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#77 Dec 04 2015 at 9:46 AM Rating: Excellent
See, I see the glamour community as something entirely different. We're not just "standing around" - we're actively challenging each other to come up with the best cosplays, the coolest screenshots, and nifty photoshop edits. I took over 300 screenshots yesterday between the photoshoot I did for a prize winner on my blog, and my own entries for Eorzea's Next Top Model. Minions are just a small part of it, and the favored ones are rare in game drops, not off the cash shop. (Fat Cat reigns supreme, but the blue bird, the red panda, and succubus all remain popular and they're prizes or dungeon drops.)

Since most of the best looking gear still comes from inside the game, I'm not showing off something I just bought off the cash shop. I paid a million of my own hard earned gil for the High House Bustle. People wearing High Allegan gear can still be proud of the fact that they earned it. The Kirin mount is much more of an achievement than Sleipnir, plus it looks way more awesome.
#78 Dec 04 2015 at 10:05 AM Rating: Decent
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Catwho wrote:
See, I see the glamour community as something entirely different. We're not just "standing around" - we're actively challenging each other to come up with the best cosplays, the coolest screenshots, and nifty photoshop edits. I took over 300 screenshots yesterday between the photoshoot I did for a prize winner on my blog, and my own entries for Eorzea's Next Top Model. Minions are just a small part of it, and the favored ones are rare in game drops, not off the cash shop. (Fat Cat reigns supreme, but the blue bird, the red panda, and succubus all remain popular and they're prizes or dungeon drops.)

Since most of the best looking gear still comes from inside the game, I'm not showing off something I just bought off the cash shop. I paid a million of my own hard earned gil for the High House Bustle. People wearing High Allegan gear can still be proud of the fact that they earned it. The Kirin mount is much more of an achievement than Sleipnir, plus it looks way more awesome.


I didn't say I totally agree with him but in a way you proved his point a little.
I dont want another friggin bikini or level 1 gear or even a minion. I want some good challenging content (something to do) and something that is different from what we already have. Tesee has fat cat and bluebird and I have a friend who has got 5 fat cats the succubus you buy with seals.







Edited, Dec 4th 2015 11:31am by Nashred
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#79 Dec 04 2015 at 11:03 AM Rating: Excellent
But why is our community "lesser" than yours, just because we don't enjoy banging our collective heads against a wall trying to twitch faster than the game servers?

I'm not saying that SE shouldn't try to appeal to all the audiences, it's just only the raiders who seem to get upset when the glamour crowd gets new toys.
#80 Dec 04 2015 at 1:46 PM Rating: Decent
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Catwho wrote:
But why is our community "lesser" than yours, just because we don't enjoy banging our collective heads against a wall trying to twitch faster than the game servers?

I'm not saying that SE shouldn't try to appeal to all the audiences, it's just only the raiders who seem to get upset when the glamour crowd gets new toys.


Personally: I think it's because:

As I said before - Can this game survive on RP and "glamour" alone? Largely people play MMOs to play content. Do raids. Do content. If they join the game and find out you'll spend most of your time playing dress up, standing around or RPing as the sole source of content..do you think people would stay or really, flood to it, especially now that XIV won a PSN award and may draw in even more gamers who largely are used to playing games with actual content?

No community is lesser or greater, but the "Raiders" get upset because for the longest, SE had an actual CONTENT focus, then as time went on, they seen people are more likely to blow money on cash shop or only care about glamor, thus an obvious decline in well designed content has been happening. So it's very easy to say they've been focusing on the crowd who will toss money at them for nothing basically (look at all who bought a recolored version of the Gilded Magitek Armour.)

They definitely have to try to appeal to all audiences, especially people who like doing content, but as I always say: Even people who raided dislike the current design of raids, because SE did it so much better before even if it was on the easy side.

