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Void Ark and Main Scenario PreviewFollow

#1 Oct 15 2015 at 11:38 AM Rating: Decent
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With advances in the usage of airships and amidst the arrival of the so-called “Great Sky Age,” there are those who ride their own airships through the skies seeking hidden lands and mystery. They are known as “sky pirates.”
There has been a rumor spreading amongst the sky pirates of a ghost ship wandering across the skies – an ark filled with evil power that was created long ago by mages to run from cataclysm.

http://na.finalfantasyxiv.com/lodestone/topics/detail/2dd46506dbce0211950ed0a6c4463d52b8d5b774 - Void Ark


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As Goes Light, So Goes Darkness

In the wake of the Warrior of Light’s return from Azys Lla, the nation of Ishgard trembled, the faith of her people shaken to its very core.
For a thousand years had they fought and died, certain of the justice of their cause, only to be told that their holy war was born of blood and betrayal. What then, for those brave men and women, thus stripped of their righteousness, but to despair? To deny the truth and decry its speakers? And what then for those whom they defamed but to hope on? To have faith in a brighter tomorrow?
A tomorrow in which man and dragon might live together in harmony─then as distant as the very stars in the heavens...

http://na.finalfantasyxiv.com/lodestone/topics/detail/67bb968813a6b96cb65327f01b1641b04279d564 - Main Scenario


So..looks like they didn't tune VA to be a viable raid even after the delay, kinda disappointing since Diabolos is my favorite summon from the series, especially after being a central figure in XI's storyline and considering we know he's part of the events in the war of the magi and the Void Ark ship is related to those mages...seems like a wasted opportunity to bring that into the central storyline rather than a "side" storyline like CT was. Gameplay wise..it seems it will be mostly useful for the esoterics upgrade materials since sky exploration is in the same patch.

Mainstory it seems we're going to deal with that Kirlie chick or whomever Minfillia mentioned since the hood of that Lala looks exactly like her White Mage outfit from FFV.
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#2 Oct 15 2015 at 5:04 PM Rating: Decent
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Looking forward to it

http://i178.photobucket.com/albums/w253/Thayus/diablos_taming_12.jpg

Smiley: cool
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#3 Oct 15 2015 at 9:09 PM Rating: Excellent
Very excited for this! Will be nice to have some new content to mess around with for awhile.
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#4 Oct 15 2015 at 9:58 PM Rating: Decent
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"So..looks like they didn't tune VA to be a viable raid even after the delay"

Why do you say that? I mean what information did they give to come to that conclusion? and what exactly would you call a viable raid?
#5 Oct 16 2015 at 4:50 AM Rating: Decent
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Anything not 210 is not 'viable', if all your concerned about is clearing the hardest content. Which is a BS standard to be judging gear by, sorry but I'm calling that one out Hio. Your standards on whether or not this gear is worth it is in stark disagreement with mine.

I mean, really, why are we weighing the viability of a piece of gear compared to content with such a super-narrow participation rate? At this point I'd say the standard should be content more broadly participated in. In which case depending on the popularity of Exploration Missions, that may be the new standard.

As far as the content standing on its own. We will have plenty of trolls and poorly skilled people to carry as we do every time there's a 24 man raid. That will provide more than enough challenge and entertainment for the content itself.

Seriously, I've never gotten the idea of rating the 'viability' of a piece of content based solely on its rewards. Besides, the moment the upgrade components come out for that Raid, it becomes viable progression mechanic by ANY standard.
#6 Oct 16 2015 at 5:26 AM Rating: Good
EVERYONE said that the new gear would be less than 210, since that follows the pattern established with CT.

