Seriha wrote:
Well, I'm sure us XI vets had our share of parties where maybe you waited 30+ minutes or so to get it together, spending 10-15m to get to camp, fight a mob or two, only for someone to have to go for whatever reason. From the logistics perspective, I get why such instancing/matchmaking systems are generous about getting people together as quickly as possible while minimizing the politics of group formation. It's what happens after that can definitely be the mixed bag.
Overall, I'd give XIV negative marks here on their server structure being so constricted. Other games let you hop to and communicate with other servers at will, or perhaps they're doing a smaller number of servers, but instead with channels to help distribute populations and avoid overcrowding. The concept of paying for world transfers is something that needs to die since it's part of what complicates someone finding their potential in-game "home" since they're no guarantee that next server would be the one. Some folks may have the tolerance for once or twice, but others just don't want to drop the bones on a gamble.
Nonetheless, one could argue that the whole concept of instancing came about as a direct result of congestion or even griefing. Unless it's a temp-RNG-spawned area, I don't think instancing combat-related locations people can't get to without an invite has done the genre the good it should've. Congestion tends to come about as a direct result of rarity, which powered the drama of XI's HNM scene. Loot got fought over. Mobs got stolen. People got MPKed. All because "power" was being arbitrarily balanced through rarity, both in respawns and drop percentages, instead of solely through effort. Respawn rates are pretty much interchangeable with lockout timers in the case of XIV.
But people sitting around in towns waiting for their queue to pop is also a symptom of other issues: the worlds themselves tend to be pointless. Why craft when dropped/token goods are better? Why care about lore when you're a glorified errand boy and the world changes not one iota relative to your efforts and those of others? Straight up PvP isn't my cup of tea, but I'd be more receptive to the possibility of raising NPC armies I could use to capture and hold lands, possibly allied with other players or even as enemies PC and NPC alike. The whole "You're the hero!" trope of most MMOs is holding back innovation in its own way. We need the shades of grey. We need to be the storytellers. No one server of the same game should be alike.
In our own ways, we like the power we find in these games. The first to not trivialize one for the sake of another just might be onto something big. Be the first to slay a dragon? Okay. How about the first blacksmith to create a one-of-a-kind legendary sword that players who come after would fight to get their hands on indefinitely? Neither effort is intrinsically a solo-only affair, but one should still be able to strive for either goal without all the internet toughguy ********* With some real freedom, I think we'd find who's more keen on helping, hindering, or just plain bootlicking.
I can't deny I may be more ambitious than current tech/knowledge would allow, though.
Excellent post.
Thayos wrote:
Quote:
Players want to press a button, endure a brief wait and then be whisked off to contentland. If they can't join a group for content with literally 0 commitment on their own part, said content is deemed 'inaccessible'.
There is a huge area between "zero commitment" and treating something like a part-time job. Most of us are in that area. MMOs, xiv included, don't cater well lately to that large group at endgame. To its credit, catering to this group is something FFXI did extremely well.
Edited, Mar 21st 2016 8:28am by Thayos That is the problem FFXIV and FFXI are on extreme ends of the spectrum..
FFXI was a part time job and FFXIV has nothing unless you are into glamour. If FFXIV was more middle of the road people would be happy.
We left FFXI because yea it was a part time job, we wanted something a little easier.. What we got is a game that really has little challenge and hands you everything.
They built a great crafting system but mostly there is nothing to craft like Seriha said.
I wanted to craft my own battle gear and it would cost millions for materia to make a piece of gear that is not as good as tomes gear and only good for a couple of weeks, it is complete stupidity really.
They made the game really controllable with a great interface but for what to do nothing but dodge and do the same dps rotation over and over. There is no thought to playing dps anymore. This game just keeps throwing more and more dodge affects at you or now stuff that can not be dodged. All it does it make the healer have to heal more but actually can heal less since he has to more around more. There is no thought going into battles anymore.
FFXIV had so much potential and they are wasting it. It pisses me off because this game could be so awsum.
Glamor and playing Barbie dolls like my friend calls it only goes so far, you need the meat and potatoes too..
FilthMcNasty wrote:
Seriha wrote:
I know WoW's LFR gets a lot of flak, but that's also a demonstration of Blizzard realizing they can't just keep shoveling out content only the minority gets to see.
The problem with LFR exposes a much larger reaching problem within the community itself...
Players want to press a button, endure a brief wait and then be whisked off to contentland. If they can't join a group for content with literally 0 commitment on their own part, said content is deemed 'inaccessible'.
Old school players of games leading up to and including WoW always talk about 'vanilla' like it was the golden age, but it kinda was. That was a time when we were adventurers. Players these days don't want a gigantic new world to explore, at least not unless it comes with a cozy RV to drive them around so they can dress up and take pictures.
Flying mounts not rv's and I agree that is how it feels sometimes.
Hyrist wrote:
What we are witnessing is essentially the beginning death throes of the old MMO Era - where organized content is falling further and further into a minority, holding essentially the same rotating number of people in spite of the popularization of the medium.
.
I think we are seeing the death of mmo's people are going to eventually get bored of this.
I also do not think there are only gamers that only like stuff handed to them, I bet there are plenty of gamers who still like a challenging MMO if it were high quality, good game.