I mean - even on Balmung, LoV has largely been abandoned and that content was directly focused towards the "non-raiders." Especially on the biggest casual/content doesn't matter server something went the way side largely? It's kind of proof that they definitely need to have more focus on not PURELY cosmetic "content", since it's easy to say: "raiders don't matter or people who like doing content this game isn't for you" but there's a very good reason SE has been covering their tracks trying to say the reason queues have been slow is because it's "congested" when never has this been true and the only time queues ever had issues were when they added ROG/NIN and later MCH, which DPS queues were usually abysmal. Not to mention if it's a "sign XIV is more popular than ever", they shouldn't have staffing issues nor still using the excuse of "terrible servers"/"lack of resources" at this point since browsing the forums, it does appear to be the excuse used when questions about content crop up.

In all reality though, people tend to say: "raiders/content runners" are the "community that doesn't matter" rarely vice versa.



Edited, Dec 4th 2015 12:10pm by Theonehio
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#81 Dec 04 2015 at 2:57 PM Rating: Excellent
In the case of LoV, it was content that we thought was going to appeal to us, and then it turned out to be something totally different.

I wanted minion pokemon. I got chess. Smiley: glare
#82 Dec 04 2015 at 4:21 PM Rating: Decent
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That's why I usually say they should throw that kind of content into a sub patch rather than main patch. They already did a "pokemon" style game in XI they could have easily built off of, especially with the Monstrosity improvements to the generalized system of "monster playing." This one feels they were just trying to make good on their joke.

I think it died out faster than chocobo racing lol.
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#83 Dec 04 2015 at 6:44 PM Rating: Decent
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Nashred wrote:
I think your reading stuff into my post, I am not blaming anyone.

No, I was excusing players who have left the game from blame. Basically I'm saying I don't fault people for not prioritizing XI ahead of more important things in their real lives, but ultimately those players leaving along with the game not attracting new players is what leads to shutdown.

Nashred wrote:
My question is will we see a MMO like FFXI ever again? Will SE attempt another one but more in the feel of FFXI? forget these spin offs of FFXI bring out a new FFXI MMO.


Nevermind MMOs for a moment, just look around the industry at what is popular or trending. Call of Duty 3, Just Cause 3, Dark Souls 3, Fallout 4, Halo 5, Metal Gear 5... It seems like all we have to look forward to these days is a sequel or a spin off. Where is the originality? Not to brush your question aside, but I feel like this is the core of the issue. FFXI had an EQ feel to it, but a lot of what makes that game what it is are things that are original or at the very least, creative uses of ideas already found elsewhere.

I don't see that much anymore. There are bits and pieces here and there, but mostly slightly altered flavors of the same thing. When did developers move away from the "I'm going to produce a WoW killer" to "I'm perfectly happy making a mediocre WoW clone"? Hell I don't even care if anyone can dethrone WoW, I just challenge someone to do something different at this point.

What's funny is that though I'm often pinned for being anti SE, I was probably the most optimistic about the game prior to ARR. I guess it was too much to hope for that the failure would trigger them to actually realize why their games are called Final Fantasy in the first place...

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#84 Dec 04 2015 at 7:10 PM Rating: Excellent
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When did developers move away from the "I'm going to produce a WoW killer"


When it kept driving them out of business.
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#85 Dec 04 2015 at 8:16 PM Rating: Good
I actually re-subbed to XI and just let my XIV sub expire for now (damn SE manages to get MORE money out of me). If you're in an active shell, the game is quite lively and people do a number of things. On Fenrir, it seems only the JP shout to get things done, while NA go through LS'. I've managed to gear up my BST decently since I've been back and moving on to higher level things already, it's really not bad. It just takes a bit of patience and reading.

I think the game is more lively then you think Nash, it's just not the shout happy fest it was. The community is smaller and people have banded together in large LS' to get things done.