I really like all of it and you can bet I'll be farming Void Ark extensively to get that badass looking caster set.
#7 Oct 16 2015 at 7:18 AM Rating: Good
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I'm not sure how much I'll run the new CT, I've cleared everything up to AS1 but raiding is no go for me. Running faceroll dungeons a lot to faceroll them faster doesn't seem as interesting without content that's slightly easier than AS1. The EX primals seem to have a good overall balance in difficulty, but I can already clear all of them without the gear from 2.1.
#8 Oct 16 2015 at 9:08 AM Rating: Good
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Hyrist wrote:
Anything not 210 is not 'viable', if all your concerned about is clearing the hardest content. Which is a BS standard to be judging gear by, sorry but I'm calling that one out Hio. Your standards on whether or not this gear is worth it is in stark disagreement with mine.

I mean, really, why are we weighing the viability of a piece of gear compared to content with such a super-narrow participation rate? At this point I'd say the standard should be content more broadly participated in. In which case depending on the popularity of Exploration Missions, that may be the new standard.

As far as the content standing on its own. We will have plenty of trolls and poorly skilled people to carry as we do every time there's a 24 man raid. That will provide more than enough challenge and entertainment for the content itself.

Seriously, I've never gotten the idea of rating the 'viability' of a piece of content based solely on its rewards. Besides, the moment the upgrade components come out for that Raid, it becomes viable progression mechanic by ANY standard.



wasnt the point of crystal tower to make the hardest content (back then) "easier" by making gear even closer to the hardest content IL? Thus by that standard if VA does the same its gear IL would be between non upgraded ESO gear and upgraded ESO gear IL.... soooo 205?
#9 Oct 16 2015 at 10:16 AM Rating: Good
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Indeed - CT was originally supposed to release before Coil but they had to nerf down the difficulty and instead, released Coil first - meaning CT was originally supposed to be harder than Coil because CT would gear you up for Coil then Coil for the next set of CT and so on. Yet despite that initial design hiccup, they followed the pattern ever since. Even with a delay they could have tuned VA to be a proper raid since even the most casual player will be at a point they could use it for progression unless you seriously play only 2 hours a week lol.

So even gap bridging, they actually have to put it at 205-210 but given the past and the current ilvl, the gear is USUALLY 10-15 ilvls under the current max ilvl, so the biggest question: Will they retrofit Savage Alexander Gear and Esoteric gear?

Hyrist wrote:
Anything not 210 is not 'viable', if all your concerned about is clearing the hardest content. Which is a BS standard to be judging gear by, sorry but I'm calling that one out Hio. Your standards on whether or not this gear is worth it is in stark disagreement with mine.


See, that's the thing - This patch was delayed quite a bit, meaning they could have tuned it to be an actual raid taking into consideration the fact that unless you did absolutely nothing outside of the main storyline, a good chunk of the playerbase would be at a point that in terms of progression, it's literally just a glorified Glamour raid. Esoterics came out very early into the HW cycle (4 weeks in) and you only need ilvl175 to enter and my ghetto SMN is i180 in law gear (this takes no time to get and upgrade) and a ravana weapon, meaning at best the gear will be ilvl205 (to justify the weekly lockout) - Even the RP LS and FC my alt is in on Balmung that I transferred to play with returning friends have been showing some concern because while they don't play progressively to the point they do Savage Alex on a regular basis..most are in at minimum full left side Eso mixed in with AS 1&2 and Alex normal gear. That is my point. You'll always disagree because you don't raid or like to raid yet still want to become powerful - But anyone who does are already and have been showing concerns, even the people who praise Yoshida as the second coming have been taking a step back because as said -- 5 months later, there's a good chance you're already beyond needing to run VA especially if they follow World of Darkness where some items may be your BiS, whether you raid or not and I implore you to show me a sizable amount of people who chose not to up their ilvl in these past 5 months that actually plays the game a length of time to be able to buy items (because even just rouletting and not spamming/PvP you would still have a fair amount of Eso gear by now.)


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I mean, really, why are we weighing the viability of a piece of gear compared to content with such a super-narrow participation rate?


