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Full Heavensward Trailer is OutFollow

#1 Apr 11 2015 at 7:15 AM Rating: Excellent
So, this has spoilers for the end of 2.55 rendered in beautiful HQ. Don't watch unless you've already finished or don't care.

And, well guys, there's your blood.

#2 Apr 11 2015 at 7:23 AM Rating: Decent
Not a big fan of the music. They should have let Soken handle it.
#3 Apr 11 2015 at 7:28 AM Rating: Decent
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Also: The time jump between 2.55 and 3.0 is "about 2 weeks" from what I heard during the letter.
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#4 Apr 11 2015 at 7:40 AM Rating: Good
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So... PS3 Limitations for blood in the cutscenes? (I'm still guessing it's regional censorship... anyone in high censorship territories not able to view this vid without using tricks?)
#5 Apr 11 2015 at 8:42 AM Rating: Good
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If I were to venture a guess. There is likely a stupid law distinction between cinematic and in-game engine.

Example: FFVIII had no blood in game-play, blood in opening cinematic.

If that's the case, it's a stupid law.
They could also be trying to preserve a T rating. Compare Type 0 to FFVIII to FFXIV
#6 Apr 11 2015 at 12:59 PM Rating: Good
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It would be funny to see our heroes covered from top to toe in blood as the bloodthirsty warmongers we are. My character has killed over a hundred thousand different kind of creatures and probably more as the counter has stopped since I got that achivement.
#7 Apr 11 2015 at 3:22 PM Rating: Good
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Hyrist wrote:
If I were to venture a guess. There is likely a stupid law distinction between cinematic and in-game engine.

Example: FFVIII had no blood in game-play, blood in opening cinematic.

If that's the case, it's a stupid law.
They could also be trying to preserve a T rating. Compare Type 0 to FFVIII to FFXIV


Started to say something similar in the other thread but didn't. Figured people who want to complain will complain no matter what lol..

Did however like the trailer/intro. I agree with some of the others on the music and towards the end while it looks neat it seems like some scenes are just thrown together. Overall im very excited though.

Edited, Apr 11th 2015 5:25pm by SaitoMishima
#8 Apr 12 2015 at 2:43 AM Rating: Decent
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God that music is awful. Kinda ruined the cinematic for me.

Edited, Apr 12th 2015 4:43am by BrokenFox
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#9 Apr 12 2015 at 3:45 AM Rating: Default
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I would like to watch it, but I don't want to get spoiled. I didn't think I would play this game again, but it is just something about Final Fantasy that keeps drawing me in. I might give it another shot depending on what they decide to do with jobs. If they allow us to get them without completing 2.55 I'll come back (and be happy I didn't watch this trailer). Otherwise I doubt it, in which case staying away is pointless, but meh lol.
#10 Apr 12 2015 at 5:41 AM Rating: Default
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Belcrono wrote:
I would like to watch it, but I don't want to get spoiled. I didn't think I would play this game again, but it is just something about Final Fantasy that keeps drawing me in. I might give it another shot depending on what they decide to do with jobs. If they allow us to get them without completing 2.55 I'll come back (and be happy I didn't watch this trailer). Otherwise I doubt it, in which case staying away is pointless, but meh lol.


If they unlock in Ishgard, you need to complete 2.55 and it sounds like they do. If they don't unlock in Ishgard they -will- have quests there for your skills as they stated you don't naturally gain skills as you level beyond 50 (because that's outdated apparently) so good chance they will be since storywise, it truthfully would make zero sense to have these 3 new jobs outside of the Ishgard area.
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#11 Apr 12 2015 at 5:42 AM Rating: Default
Quote:
If they allow us to get them without completing 2.55 I'll come back (and be happy I didn't watch this trailer).


You need to clear 2.55 to unlock the new jobs.

Quote:
they stated you don't naturally gain skills as you level beyond 50 (because that's outdated apparently)


"It's such a big deal I must b*tch about it too."