As for XIV, the whole glamour thing is essentially why the game is on hold for me now. Heck, 3/4's of the threads on the official forums are clothing related. It seems most of their efforts have gone to making new gear designs, woopie ding. For me personally, the game needs to dramatically change and I don't think it's going to happen considering how well they're doing with it. In the grand scheme of things, Heavensward ended up being a re-skin of 2.0 with flying and a NQ Alex dungeon that for the most part, killed some of the hardcore community. Until they start adding additional stats that mean something and diversifying the gear, it's going to be this endless cycle of 2 dungeons, 2 primals, 1 hardcore raid, 1 casual raid. This game's not going to change for me, and I know that, but when your entire friends list disappears for weeks at a time until a new patch comes? Something is not being done properly.

Maybe they're on to something with the whole glamour stylin, maybe there is enough people out there interested in it.
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#86 Dec 05 2015 at 4:59 AM Rating: Good
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Archmage Callinon wrote:
Quote:
When did developers move away from the "I'm going to produce a WoW killer"


When it kept driving them out of business.


There never was that mentality to begin with in the sense that it produced anything different. Ever since WoW was made almost all new mmorpgs (especially from AAA companies) have been pretty much a WoW clone with a twist. Why? Because they wanted a piece of the cake that is all.

I think it is a bit funny that it is actually the mindset of so many. Look at the market, there have been many many mmorpgs produced since WoW and almost all of them have been WoW clones. How many of those have been really successful? Yeah a handful, if even that, out of a very large amount. Those who did for the most part also had to spend a fortune for it to happen as well as have a brand to start with.

Compare that to games that have tried a different model, how many have even been made? Its no wonder there are no successful games with a different take when there has basically been no real effort to even make them. It has been hard to make a big hit mmorpg for a long time and honestly there is nothing that suggests a different take on it than the WoW clone could not work (which is why so many developers are finally starting to try and push the genre forward).

Also I think the biggest flaw in design today is that people seem to believe that either you make a game a WoW clone OR it is hardcore. There are many different ways of making an mmorpg and thank God the developers are finally starting to realize that (again?).
#87 Dec 05 2015 at 7:43 AM Rating: Decent
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Belcrono wrote:
Compare that to games that have tried a different model, how many have even been made? Its no wonder there are no successful games with a different take when there has basically been no real effort to even make them.

He clipped the entire quote, but that was kinda my point. Not necessarily that anyone needed to dethrone WoW, but not everything WoW does is better, more entertaining, better looking ect.

It's as if everyone else is resigned to just let WoW innovate the MMO genre and just hitch on the coat tails. All it's led to is a bunch of mediocre games. I'm not suggesting that SE(or any other company for that matter) strive to do everything better than WoW, but everyone should strive to standout for something at least. Is XIV going in the books as 'that glamour game'? Given the heavy cosplay aspect of XIII it wouldn't really surprise me, but it doesn't exactly inspire confidence either.

Here we are 5 years later still uncertain about what the identity of XIV is...
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#88 Dec 05 2015 at 9:17 AM Rating: Good
You need a big IP to come along and do something different. SWtOR basically copied WoW, XIV for the most part copied WoW. Star Trek was just about DOA from what I remember (I could be wrong). LotRO was also a WoW clone. Things like Wild Star, Tera, tried to do combat differently with minimal success (in comparison to WoW). Thing is, you're not going to pull in the same numbers initially simply cause the name doesn't do anything for most people. Not sure what other IPs are left that could appeal to a mass audience on name alone, but if there is, they need to try something new (and do it well).

edit: I think XIV 1.0 could of done something good had they not rushed the release.

Edited, Dec 5th 2015 10:19am by Montsegurnephcreep

Edited, Dec 5th 2015 10:21am by Montsegurnephcreep
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#89 Dec 05 2015 at 10:03 AM Rating: Excellent
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The problem is when you look at success purely in terms of subscriptions. Remember that WoW's enormous subscription numbers were boosted by a Chinese market where people were paying the equivalent of $3/month. The actual western subscriptions for WoW, while good, were nowhere near as good as people led themselves to believe. At its height I think SWTOR had about 2 mil subs? Rift had about 1.5 mil? If at the same time WoW had 4 mil western subs, then were Rift and SWTOR failures?