Based on the census Void Ark shouldn't exist nor drop gear beyond ilvl190 if we're going by participation rate - Not many did Alex Normal despite the "large request" unless the population is well into the millions. That is unlikely, so that means even the much requested story mode content got a narrow participation rate. So my point is: Given the patch is coming after 5 months, they've had ample time to do something more "proper" because that's 5 MONTHS for people to be at a point if they release content designed for people after 2 months of progression...it's kind of odd. Even you can see that and no amount of "well people don't play a lot!" can excuse that. 5 months is quite the time frame for people to expect to go backwards. Bismarck Ex is already obsolete out the gate, was a nice "introduction" to the flow of HW's end-game, but right after? You get Ravana, where you don't need Bismarck's weapons if you have Law gear (which you did in order to meet DPS checks on Bismarck.) So you could say people will use VA for "alts", but at this point, Sky Exploration already invalidating content by dropping high ilvl (up to 210)means it already invalidated Void Ark because...you can get that gear for alts as well.

See? You're perfectly ok with it because you don't do the content, but people who look at the overall picture shows concern because no other MMO does this Back and Forth design especially when a content is released late they tend to actually retrofit it to take into consideration current trends, it's either straight forward or branched off. Even WoW does it. So of course you'll never understand it nor really care about it, which is cool you do you -- but from a design standpoint, it's not good. It's literally releasing content meant to be released VERY early VERY late. If you can't see that then I don't know what to say, an easy example would be if they were to release Binding Coil of Bahamut (2.0) in 3.15 with most players at ilvl195-204 and didn't tune the content to take that into consideration. Would you still die? Sure. But the gear would still be ilvl90 with weapons ilvl95, yet you were doing the content in ilvl180-210 weapons.

So my point is - they're releasing 2 sets of content that invalidates Alexander Savage (as most "casual raiders" are stuck on A3S so they're missing out on a lot of gear) and content that already contradicts each other - Sky Exploration drops Aetherial (which can and does have the same stats as green and sometimes blue gear) with the added benefit of a randomized secondary stat and glamour - meaning you can grind it for what you'd like for any of your classes meaning unless this too has a weekly lockout, you literally have no reason to do VA outside of upgrade materials and if you care for that story. So overall, unless they have proper ilvl around 205 or even 210 given that it's coming out late and another set of non-raid content will drop 210 (and sorry to break it to you, but when ilvl gear is what defines progression it matters.) there's going to be some problems - this isn't even taking into account the crafted recipes (specialist) that we're supposed to get which may even have bridged accessories like usual.

From a lore perspective my point is I'd have hoped Diabolos would have a bigger part since they did hype up he will return in the story line after people requested it (and the fact when he "died" he didn't really die.) War of the Magi and such are key story elements to the overall ARR+ storyline but the alliance raids tend to be "side storylines" so while it exists in the physical world, you can bypass it completely unless SE makes it a requirement for future required content (for example Minstrel's Ballad: Ultimate Weapon required for Alexander Savage.)

I care for progression both gear and storyline which is why this all over the place is just...weird especially now that they had the opportunity to correct it. The only thing that will "save" this is based on the minimum ilvl of the new content gear wise and what lockout/restrictions are on it and as proven by history, we're always going to get that "there it is!" moment that makes people happy or upsets even the most casual of players and I don't wait for the english translations, so I hear the stuff they don't always translate lol.
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#10 Oct 16 2015 at 10:21 AM Rating: Excellent
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See, that's the thing - This patch was delayed quite a bit, meaning they could have tuned it to be an actual raid


It is going to be a raid. It's just not going to be a hardcore raid -- which is smart, because so few people care about those.
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#12 Oct 16 2015 at 10:52 AM Rating: Good
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Ct wasnt a hardcore raid either so i dynno why anyone would expect differentfrom VA
#14 Oct 16 2015 at 10:59 AM Rating: Good
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Thayos wrote:
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See, that's the thing - This patch was delayed quite a bit, meaning they could have tuned it to be an actual raid


It is going to be a raid. It's just not going to be a hardcore raid -- which is smart, because so few people care about those.

