Archmage Callinon wrote:
Quote:
3. Make more progess on Ravana. Every group i join does the double preys in such an oddball funky way. Last night as bard in a FARM group, they had me pick up the prey initially at c, the other prey at a, and tanks pick it up second. Why? The idea is that tanks get it first and pop hallowed do they dont get vulnerability and tank two hits. But anyway, here I am at c, guy drops off prey to me, I get hit, and here comes the tank afterwards. And the tank sometimes had a purple circle. So there is me, with a hit of vulnerability, trying my best to stay still while this guys with a circle runs over and tries to stand on me, and then me having to pop sprint and get out of the circle before I die, because Bard+Vulnerability+Purple Circle = Dead. Stupid...
That's the standard strategy for double prey actually. When the tank picks it up off you, you should run to B and try to not be in a purple circle. If you ARE in a purple circle, you can still sometimes survive if you get healed in time as long as you aren't in more than one. You're right that a PLD can soak both hits with hallowed, but since not every tank is a PLD, this isn't a reliable tactic to use.
Agreed it is the "common" strategy, but its stupid and inefficient, and full of RNG. Regardless of a paladin presence, why not take the variability of the circle out of it 100% by doing this:
1. Room marked A at north, B at East, C at South, D assumed west.
2. Final liberation casts, two people get prey.
3. Those two go to A and B respectively. Rest of party stands between C and D.
4. Final liberation finished casting, Ravana charges at prey targets at A and B. Circles appear same time on three targets without prey (who should be between C and D).
5. One circle goes to C, one circle goes to D, one circle is in between C and D, all on edge of arena, staggered so that no more than one circle hits a person.
6. Three are left without circles or prey. One of those will hang back between C and D in a circle, the other two without circles/prey go and pick up prey at A and B and stay there for the second hit.
7. The people who had prey originally and got hit and have vulnerability will stand still and let the prey be passed, then will move to the edge of the area in between A and B. Then once Ravana charges and the circles explode, everyone stacks center, heals up and prepares to move out to avoid garuda wind.
Saw another strategy that I like as well:
1. Room marked A at north, B at East, C at South, D assumed west.
2. Final liberation casts, two people get prey.
3. Those two go to A and C respectively. Rest of party stands at D.
4. Final liberation finished casting, Ravana charges at prey targets at A and C. Circles appear same time on three targets without prey (who should be at D).
5. One circle goes in-between A and D, one circle goes to D, one circle is in between C and D, all on edge of arena, staggered so that no more than one circle hits a person.
6. Three are left without circles or prey. One of those will hang back at D in the circle, the other two without circles/prey go and pick up prey at A and C and stay there for the second hit.
7. The people who had prey originally and got hit and have vulnerability will stand still and let the prey be passed, then will move to the edge of the area at B. Then once Ravana charges and the circles explode, everyone stacks center, heals up and prepares to move out to avoid garuda wind.
I suppose that they are the same strategy generally, just the second one gives the folks with prey debuff more wiggle room, and the first strategy gives the circles more area to work with.
But having someone with a circle, tank or not, go to pick up that prey while the guy with the debuff has to run like mad to get to B before it goes off is just unnecessary and causes way too many deaths imo. Only circumstance where I can see it being good is if you have people who are unreliable at picking up the preys after the first hit to have someone designated, like a tank, run over and stand at A or C, regardless of circle.
But in all honesty the biggest issue my pugs lately have been related to the moment after swords, where the red + appears with purple circles. No one goes to the right quadrant and everyone dies due to stacked up circles and burns. And if they make it past that part, everyone panics on double prey. Always.