Edited, Apr 12th 2015 11:44am by Hyanmen
#12 Apr 12 2015 at 6:00 AM Rating: Good
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Generally I would have to say I think gameplay > lore when it comes to implementing things like this. Especially since you created the lore so there are always workarounds. I don't mind having to work for jobs and other things, but gating it behind the main storyline which is one of the biggest things about the game is not okay for me. Maybe if there was a job I thought was okay I wouldn't mind too much since I wouldn't be affected myself (although I still would not think it was acceptable), but I don't.

Oh well, it is what it is. At least now I can watch the trailer without being scared of spoilers! :)
#13 Apr 12 2015 at 9:10 AM Rating: Good
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Yeah I think it would be worth the hiccup in lore to allow access to the new jobs prior to completion of 2.55. One of the main attractions of an expansion is new jobs (classes, professions, souls, w/e) and this removes that as a selling point for new players.
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#14 Apr 12 2015 at 9:44 AM Rating: Decent
I think it's a fine line to walk. You want to give the players something to look forward to and a reason to play the game, but you also don't want to turn off players by making the attractions take "too long" to unlock.

It seems that SE is confident the content that currently exists at low levels is good enough that players can wait to access HW before unlocking the new stuff.
#15 Apr 12 2015 at 10:43 AM Rating: Excellent
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If they allow us to get them without completing 2.55 I'll come back (and be happy I didn't watch this trailer).


Why not complete 2.55?

This is a pretty low bar to clear. Leveling up jobs to 50 is easy in this game, so really you just need to cruise up to level 50 on one job. You could probably do it in a couple of weeks. You'll get geared up just by running dungeons for exp (or even by doing leves). Plus, after the expansion, it will probably be easy to buy the gear you'd need from market boards.

Then it's just a matter of doing storyline missions and a bunch of cool primal fights, none of which are difficult.

And if you already played, then you probably have a head start.
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#16 Apr 12 2015 at 11:53 AM Rating: Decent
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https://www.youtube.com/watch?v=z3I_xgPqWxQ portion of the benchmark. Dunno if it has already been posted but I didnt see it. Must say this gets me a little hype. It looks like the ninja has a stance shift or something. he loses one of his daggers in a move and then right before the ending it shows him holding 1 blade and and the other hand is free. It's very hard to see but if you pause it just right the lighting allows you to see it but very briefly. Could be wrong but I'm almost 100% positive that's what I'm seeing
#17 Apr 12 2015 at 12:08 PM Rating: Default
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Thayos wrote:
Quote:
If they allow us to get them without completing 2.55 I'll come back (and be happy I didn't watch this trailer).


Why not complete 2.55?

This is a pretty low bar to clear. Leveling up jobs to 50 is easy in this game, so really you just need to cruise up to level 50 on one job. You could probably do it in a couple of weeks. You'll get geared up just by running dungeons for exp (or even by doing leves). Plus, after the expansion, it will probably be easy to buy the gear you'd need from market boards.

Then it's just a matter of doing storyline missions and a bunch of cool primal fights, none of which are difficult.

And if you already played, then you probably have a head start.


Oh I have three lvl 50s and I could most likely complete it right away if I wanted to. That is not my point really. For me the storyline is one of the main attractions with this game. I don't enjoy any of the jobs I have at 50, I mean I don't like anything about them.

What I want to do is get a chance to have fun whilst doing what I have the most fun with in this game. I want to look cool, feel cool, enjoy the mechanics of the job I am on when doing fights. What I want to do is do the storyline with the new job. From my point of view I don't really see a good reason to not let people get the jobs without completing storyline, because like I mentioned earlier I think there are many ways to work around that which would be preferable. Having people level some to get a new job is fine I think, but not forcing them to do content like this.

To each their own though, SE will do what they want and I am sure there are those who think this is a great way of doing it.
#18 Apr 12 2015 at 2:32 PM Rating: Good
Belcrono wrote:
Thayos wrote:
Quote:
If they allow us to get them without completing 2.55 I'll come back (and be happy I didn't watch this trailer).


Why not complete 2.55?