You get that common sense out of here right this instant, mister!

Anyway, to address Hyrist's earlier sentiment about not understanding why content may be frowned upon if the rewards aren't good, I'd like to believe I "get" where people who say such are coming from. Think of it, for a moment, in terms of XI and Limbus during the 75 cap. You had Omega and its highly desired Homam drops, and then you had Ultima and the pretty meh Nashira set. Finding help for Omega usually wasn't too difficult since you could coax people with promise of Homam drops. When it came time to satisfy those who wanted Ultima drops, however, participation had a nasty habit of drying up. The simple, and perhaps unfortunate reason, is that a lot of people didn't feel it worth their time even if it meant helping a friend/shellmate improve their character or just accomplish a personal goal.

This perception of worth gets put under a tighter microscope in a vertical progression model. This isn't me saying VP is bad, mind, but just that if you're at or beyond the ilvl of released content, replayability drops beyond the initial experience or any kind of quest/storyline requirements since there's no mathematical improvements to be derived toward your role's purpose. And since it is a raid in this case, it usually means PUG, which means little incentive to care about the others you're participating with. Like VP, this isn't me saying Party Finders are bad. It's just a side effect of the convenience.

Ideally, something more should come from this than just top tier-1 gear, and not just exclusive to the zone. Unfortunately, either that won't happen or it'll be too long after the hype has come and gone. Guaranteed materia would be my suggestion, but that also veers back to crafted goods being both useful and attainable.
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#15 Oct 16 2015 at 12:23 PM Rating: Excellent
If the current top-tier iLevel is 210, and if non-upgraded esoterics are 200, then I'd wish the new VA gear would be i205... not as good as current raid gear, but something better than what people have had access to for months already. Plus, i205 gear would give a bit of an assist to raiders who are trying hard to clear tight DPS checks.

See, I'm a man of the people!
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#16 Oct 16 2015 at 12:42 PM Rating: Good
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You speak the words Seriha, but when I mean 'get' I should clarify to say I cannot, for the life of me, empathize with it.

For nothing more than the gameplay, I would do Void Ark. The fact that it becomes useful for gearing alternate classes and characters on top of which, makes it an additional boon to me. That will bring me back to the content.

What I can't wrap my head around is the blatant selfish perspective that a piece of content is 'invalid' in someone's eyes just because they themselves cannot find a use for it.

It's inconsiderate of any and all other perspectives. For me, the rewards entice me to RETURN to a piece of content. That does not make the content viable or not. And even then, the reward structure it has makes it viable to return to multiple reasons. But back to point -

When designing the content, these factors come to mind first -

It's enjoyably, its polish it's mechanics - how engaging is it. Is the average experience going to dissuade me or encourage me to play? These are the base values which makes a piece of content viable. Rewards are part of a structure that makes the content replayable and enduring. however they're only a secondary priority. The more enjoyable content is, the less you have to honeypot the reward structure to get people back. The trick is to keep people having fun.

IMO this is one of the factors on why Alexander Savage isn't doing so well. The content's primary drive is the rewards. All other aspects of it isn't panning out for people. For most it's too difficult to be appropriately engaging, there is little enough of 'new' in the mechanics to make them enjoyable to repeat over and over again before clearing. There's a weekly lockout for participation provided everyone's cleared and the fights in and of themselves are being described as simply not fun.

So I simply do not agree with the path of concerns going on about content. The reward structure should not be changed. There's no point in making it a raid in a game that is designed, from the ground up, to make you want to play a variety. A variety of content, a variety of classes, with a variety of people. You get the most rewards for doing a little bit of everything and slowly progressing in each part, then focusing on any one part in particular.

