent
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141 posts
DuoMaxwellxx wrote:


It requires map memorization so you know all the perfect places to go to kill people as well as the perfect places people may try to hide so you can go get them, it also requires twitch reflexes... if you cant pull the trigger faster than the other guy then youve lost.

Id label ninja and monk under this category since they require you to constantly keep your character moving and positioned throughout the whole fight to be effective (i.e fast reflexes).


I'm going to have to say that you have a very mistaken idea of what MNK involves.

When you target an enemy, there are these big circles at the enemy's base. The lines go away at the back of the enemy, and that is considered the rear of the enemy for the purposes of attacks. Those lines on the side count as being on the enemy's flank. It barely takes any movement to go from one to the other.

Sure, you have to avoid AoEs, but so do tanks. And arranging things so you can go "flank move 1-2-3, rear move 1-2-3" means there's even less issue with needing to constantly move. Sure, MNKs may have a faster global cooldown than most other jobs, but it's not like you have to hit a skill 30 times in 5 seconds.
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