This is a pretty low bar to clear. Leveling up jobs to 50 is easy in this game, so really you just need to cruise up to level 50 on one job. You could probably do it in a couple of weeks. You'll get geared up just by running dungeons for exp (or even by doing leves). Plus, after the expansion, it will probably be easy to buy the gear you'd need from market boards.

Then it's just a matter of doing storyline missions and a bunch of cool primal fights, none of which are difficult.

And if you already played, then you probably have a head start.


Oh I have three lvl 50s and I could most likely complete it right away if I wanted to. That is not my point really. For me the storyline is one of the main attractions with this game. I don't enjoy any of the jobs I have at 50, I mean I don't like anything about them.

What I want to do is get a chance to have fun whilst doing what I have the most fun with in this game. I want to look cool, feel cool, enjoy the mechanics of the job I am on when doing fights. What I want to do is do the storyline with the new job. From my point of view I don't really see a good reason to not let people get the jobs without completing storyline, because like I mentioned earlier I think there are many ways to work around that which would be preferable. Having people level some to get a new job is fine I think, but not forcing them to do content like this.

To each their own though, SE will do what they want and I am sure there are those who think this is a great way of doing it.



Maybe I am missing your point but... If you think the story a main portion of the game and you LIKE the story... Then why not do... The story?
#19 Apr 13 2015 at 12:55 AM Rating: Decent
Belcrono wrote:
Oh I have three lvl 50s and I could most likely complete it right away if I wanted to. That is not my point really. For me the storyline is one of the main attractions with this game. I don't enjoy any of the jobs I have at 50, I mean I don't like anything about them.

What I want to do is get a chance to have fun whilst doing what I have the most fun with in this game. I want to look cool, feel cool, enjoy the mechanics of the job I am on when doing fights. What I want to do is do the storyline with the new job. From my point of view I don't really see a good reason to not let people get the jobs without completing storyline, because like I mentioned earlier I think there are many ways to work around that which would be preferable. Having people level some to get a new job is fine I think, but not forcing them to do content like this.

To each their own though, SE will do what they want and I am sure there are those who think this is a great way of doing it.


You will do the storyline with the new job... the Heavensward storyline. All 50 hours of it. You don't have to complete all of the storyline to get the jobs, you only need to get to the halfway point which you have already mostly accomplished so personally I don't see the problem. At this point it's around a similar volume of playtime as it was getting to 30 in FFXI, of which half the time was spent looking for party.

Of course it grinds my gears a bit to see leveling and doing content as separate entities as they should be closely intertwined in this day and age. "If you grind non-content that's fine, but if you have to do actual content the devs have prepared for you that's bad." If that's the underlying mindset, I don't think SE can or should do anything to make you happy.
#20 Apr 13 2015 at 2:54 AM Rating: Decent
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@Laxedrane
My point is just that I don't enjoy the game enough in general to come back to play it without a job I enjoy. I would have liked to come back and try the new jobs and use them in the part of the game I enjoy the most. That would have felt worth it for me. As it is, I would be forced to do a part of the fun part of the game on a job I don't think is fun, to the point where I quit a long time ago because I didn't think it was enjoyable enough. Basically I quit because I didn't enjoy the game. Now I was thinking about coming back because of the new jobs and also try what other new things they will be adding with the expansion.

As it is, I won't be able to try the new things until I complete the old storyline. This means I would have to go through a large part of the game I quit whilst advancing a job I don't care for at all. I already quit because I wasn't having fun enough and now I would be forced to play the exact same thing again before I get to try something new. For me it isn't worth it to come back.

I mean personally I see a lot of arguments to why I think they should just allow people to play the jobs regardless of where you are in the storyline like for example my own situation, but also just because it is just pure more fun for a lot of people that are affected. I have a hard time seeing any arguments for the opposite aside from "this expansion is for veterans" or "it does not make sense according to lore". Now if I weigh those against each other I think the first ones win. SE does not agree with me though which is fine, I just won't come back is all. Not because I couldn't force myself to do the things to get to the expansion content/jobs, but I just don't think it is worth it for me and especially so when I don't even see the reason for why they do it that way. I think it is a combination of not thinking it is worth it for me as well as not agreeing with them doing it that way so I don't want to support it either.