This system with the 24 man raids facilitates the gearing of multiple classes by enabling players to allow a secondary priority/tier of gear to be available. This, plus Exploration Missions, widens the progression method. If we have to factor just rewards, there is your reason for being for the content right there. It needs no adjustment, not even on timing, because it still serves as a catch-up method to those on hiatus or just getting to the climb needing some quick progression pieces.

Moreover, as Thayos said, this is the original venue for casual raiding. That alone validates the content - and has little to do with the reward structure involved.

So by 'get' I mean I can't empathize. I can't feel that way. Not even in academia. The logic an emotion behind it feels quintessentially wrong.

Thayos wrote:
If the current top-tier iLevel is 210, and if non-upgraded esoterics are 200, then I'd wish the new VA gear would be i205... not as good as current raid gear, but something better than what people have had access to for months already. Plus, i205 gear would give a bit of an assist to raiders who are trying hard to clear tight DPS checks.

See, I'm a man of the people!


Why would they do that when the format already grants people ilvl210 upgrades in the later half of its life cycle? Progression towards the cap is facilitated within its existing structure, and we already have alternatives in Exploration Missions. Seems like an unnecessary step to me, especially when the possiblity of 205 may already exist in Exploration Missions. You may end up pulling attention away from the new content that way.

Edited, Oct 16th 2015 2:50pm by Hyrist
#17 Oct 16 2015 at 6:22 PM Rating: Good
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In general, we go back to my 3 rules of why content is done in MMOs:
1) Personal progression.
2) Progression of others.
3) To kill time, hopefully having fun in the process.

None are mutually exclusive and I largely hinted at 1 and 2 with my prior post, or even in the raid thread about politics and the like for 2. 3, however, is something that tends to diminish through repetition and/or a feeling of it not worth the time. Yes, one could theoretically gear out multiple jobs, presuming no lockouts, but if you don't have multiple jobs (and choose not to) then content lifespan shrinks.

There's a faulty assumption about MMOs that everyone can be bribed to like everything through rewards. Don't like PvP? Gear with any kind of PvP requirement can be anathema. Hate raiding? Well, best hope crafted/quested goods can be "good enough" to get by on. While it's certainly possible someone may come to like something they think they wouldn't have, you're still going to get those who build resentment the more they're forced into content they can't enjoy.

That in mind, it's okay for things to flop. Sometimes they can be fixed. Sometimes they're better left to rot. The important thing is to learn from the experience. Unfortunately, the MMO dev cycle tends to be a mix of sluggish and stubborn when it comes to reacting to the needs and wants of their players. And it doesn't help when you further have players arguing against those needs and wants for all the wrong reasons. So, if there's something you still can't get or accept, then take away that many people want to be entertained in the moment and not a week, a month, or even a year from that point.
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#18 Oct 16 2015 at 7:30 PM Rating: Decent
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Thayos wrote:
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See, that's the thing - This patch was delayed quite a bit, meaning they could have tuned it to be an actual raid


It is going to be a raid. It's just not going to be a hardcore raid -- which is smart, because so few people care about those.


Based on census few cared about Alexander Storymode in comparison to the playerbase and average player level and content completion...meaning VA should have been left out of the dev cycle altogether then. (Not that it would have paved way to more content, just means overall less content.) I mean tuned towards a viable progression raid, given the fact it's 5 months since HW and people who actually play the game are already past what VA will do given the entry ilvl. (Since bare minimum means it's following the same maximum ilvl drop as the past.)

Hyrist wrote:
You speak the words Seriha, but when I mean 'get' I should clarify to say I cannot, for the life of me, empathize with it.

For nothing more than the gameplay, I would do Void Ark. The fact that it becomes useful for gearing alternate classes and characters on top of which, makes it an additional boon to me. That will bring me back to the content


Sky Exploration will very likely be uncapped and drops the same ilvl (200) and higher (210) gear. The stats won't be "worse" than current ilvl 200-210 gear or yoshi really forgot everything he's learned about game design. What this means is, if gearing alt classes is what will bring you back..guess what it will do for the people with the same mindset and they find out instead of waiting weeks -- months to gear..they can spam another set of even easier new content and get potentially better gear?