WoW hasn't done all the innovating in the MMO space. Actually WoW routinely assimilates concepts and systems from other MMOs. In Legion for instance, they have a new target ring that will probably look familiar to FFXIV players.

I did clip Flith's quote. I did that because that's a common question that comes up all the time. Why are devs not trying to make WoW killers anymore? Because it doesn't work. How many studios tried to put out Halo killers? Did it ever work? You can't "kill" the competition, not because it's impossible to ever do better than someone else, but because "kill" has a very specific meaning that's impossible to achieve in any game design space. The better approach is to innovate within that space. Branch out where you've got a better idea and iterate on that. Appeal to your audience and be free to iterate in the direction they take you. Focusing on "we're going to kill WoW" is just going to lead to crushed expectations when that inevitably doesn't happen, not because your ideas sucked, but because it's impossible. There will always be people playing WoW until Blizzard shuts down their servers, just like there are people playing FFXI today even though there are no more updates to that game. There will be people playing it until SE shuts down their servers, and WoW will have had nothing to do with that.
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#90 Dec 05 2015 at 12:17 PM Rating: Decent
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Montsegurnephcreep wrote:
You need a big IP to come along and do something different.

I disagree. You don't need an IP to hook people unless you're sinking hundreds of millions of dollars into a project. WoW might not have surpassed 10 million subscribers without the Warcraft tag, but it certainly would have been a successful game. TERA isn't a huge IP. They knew that the true action combat system was going to be their feature and whether it's something you, I or the next player enjoys... at least it's unique. Also, TERA was the 3rd highest MMO in last years worldwide revenue list. Their share of the market was a quarter of what WoW's was but that's huge, especially for an MMO that was F2P that entire year and just barely moved into the Steam market this year.

Callinon wrote:
WoW hasn't done all the innovating in the MMO space. Actually WoW routinely assimilates concepts and systems from other MMOs. In Legion for instance, they have a new target ring that will probably look familiar to FFXIV players.

It would also look familiar to players who have never played XIV because that wasn't the first place it was seen either. A circle on the ground is a circle on the ground. I was speaking more toward things that can actually be improved on. Not that it really needed it with a population like it has, but WoW's cross server grouping is probably the best executed that we've seen yet.

Callinon wrote:
There will always be people playing WoW until Blizzard shuts down their servers

You're taking it too literally. A 'WoW killer' would simply be a game that came along and overtook WoW as the leading share of the market. I don't think anyone is suggesting that something is going to force Blizzard out of business Smiley: lol

Edited, Dec 5th 2015 1:18pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#91 Dec 05 2015 at 12:53 PM Rating: Decent
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FilthMcNasty wrote:
Nashred wrote:
I think your reading stuff into my post, I am not blaming anyone.

No, I was excusing players who have left the game from blame. Basically I'm saying I don't fault people for not prioritizing XI ahead of more important things in their real lives, but ultimately those players leaving along with the game not attracting new players is what leads to shutdown.


That is not the only thing. Games sometimes change and ffxi was changing, it actually was starting to feel like FFXIV to me. The whole Adoulin expansion felt like it, Hell you even have I level equipment now..

Also games get old and start to feel old like they ran their coarse. I mean everything in FFXI was barren, everywhere we loved was empty. I was playing a game and was missing FFXI even though I was playing it. I also started to see the end of the game. I mean we all could be playing muds still.. FFXI was not perfect either.

Tesee and I left FFXI because it was feeling old and we wanted something new. I will admit too we were having allot of fun still. We also wanted something that required a little less time than FFXI Required. Problem is FFXIV felt great for the first 6 months and then already got in a rut it still can not get out of. Running the same dungeons over and over and then making new ones where you have to do the same thing and they feel no different than the last ones. The game is in a rut and I see no way out. They are even talking about getting rid of some of the dungeons already. There is something wrong there. I also see the potential the game has but can I last that long? People said it would be different with Heavensward and it is not. It really was not even that much more content VS some of the patches. FFXIV does not suffer from lack of content it suffers from lack of new content. Personally I would rather have less content but have better content.. Content that takes longer to do. More is not alway better , sometimes it is just more.


