I noticed something I read that stand out:
"Machinist: DPS - Deal damage from afar using a combination of firearms enhanced with various attachments,"
I hope that means I can get as indepth and unique with the attachments as puppetmasters could do with their puppets in FFXI... but considering how this game caters to casuals I seriously doubt theyll add something that requires so much depth... you know cause apparently making ppl have to think is bad?
But yeah that is the next job Imn gonna level (brd and machinist onry lol).. I was originally gonna level ninja until I found out like mnk it has positional based attacks you need to take advantage off to maximize dps soo umm no
PPl also say the maps/world is "massive" but an interview said it wont have an many zones are the vanilla 2.o nor will it be as big but the zones in heavensward are 1.5x larger than maps in ARR.... thats no even DOUBLE the size... while that is BIGGER i weouldnt say massive... I mean bigger than small is only medium not massive (in other words I wont walk through said "massive" zones and get feeling of traversing Konstacht Highlands on foot again.
"In response to lower-level players who are more interested in completing story-focused missions than they are gleaning bragging rights and new gear, a new high-level raid dungeon has been added with two modes: story mode and hard mode."
Sooo are they saying theyll have the normal Alexander loot dropping raid plus an easier version with no loot made specifically for experiencing the story? If so they shoulda did that with coils... maybe these story raids can be used and practice for the "real" ones... or are they saying theyl have a story raid which is COMPLETELY different from the hardcore alexander loot drooping raid? (in otherwords two different type of raids one thats story related and one thats alexander related)?
Now one thing I did love the sound of is deep dungeons... but Im sure like gold saucer that probably wont come until expansion 3 is early out.
'As for what Yoshida wants to add, he noted that he’d love to incorporate a lengthy dungeon in the style of another early Squaresoft title, Deep Dungeon.
“There are some titles like Final Fantasy Tactics that kind of pay homage to the Deep Dungeon stuff,†he said. “I would love to take on the challenge of incorporating elements of Deep Dungeon into FF XIV. Hypothetically, if I did, I would want it to be something where players would continue to go further and further down into the depths of a dungeon. And if you cancel out mid-dungeon or you decide to leave, you would have to start it all over again. It would be for hardcore players."