Anyone in the mind set of "gearing" will get what's best for them and I guarantee people will literally knock over old ladies if they can get a weapon that lacks skillspeed and parry on it.

Quote:
MO this is one of the factors on why Alexander Savage isn't doing so well. The content's primary drive is the rewards. All other aspects of it isn't panning out for people. For most it's too difficult to be appropriately engaging, there is little enough of 'new' in the mechanics to make them enjoyable to repeat over and over again before clearing. There's a weekly lockout for participation provided everyone's cleared and the fights in and of themselves are being described as simply not fun.


As someone who is part of the raid community and actually did the content - The main reason Savage didn't pan out is because of the TWO WEEKs of Alexander Normal and Alexander Savage being the SAME exact content, SAME exact story, with more mechanics to deal with and even LESS of the dungeon itself to deal with (you're plopped in front of the boss, aside Alex 1.) The mechanics are fine, especially 3 and 4 even if its a ************ but the fact its the same content as what we had to spam for 2+ weeks already...that kind of irked people. I promise even you would be upset if the next set story content had us rerun the same set of HW dungeons again for "new" content.

Quote:
You may end up pulling attention away from the new content that way.


Well yeah, because they already screwed up the progression. You don't care for raiding, you made that clear - so that's why you seem in favor of them pulling away from raid content and simply not even trying to fix the situation.

That's why my point was - It's clear they're set to release VA as the content that was meant for the original release schedule, rather than retrofitting it to fit into the current status of the community - It won't be a "hardcore raid", but it shouldn't be the typical "gap bridging" when that's already happened the past 5 months. Even if it's ilvl205, by current standards if I got an i209 body piece, that blows away the esoterics body (takes weeks to get) and it blows away the Alexander Normal body. That's also taking into consideration sky exploration which can't drop inferior gear or no one will do it after the first week or two (EVERYONE wants new content, read the official forums and reddit) but as said, like it or not..progression, especially vertical progression in this game is gear based. If i can progress my character without upping the ilvl..by all means show me. Otherwise this is the wrong way to go about it when they could have simply tuned this to be a viable raid instead given the delay, which means the extra 2 months allowed people (even casual players) 2 more months to progression beyond it. So of course new content is great..but what about the raid content? 3.2 is already stated to be a PvP focused patch, so another half year before they release relevant content which by then given the way development cycles work, they probably won't add any "community requests" until 3.5 minimum because they stated they already have 3.x planned out and in development and even have 4.0 drafted up and the opening CG underway.

Edited, Oct 16th 2015 6:49pm by Theonehio
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#19 Oct 16 2015 at 9:24 PM Rating: Good
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The sad part is, is that the design philosophy and perpetual greed based judgement of the player base does more to dampen my desire to play the game than any mechanic, story, progression mechanic ,etc.

I think I need to step out of the conversation before my Haitus turns into a retirement.
#20 Oct 16 2015 at 9:57 PM Rating: Excellent
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Hyr, you're tapping a bit into why I believe the real evolution MMOs need is the ability for players to easily generate their own content. Less about loot, more about both playing roles and giving people roles to play. And not in the Holy Trinity sense.

Yeah, some would bail when they realize mathematical superiority isn't the status quo, but I seriously do believe if you put the right tools in the right hands, you can get some magic. That would then inspire others, even if they can't be as successful or innovative. It's something I've personally experienced in MU*s, but since they're text-only, it's unsurprising their mainstream appeal never, well, hit mainstream.
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#21 Oct 17 2015 at 1:17 AM Rating: Excellent
Hyrist, don't be dissuaded. Remember that the playerbase is mostly on your side. Hardcore raids ARE becoming obsolete, and midcore gaming is the new coveted endgame.