Nashred wrote:
My question is will we see a MMO like FFXI ever again? Will SE attempt another one but more in the feel of FFXI? forget these spin offs of FFXI bring out a new FFXI MMO.

FilthMcNasty wrote:

Nevermind MMOs for a moment, just look around the industry at what is popular or trending. Call of Duty 3, Just Cause 3, Dark Souls 3, Fallout 4, Halo 5, Metal Gear 5... It seems like all we have to look forward to these days is a sequel or a spin off. Where is the originality? Not to brush your question aside, but I feel like this is the core of the issue. FFXI had an EQ feel to it, but a lot of what makes that game what it is are things that are original or at the very least, creative uses of ideas already found elsewhere.

I don't see that much anymore. There are bits and pieces here and there, but mostly slightly altered flavors of the same thing. When did developers move away from the "I'm going to produce a WoW killer" to "I'm perfectly happy making a mediocre WoW clone"? **** I don't even care if anyone can dethrone WoW, I just challenge someone to do something different at this point.

What's funny is that though I'm often pinned for being anti SE, I was probably the most optimistic about the game prior to ARR. I guess it was too much to hope for that the failure would trigger them to actually realize why their games are called Final Fantasy in the first place...



That is the reason I started playing FFXI.. I was tired of ghost recon 1,2,3,4 and COD 1,2,3,4 and the new games where nothing but map packs really. Part of it is game companies like MS who make the decisions which games get made. No one is taking risks. Funny thing is all those games have got away from what made them popular to begin with.

It is the same with movies but these movies keep making millions. It is up to the people too demand better content and if they are willing to pay for garbage they are going to get it.. Seems to be the new generation with no imagination.

I also realize FFXI has been around along time so it should have allot more content but using the excuse FFXIV is new does not fly anymore.


For me I am lost right now. Going back to ffxi really don't seem right.. Most of my friends are on Xbox and will be leaving, the ones that are left anyway.. To hard to get caught up or even get help anymore, I am not even sure where I left off. Plus we bought 2 PS4 to play FFXIV and what do we do now? I have no way for Tesee to play FFXI. I think of going back all the time.

I am really bored of FFXIV right now and it is work just to get on. I play Video games as a escape especially from work but the game feels like work to me.

I really play for Tesee because she loves MMO's and it is something we can do together. I am a gamer and can play anything, but Tesee does not care for many other games and it is cool having a girlfriend that plays video games. Tesee is not as down on the game as me because she likes the housing and some glamour but she feels the same as me with the rest of the game. She is so tired of gearing up and doing the same things over and over just to gear up. I also play because I have hope for the game and have allot of time in it. This week I played FFXI more than FFXIV but Tesee is out of town for several weeks.

I think the main worry now for us too leave is desubbing and loosing the house.. If in 3 months FFXI is dead when the xbox and ps2 players get kicked and we want to come back too FFXIV or FFXIV does get better what then?.. We dont want to pay SE any more money then we have too and two subscription does not help anything out. We sell both ps4's? to play FFXI and then what if we want to come back?

We both like crafting but the rng kills it sometimes.. Make a 3 million dollar item and get it to 98 percent and it fails to HQ is garbage.. If you are good enough to get to a certain point it should HQ all the time... It just makes you have to walk away from the game.

FilthMcNasty wrote:

I don't see that much anymore. There are bits and pieces here and there, but mostly slightly altered flavors of the same thing. When did developers move away from the "I'm going to produce a WoW killer" to "I'm perfectly happy making a mediocre WoW clone"? **** I don't even care if anyone can dethrone WoW, I just challenge someone to do something different at this point.


I really do not like WOW.. Why does anyone have to beat it! Why cant they be happy making money like in FFXI? It made money and never had a huge population but it had enough and dedicated player base too...