@Hyanmen
I think there is a difference in this case simply because I can't level another job doing the same content, if that makes any sense. Like, if I could do the storyline on another job as well maybe I would agree with you, but as it is it feels like I spend time doing something I can only do once and I want to have as fun as possible doing that thing.

Also I don't think I ever said they should do anything to make me happy, I realized a long time ago I want something like what Everquest Next is trying to be and that Yoshi and SE have very different philosophies and I am not trying to make them change anything. I only said it was too bad they did it this way because I was feeling an itch and it might have been fun to give it another shot, and I just don't see the point of doing it their way with this particular thing. I just see it as sort of a situation where some people don't see an issue, like yourself, and some do see a pretty big issue. I don't think the situation would change for people like you in any way if they changed it, but it would solve the problem for all the others. So why choose the other route? Sort of like that is how I feel I think.
#21 Apr 13 2015 at 3:48 AM Rating: Decent
Belcrono wrote:
@Hyanmen
I think there is a difference in this case simply because I can't level another job doing the same content, if that makes any sense. Like, if I could do the storyline on another job as well maybe I would agree with you, but as it is it feels like I spend time doing something I can only do once and I want to have as fun as possible doing that thing.

Also I don't think I ever said they should do anything to make me happy, I realized a long time ago I want something like what Everquest Next is trying to be and that Yoshi and SE have very different philosophies and I am not trying to make them change anything. I only said it was too bad they did it this way because I was feeling an itch and it might have been fun to give it another shot, and I just don't see the point of doing it their way with this particular thing. I just see it as sort of a situation where some people don't see an issue, like yourself, and some do see a pretty big issue. I don't think the situation would change for people like you in any way if they changed it, but it would solve the problem for all the others. So why choose the other route? Sort of like that is how I feel I think.


Well, yeah, you can't do the quests you have already done. But all the major storyline contents like dungeons you can easily do on the new jobs, and are probably encouraged to do so. The quests themselves do not have anything special about them relating to your current job, they are there for the story (cutscenes & dialogue) and the solo fights aren't of much importance in comparison to dungeons and raids. The only explanation I came up with is that to you it matters that you'd witness the storylines (cutscenes, dialogues and easy solo fights) as a certain job, even though the story itself has no relation to your job at all. I can't say I really understand that stance but maybe my explanation is wrong.

I think a major reason for locking the jobs is that SE is setting the standard fairly high for the new DRKs, Machinists and Astrologists. You'll essentially have to be able to handle 30 levels of completely new abilities the moment you change classes. Players that have just gotten to lvl30 on their first class might easily get confused by such change, and unlike with other classes they can't ease themselves into the new class in the first 30 levels. As such they are expected a lot more on the new jobs. Players who have already gotten to level 50 and "mastered" their current classes would be much better equipped to dealing with all the new mechanics of the jobs.
#22 Apr 13 2015 at 4:08 AM Rating: Decent
Belcrono wrote:
@Laxedrane
My point is just that I don't enjoy the game enough in general to come back to play it without a job I enjoy. I would have liked to come back and try the new jobs and use them in the part of the game I enjoy the most. That would have felt worth it for me. As it is, I would be forced to do a part of the fun part of the game on a job I don't think is fun, to the point where I quit a long time ago because I didn't think it was enjoyable enough. Basically I quit because I didn't enjoy the game. Now I was thinking about coming back because of the new jobs and also try what other new things they will be adding with the expansion.

As it is, I won't be able to try the new things until I complete the old storyline. This means I would have to go through a large part of the game I quit whilst advancing a job I don't care for at all. I already quit because I wasn't having fun enough and now I would be forced to play the exact same thing again before I get to try something new. For me it isn't worth it to come back.