FFXIV is a safe place. Smiley: smile
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#22 Oct 17 2015 at 12:48 PM Rating: Decent
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Thayos wrote:
Hyrist, don't be dissuaded. Remember that the playerbase is mostly on your side. Hardcore raids ARE becoming obsolete, and midcore gaming is the new coveted endgame.

FFXIV is a safe place. Smiley: smile


Therein lies the problem - They're failing at providing midcore content let alone midlevel content. As for "mostly on your side" - even the most casual player is kind of tired of what's happening with XIV, that says a helluva lot more than "hardcore raids".

And lets be real..if needing to know your job and how to play the game in certain content constitutes as "hardcore"...I think...the MMO genre is on its deathbed lol.

Edited, Oct 17th 2015 11:50am by Theonehio
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#23 Oct 17 2015 at 11:42 PM Rating: Excellent
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Hio there's a lot more to Savage than that. Heck, there was a lot more to Coil than that. What was demanded was more or less opperational perfection. And really, that's just not fun to most people. That's what's expected out of them at work, so it's just not appealing as a passtime.

Sure, there are some people who are really into that sort of thing. But it really is disheartening to hear them, and by extension, you, constantly harp on mentalities and playstyles not your own. Hate to say it, but you come off as really judgmental sometimes. (Hi kettle, I'm pot.)

As far as SE's execution in midcore content. I donno. 24 mans seems to maintain being engaging long enough, and the normal Alexander was actually quite fun to me. I feel as if they did fairly well on those. I do feel they need to design more than just combat mechanics in dungeons and raids, and I do feel as if they need to allow for fights to be... more sloppy? I enjoy variability in how an encouter or mission happens. Playing Destiny is sort of highlighting that for me. The same mission might not have the same monster placement as the time before, and even the same encounter doesn't play out the same way due to the nature of it being a shooter.

FFXIV could benefit form being a little more chaotic.

But on a side note: Thanks Thayos, but I'll be fine. It's headed into a bad time of year for me but it'll pass. Always does.
#24 Oct 18 2015 at 12:05 PM Rating: Default
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Hyrist wrote:
Hio there's a lot more to Savage than that. Heck, there was a lot more to Coil than that. What was demanded was more or less opperational perfection. And really, that's just not fun to most people. That's what's expected out of them at work, so it's just not appealing as a passtime..


Yes I know - I cleared Savage, what I mean is specifically because Savage (Second Coil) was optional content and stated to be content that wasn't at all balanced - Meaning Savage Alexander is essentially forced Optional content if you actually like to raid. As for perfection, it depends - Final Coil? Yes. Binding Coil? Aside Turn 2 and 4 and 5, you didn't have to be perfect really, you just had to know your job (lots of checks) and how to play in general. For example passing Rot in Turn 2 was a party effort, not much to dodge and only have to watch for silence ques - This is why the casual playerbase opted to go with the "HEAL THROUGH ALL THE THINGS!" tactic because it takes out the actual mechanics of the fight in favor of just overhealing. This tactic you were forced to do if you did Binding Coil outside of a static because people didn't want to learn how to do the turn.

Savage has never been and should never be considered a proper raid because people who have been raiding since 2.0 don't even consider it as such because it's basically going from "here's the tutorial level" to "God can't even save you now." Coil was always in the middle because it was challenging but more than doable if you actually knew how to play - Meaning you knew your rotation, you knew how to dodge and you knew the mechanics. There's a disturbingly high amount of players, especially on Balmung, that seems to forgo learning how to play properly. I thought Sargatanas was bad, but whooooo boy. That's why there's so much outrage over Savage Alexander, because while people wanted more challenge.."Savage" was designed with the purpose of walling you - They even said they didn't expect anyone to get past AS3 before 3.1, yet Binding Coil people were getting to Turn 5 almost immediately in terms of content life span - Turn 5 so few beat because twisters were near impossible to time due to the servers itself. Otherwise T5 was a DPS check and mechanics (don't mess up conflags and dive bombs? you're golden until twisters. Don't mess up twisters? You're golden.)

