Callinon wrote:
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especially if you use any community forums as a metric
And you really shouldn't because people who participate in forums tend to be the most dedicated fans of a game. The overwhelming majority of players of any game don't participate in forum discussions and will usually not even be aware the forums exist unless they have a technical problem or something (and then customer service websites direct you to the forums).
Main reason I say that is because people want to shrug off Database parsing, even though it gives an accurate number outside of A4/A8/A12s clear numbers due to the special nature of those achievements. So unless SE gives us their numbers, which as proven by the 2016 census they won't, we'll never know the 100% state of the game, only what we can parse ourselves. That's a big part of why as much as people want to brush off unofficial parsing, it counts said "don't participate in forums" players.
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Hyperbole aside, what's easy for you may be hard for someone else. I feel like we've talked about this already.
Sadly, it's not Hyperbole, as certain people on these forums have even said they won't touch content until it gets nerfed. Also, what's easy for one may not be for others, which is true, but if you can realistically say dodging AoEs (that gives you plenty of time to do so) is hard for some people..well, we can no longer state content is hard and it comes down to player skill. We did indeed talk about it before and I was told I was wrong to "blame the players." There's really no "hard" content in this game, since the only detrimental situations in most accessible content comes down to people just not caring, so it largely comes down to me assuming players would know the basics of the game because outside of Savage Raids, they don't introduce "new" mechanics, usually a variation of a mechanic you've already seen. For example you should not be running away from "GATHER TO SOAK THIS DAMAGE" mechanic you've seen before.
If you can honestly say grasping that concept is "hard for some people" despite how easy of a mechanic is, then you're misunderstanding what I'm talking about. Especially since the only content that utilize that mechanic requires you to clear content before it that has used it before. I'm sure you've seen plenty of people run away with the stack indicator especially in Ravana and Weeping City, especially since there's very few content even during 2.x days, let alone 3.x, that has an indicator that says to "get away from me", it's usually gather or gather with a partner with similar indicator.
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That takes me days, not hours. Most people don't play their games like wind sprints. You do, that's fine, but please don't assume you're in a majority there.
Incorrect - Considering the nature of this game, if your playtime is limited to 5 hours or less a day, you can do A LOT in that time frame unless you're just pissing around basically, it's hard to deny that unless, yet again, it comes down to CHOOSING not to do content. PoTD caps out your tomes extremely quickly IF your goal is to get tomes because playing on your level 60 job nets you Scripture tomes at a fairly high rate clearing the floors, which will not take you long at all unless you unfortunately get terrible parties. Clearing 4 floors of Alexander doesn't take that long either, which is why I said IF you get your drops on first try each time. Current alliance content (Weeping City) takes 20-30 minutes at current ilvl, you'll obviously get that run that takes the full time, but as people on these forums love to say "that's an exception."
We already know the "majority" of players aren't even max level.or even stick around beyond 2.x's main storyline, because Yoshida even said that base on their research before deciding on introducing Jump potions which is why the main users of it will most likely be people running alts (character/jobs.)
Callinon wrote:
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ep, especially XIV boards because when you really look at other MMOs, they still seemed to have done some basic features so much better..request those features for XIV: "This ain't (MMO)/Go play (MMO)/All hail YoshiP/etc" even though it would only serve to make the game better.
I don't see this, but then I also don't go out looking for it to reinforce my confirmation bias.
You don't have to "seek it out", you simply have to look at any community, including this one, and you'll see it fairly often, you simply have to mention another MMO, especially one by the same Developers.
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New classes generate hype in MMOs. This has been true since time immemorial. The fact most people don't end up sticking with the new hotness has nothing to do with rotations existing.
It does, actually, even more so in this game, because they wanted the new jobs to be something different than what they already have been playing. People dropped MCH pretty quickly when it didn't turn out to be what was advertised, and I'm talking about the general playerbase, which even proven by SE's census data for the last year was in the minority.
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It has to do with people trying the new thing because it's the new thing, and then deciding later they liked their old thing better.
Since we're not allowed to bring up raiding or "OMG IT'S ONLY 0.0000000000000000001% OF THE PLAYERBASE!", a lot of people dropped MCH early on because it couldn't keep up and it was essentially the same thing as BRD..yet BRD did BRD better. This is the biggest reason for MCH dying off. However post adjustments, it's become the top DPS in game when the moons align for you. For WoW it definitely makes sense, especially considering the setup of that game in comparison to this one. XIV is homogonized, WoW actually has wiggle room even if it'd be ineffcient. For example you can deviate from "set" strategies in WoW all you want, if you do so in XIV, bad things happen because jobs and the game is not designed to do as such.
My point is more, people thinking RDM will be 'unique' or 'different' as per current battle system, will be disappointed because it'll fall into the MCH hype train of how it was supposed to be "unique" and "complex" and "your turret will be customizable/a key part of the job."
Edited, Jan 16th 2017 7:17am by Theonehio