I mean personally I see a lot of arguments to why I think they should just allow people to play the jobs regardless of where you are in the storyline like for example my own situation, but also just because it is just pure more fun for a lot of people that are affected. I have a hard time seeing any arguments for the opposite aside from "this expansion is for veterans" or "it does not make sense according to lore". Now if I weigh those against each other I think the first ones win. SE does not agree with me though which is fine, I just won't come back is all. Not because I couldn't force myself to do the things to get to the expansion content/jobs, but I just don't think it is worth it for me and especially so when I don't even see the reason for why they do it that way. I think it is a combination of not thinking it is worth it for me as well as not agreeing with them doing it that way so I don't want to support it either.



I mean this is speculation on my part. But The jobs coming out base class will most likely be in the starter cities. However, even if that's not the case, there's only a handful of areas that require story line to access and usually those areas are a small portions of existing ones. So as of right now there's no pattern to say you won't be able to walk to the base city in the new expansion. Only thing I can think of that will **** Off new players is running through hostile higher level zones. Hey, if that's the case then just think of it as XIV finally got it's very own Jueno run.

So why make a point about something there's no pattern establish to cause you to worry about it?
#23 Apr 13 2015 at 4:15 AM Rating: Decent
Laxedrane wrote:
I mean this is speculation on my part. But The jobs coming out base class will most likely be in the starter cities. However, even if that's not the case, there's only a handful of areas that require story line to access and usually those areas are a small portions of existing ones. So as of right now there's no pattern to say you won't be able to walk to the base city in the new expansion. Only thing I can think of that will **** Off new players is running through hostile higher level zones. Hey, if that's the case then just think of it as XIV finally got it's very own Jueno run.

So why make a point about something there's no pattern establish to cause you to worry about it?


Yoshi-P has said the jobs don't have a base class. He has also said you need to beat 2.55 story to unlock Ishgard (the city) and that the new jobs will be unlocked from Ishgard (the city). Patterns are not exactly relevant when the director clearly states this is how it's going to be.

Edited, Apr 13th 2015 10:16am by Hyanmen
#24 Apr 13 2015 at 7:26 AM Rating: Good
The new jobs are also starting at level 30, apparently. It seems like the "soul gem" is going to be equipped in the weapon. Or something.

We know NOTHING about the new jobs other than we have a magic based tank, a RNG based healer, and another "pet" based DPS. You have no way of knowing that you're going to like the new jobs from the expansion any more than you would the old jobs.

I would recommend strongly just leveling up another one of the 9 current jobs to 50 in the slot that you THINK you'd like from Heavensward, and then using that class to build up a decent gear set. You're going to have to slog through all the old content anyway because fights are iLvl locked and a fresh 50 can't do the last fights in 2.x without grinding dungeons a bit beforehand or buying gil. (iLvl 110 gear still costs many millions off the market boards.)
#25 Apr 13 2015 at 8:17 AM Rating: Good
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Archmage Callinon wrote:
One of the main attractions of an expansion is new jobs (classes, professions, souls, w/e) and this removes that as a selling point for new players.


If you're a new player, they're all new jobs to you.
#26 Apr 13 2015 at 8:59 AM Rating: Decent
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Raylo wrote:
Archmage Callinon wrote:
One of the main attractions of an expansion is new jobs (classes, professions, souls, w/e) and this removes that as a selling point for new players.


If you're a new player, they're all new jobs to you.


We already know that all jobs are not created equal when it comes to new player appeal.

Objectively, how exciting is scholar compared with ninja? If you answered at all you're wrong, because there's no objective answer to that question.

A brand new player who previously didn't think FFXIV had anything interesting to offer them sees the Heavensward features and says "Oh hey, Dark Knight looks awesome, and I do likes me some ridiculous swords." That guy was previously uninterested in the game for whatever reason, but now wants to try out this new skyscraper-sword wielding class.

Oops. That guy discovers only later that he has to pick one of the jobs he couldn't possibly care less about, take that to 50, do 6 patches worth of story content, and grind to i90 at least before he's able to pick up a great sword and do the thing he wanted to do in the first place.

Know what that guy does? Because it isn't any of those things in that last sentence. He leaves, feeling cheated, and he's right to feel that way.
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