That's why I say it's not really "hardcore"..because XIV is more scripted than a Shakespeare play - you just have people who simply refuse to learn it, that's all. This is why Coil was praised (even if Final was fairly easy for its time) and Savage Alex hated, because the story mode version aside, Savage is supposed to be optional, because you want THAT amount of challenge for an optional reward (title) - not because you want to further your character. This is why the skill check is INSANELY high because the content itself is supposed to be balanced down (which is what Alex normal mode) was. For example The general playerbase will never beat AS3 normal if they had to deal with the debuffs like in Savage 3 - I won't even talk about the later phases, because that alone will prevent most people from getting past it.

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Playing Destiny is sort of highlighting that for me. The same mission might not have the same monster placement as the time before, and even the same encounter doesn't play out the same way due to the nature of it being a shooter.


This is why I said they need to either have a meeting with the interns working on XI's current content, or have a meeting with Sega (!?) about their content design for PSO2. Both MMOs do exactly this - XI's is more the "type" of content and "how hard" it is based on your entry items and selection of difficulty, and PSO2's is more dynamic in that you may be tasked to kill the Chrome Dragon, but another boss could appear randomly and actually fight you -and- the boss and you have the option of taking on both bosses or let them duke it out and you fight the winner, since either way you benefit, it's just how you go about it.

This is why I care not for how people choose to play, but the fact raiding is indeed a component of any modern MMO doesn't change that they should be trying to fix XIV's, rather than trying to obsolete it. Like, this game wouldn't sustain itself on people who only RP or only craft and gather because what if someone goes to youtube and see XIV and falls in love with the music, the trailer itself, the character designs or so on, only to load it up and find out that there's no content for you to do unless you like to RP for example? You lost quite a lot of potential customers. That's why I said as long as progression remains gear/loot based, people expect proper systems. Story Mode/Hard Mode is fine - Story Mode/Savage Mode is not fine. It should be Story/Hard/Savage (Optional) - Like I wouldn't mind doing Savage Alexander 1 and get awarded the title "The Oppressed"...I do mind having to deal with the fact people can barely beat Faust...a trash mob, because they aren't used to actually applying themselves in their gameplay. Coil was perfect because it progressed naturally, Final Coil being the exception because people were to a point you SHOULD know how to play by then and should be to a point you're simply wanting the challenge. But at the same time, 2.5 also still had Shiva weapons, which were viable, and world of darkness, which still gave BiS pieces for some. This is why it's kind of bothersome that they're going to give better gear for less work..and with the possibility of spamming content, releasing 2 systems that kind of contradicts each other will certainly cause SOME kind of problems and leads to a very dangerous path for future content.
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#25 Oct 18 2015 at 2:58 PM Rating: Good
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Well you certainly are passionate about the subject, I'll give you that. I wish I could be in the state where I could engage you on the topic more in depth, but between medical problems and personal life issues, right now. I'm good to keep a coherent sentence structure.

I'm not exactly in agreement with a single set mmo standard, but I can agree that FFXIV's current system stands some improvement. I'm still rather hopeful of Exploration Missions, even though you feel it has some major clashing problems ahead of it.

I honestly don't think that Savage level content should be necessary for highest level gear - for instance. I think Savage, that highest echelon of difficulty, should be more about the concept of accomplishment, rather than the concept of progression. It should be something you do and get lasting rewards for, not due to get pieces of gear that you'll just cycle out with the next Savage. I would prefer that 'Story' be just a touch harder than it is and leave the difficulty there. No need for "Hard" unless they want to have a sort of randomized element to it to broaden the entertainer value. And then have content have mechanics that scale to the number of people that are participating, rather than have a static participation system we have now.

And that's about as far as my aching tooth is going to let me think on the subject. Impacted Wisdom tooth, physically destroying the other teeth. Getting pulled Thursday, oh joy.
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