I think Really me and you are on the same page. I just see some potential in FFXIV, I just worry it wont happen.. It really seems like they are afraid to spend money on the game unless it brings in instant money. It dont feel like they even care if this game last long term.. It is just a quick money maker and lets see how much we can milk these poor saps for.





Edited, Dec 5th 2015 2:19pm by Nashred

Edited, Dec 5th 2015 2:20pm by Nashred

Edited, Dec 5th 2015 2:21pm by Nashred
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#92 Dec 05 2015 at 1:25 PM Rating: Decent
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Catwho wrote:
But why is our community "lesser" than yours, just because we don't enjoy banging our collective heads against a wall trying to twitch faster than the game servers?

I'm not saying that SE shouldn't try to appeal to all the audiences, it's just only the raiders who seem to get upset when the glamour crowd gets new toys.



You know I have no issue with this stuff. I prefer the rpg part the most in mmorpg even though I am not much into glamour. But when it is all and seems more important than the actual meat and potatoes in the game.. Why do I keep getting all this level 1 gear? I run a a event and get all level 1 gear and a minion?

Again I would rather they stop and spend more time on some good content.
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#93 Dec 05 2015 at 3:23 PM Rating: Excellent
They need good endgame content though that is engaging but doesn't require countless hours of memorizing team jump rope routines.

I have gotten more fun out of Alex nm than any Ex primal.
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#94 Dec 05 2015 at 3:31 PM Rating: Good
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WoW became massive because Blizzard are geniuses at making things accessible, not because of the Warcraft tag. Doubt the core of the original WoW playerbase even played the Warcraft games.

And none of the "WoW killers" were innovative at all. The most notorious one was Warhammer Online, which promised to be something different but ended up just being an outdated WoW clone. (Blizzard and other companies stole a cool few features from it though. They had the original Rift/FATE system, iirc)

After that was The Old Republic which did a lot of things right but succumbed to genericMMOitis instead of just going for it and taking a chance

Edited, Dec 5th 2015 4:44pm by BrokenFox
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#95 Dec 05 2015 at 3:50 PM Rating: Excellent
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Thayos wrote:
They need good endgame content though that is engaging but doesn't require countless hours of memorizing team jump rope routines.


I really, really hate how routine reliant fights are in XIV. There's little room for individual skill and improvisation. It's just do this, at this time, or we wipe. Running roulettes I sometimes end up in something I haven't done in a while and it's like "Dammit... this is gonna be annoying."

Instead of like riding a bike it becomes like retaking a high school math test

"Dude, I don't remember this ****"
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#96 Dec 05 2015 at 4:08 PM Rating: Good
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Seems like some people are more or less coming into that sense of stagnation others have hit before or some will in the future. When you peel away the aesthetics of graphics, music, and attempts at plot, these are all games some people have been playing since the 80's, if not earlier. Long time residents here have probably seen me mention in the past that questing in these games is usually some form of Kill X, Fetch Y, Go To Z, or Defend Q. You can combine these objectives into a singular activity, yes, but they have little room for conceptual innovation.

Right now, the only real way we can hope to change how we play our games is for fiction to become reality with fully sensory immersive VR. I don't think this'll be tech a lot of us will see in our lifetime, but I do think it'll be an eventuality. When we're no longer sitting at a chair clicking a mouse and keyboard, but instead feeling like an entirely different person in a world that looks, smells, feels, and even tastes real, well... let's just say you're going to have some who will prefer this worlds to reality.

In the meantime, our only real savior is a mix of customization and randomization. I'm not going to rehash the entirety of my feeling that MMOs should start borrowing ARPG elements (Devilian may even be a step in this direction), but if you give the people who want challenges the tools to create them and share, or those who want to build pretty landscapes, design costumes, and so on, then devs would literally have their players creating content for them. Such can supplement official releases with a few maybe even getting adopted. In a way, the actual "role-playing" aspect of MMOs hasn't really existed to its truest potential. Yes, you have some who like to pretend they're their character and act accordingly, but such play has never really readily been endorsed beyond RP designated servers, and at worst, habitually mocked by those who either don't get it or feel it a waste of time because it doesn't progress your character's stats. Customization will, of course, also help in allowing no single person to be the same as the other unless they really want to be. Hard-locking classes to specific ability sets, while good for entry level, hurts later game flexibility and ingenuity. Games like XI or XIV are good because one character can technically be everything, but I still think that line needs to be broken down further where abilities can be mastered and shared, influenced then by gear choices and tactics. I wouldn't even expect such a game to be balanced, but you know what? I wouldn't care as long as the process is fun.

