Thayos wrote:
Nash wants horizontal growth. And, to an extent, I'd love to see Yoshi-P find ways to go a bit horizontal within XIV's structure -- and why not? That just means more options for climbing the iLevel ladder, and that's always a good thing.
And he has delivered on that with Diadem, PoTD and -- coming in Stormblood -- the new exploratory area.
But Nash just seems to want an old-school horizontal game where you can literally spend years grinding away in certain content systems to work toward long-term goals, all while being accompanied by others enjoying the same kind of gameplay.
I just don't see that happening in the year 2017. Gamers have moved on, and I don't think most people want to go back to the days of grinding the same stuff for months/years to get single pieces of gear.
I'd rather look forward to a handful of new story missions, raids, dungeons and boss battles every few months.
Edited, Feb 21st 2017 12:50pm by Thayos
Somewhat yea..
Your right some gamers do not want that but there are those that do or gamers who have the time. It does not need to be the only way and if you do not want to you do not have too.. I am just sick of grinding tomes. Why can there not be great craft-able gear too.
I have said so many times what I am looking for but a few people just have selective reading.
I am tired of scripted cookie cutter dungeons where every time you run them they are the same. Every dungeon is trash mobs with 3 bosses. Why are the bosses trapped? Would it be cool if they were in different orders or roamed there was a sense of danger and didn't know what was around the corner. Would it be cool if they mixed up their abilities so you had to react instead of memorizing the order.
Why can’t they add something new like in FFXI when they added campaign, Dynamis or besieged? They were completely different than anything else in the game. Let’s add 2 dungeons and then a raid then 2 more dungeons then a raid then 2 more dungeons then a raid then two more dungeons and a raid. Oh and lets throw some half *** attempted at something different like diadem that is horrible and it fails so we can say “hey look players really do not want nothing newâ€. Now we have a expansion that is doing the same old thing and same old formula just in a different look. This was fun the first 50 times.
Why can’t there be some open world stuff that gives the sense of danger.. World seems dead and everything is on a string. It does not feel real. World looks beautiful.
It makes no sense they throw out the relic, why not have continued paths for those who wanted to keep doing it. The animus weapon is now ending too, why?
Why not keep adding on to it and give it a little higher stat for those who want to work for it. Oh wait you could turn the relic in for one step ahead of the rest after you spent months upon months.
I get tired of everything being out dated every other month. Spend all this time running dungeons and once you get the gear time to start all over. I think running coil is what made me feel the worst. Bust your but in a static to get the gear and someone could just run a dungeon and have just as good of gear. Why not reward those for the extra effort? the game feels like it for those who want but do not want to put in the effort.
I just want multiple paths, I am sick of running cookie cutter dungeons they have got boring they are all the same just in a different package. Have gamers got that shallow, boring and lazy that they do not demand some variety and want everything handed to them. I sure hope not or gaming is going to die without something new.
While Thayos you know I respect you and your opinion I know lots of players who stay away from FFXIV because they are looking for what you say players do not want anymore.
I agree it probably is the majority too but I think it was when FFXI launched and still it was successful. I mean I know your right Thayos about allot of gamers I mean look at COD it has barely changed since launch. Basically every year they charge for a map pack upgrade and perk changes which basically are name changes with a different skins. When a new console launches it gets a graphics upgrade but year after year it has lines of people to buy it. Still it is not everybody. So while I agree I think it is enough to add something for those players.
I think enough gamers are out there that want more. I think FFXIV can have multiple paths and actually stick some money into some diversity.
When I say the expansion is not adding anything I mean new, sure it is adding content but it will be the same ole missions through the same ole dungeons and raids. Two new jobs etc. It is content but not different content. Other than story nothing will change it will be the same old stuff in a different package with a map pack. I love the story it is the best part of the game but playing through it I fell like a errand boy. I am the warrior of light.
This game does not lack content it lacks new original content or different content.
Thayos wrote:
Nash wants horizontal growth. And, to an extent, I'd love to see Yoshi-P find ways to go a bit horizontal within XIV's structure -- and why not? That just means more options for climbing the iLevel ladder, and that's always a good thing.
I agree with this 100 percent also, more options.
Thayos I do not think we are ever that far apart in our thinking. I think for you it you do not have or want to stick allot of time into the game. FFXI was completely the other way from FFXIV. It was very demanding almost too demanding. Tesee and I have a little more time and were hoping for something in between what FFXIV has become and FFXI. I think a game can accommodate that.
We left FFXI hoping for something that required a little less time so I am not necessarily looking for FFXI again. FFXIV just is so repetitive
Also do not get me wrong but two people keep saying I never say what I want different so I do not want this to come off like a complaint post. There is allot I do like but that was not asked, it was asked what I wanted different. That is part of what I want different. I think FFXIV has the potential to be far better than what it is maybe better than FFXI.. All the tools are there and I wont say it needs to change because allot of people like it the way it is but also something different for others is needed. It needs something added.
I loved the game from 0-50 but after running AK and WP for end game about 100 times each and end game got boring fast. At that point the game was new so we just racked it up to lack of content but here we are still years latter and that has not changed at all.
Edited, Feb 22nd 2017 12:30pm by Nashred