garethrogue wrote:
The reason for the limits on Savage is so you can't gear up in 2 weeks, then have nothing to do for 3 months.
While true.,this is the situation for anyone who's cared about (actual) progression since at least august. With the exception of A3S/A4S gear..most people have been sitting around with literally nothing to do but what you've been doing since 2.0 (craft/gather) unless you play only 1-2 hours a week where every content is still "new" to you.
They could remove the cap on Savage and it wouldn't mean much simply because A3S has blocked/disbanded so many groups to the point they simply stopped playing the game altogether lol.
If they didn't obsolete everything or made more content relevant they wouldn't really need all these limits and elaborate cap systems - look at FFXI - Nothing is "locked" in the same sense even if only 3 contents systems are relevant to ilvl players currently..you can still do the other content because they were wise enough to have the loot it drops be relevant on all fronts in some way.
For example all they'd have to do is make Bismarck drop i185 accessories and we'd have another World of Darkness situation, where despite the ilvl difference, you'd still rock bismarck accessories especially if you don't do actual content that requires a high ilvl because instead of lolparry and skill speed, it has Det/Crit on it. They have 9 unused slots for gear, meaning they could make gear like 1.0/XI where they can have special stats or dual main stat, e.g STR -AND- VIT, since it's obvious for progression they want tanks to gear up with STR as well, so to cut out inventory bloat..just do what they did with Monk gear when they introduced Ninja - slap on the secondary "main stat".
The biggest problem is they took a 1-2 month vacation. Nothing wrong with time off, but HW wasn't..so jam packed and lasting that it'd hold a lot of people unless you truly only played a VERY little amount of time in the game to the point as of october, you finally finished the storyline after playing HW since june.
As for selling - That's simply the price people ACTUALLY pay. People were paying 6 mil for T9 clears, 9 mil with loot rights. Being able to 6-7man Savage Alex isn't a BIG deal, but it does require some exceptional coordination in order to sell AS1 and 2. The prices are justified in the sense people are paying it (believe me, they are because I've helped with a 12m AS2 carry before) and it's usually the people who have no reason setting foot in Savage content but want the clear for bragging rights I suppose.
Edited, Oct 9th 2015 9:40am by Theonehio