tl;dr version: We need less of devs telling us how to play and instead just letting us play.
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#97 Dec 05 2015 at 6:29 PM Rating: Good
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Nashred wrote:
Games sometimes change and ffxi was changing, it actually was starting to feel like FFXIV to me. The whole Adoulin expansion felt like it, **** you even have I level equipment now..

This would be worth consideration if XI had shifted to continued progression. Since they are no longer developing for the game and none of the content will be obsoleted as it is in XIV, point is moot.

I still play games that are as old or older than people who frequent these forums. The idea that a game decays with age doesn't register to me. I can understand it feeling different without as many players or even some of the people you knew still playing with you. It's still a social game and you can find many active players and linkshells who perpetuate the 'old' feeling. I'm willing to bet that people are even more open to things that the game offered prior to levels uncapping because they don't have that 'plate too full already' mentality that you sometimes found back then.

BrokenFox wrote:
WoW became massive because Blizzard are geniuses at making things accessible, not because of the Warcraft tag. Doubt the core of the original WoW playerbase even played the Warcraft games.

There are a lot of people out there who are really interested in the lore of Warcraft, even further than just that of the MMO. Arguably the most popular RTS game in history(possibly second to that other Blizzard game), volumes of books, comic books and a movie on the way. If you stood up at a gaming convention and said that WoW nerds only care about mashing buttons and aren't interested in lore, some guy in a red shirt would probably stand up and correct you Smiley: sly

Seriha wrote:
tl;dr version: We need less of devs telling us how to play and instead just letting us play.

Amen to that!

Edited, Dec 5th 2015 7:36pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#98 Dec 06 2015 at 8:44 AM Rating: Good
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/Looks at some more nostalgia, /rubs nipples... D:

#99 Dec 06 2015 at 9:56 AM Rating: Decent
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I never really liked VII before and that basically confirms what I knew they'd do with the gameplay. As long as Yoshi stays away from the materia system hopefully it'll add a bit of depth to it. They did mention they're building off of XV essentially, and those that they outsourced the development to are making good progress it seems. (Think it's the same team who did X/X-2 HD remasters fairly quickly.)

Best thing they can do for that remake is actually make sure everything works Smiley: lol
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#100 Dec 06 2015 at 10:04 AM Rating: Good
Looks like a very nice Crisis Core, which isn't a bad thing. That combat was fast paced with some old school feel to it. I'm surprised they even have that much done, then again, they don't need to focus on the story or "creating" new areas, which I sure saves a bit of time.
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#101 Dec 06 2015 at 10:16 AM Rating: Decent
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Montsegurnephcreep wrote:
Looks like a very nice Crisis Core, which isn't a bad thing. That combat was fast paced with some old school feel to it. I'm surprised they even have that much done, then again, they don't need to focus on the story or "creating" new areas, which I sure saves a bit of time.


Yeah I'm not surprised since with development outsourced they don't have to deal with SE's crappy management beyond the directors overseeing it lol, so it seems to be coming along nicely and they could release it in 2016 if they truly wanted.

I just tell people who are complaining about this that they obviously never played Crisis Core. I like traditional turn based more, even modified versions like Neptunia/Tales of games for example, but this style just seems a bit off since some battles can only be designed certain ways due to the battle system nature. Similar to how it's more "strategic" in slower MMO battles because the flow of battle is different versus the seizure battle system ARR has.

That's why I kind of don't expect the Emerald/Ruby weapon to make a return - and if they do it won't be the same we all love/loathe.
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