Seriha wrote:
Charm is honestly one of the worst executed things XI pulled, despite the fact some people liked it. Overall, I can understand the allure of making wild critters fight for you, but then you had factors like mischarms, EXP penalty early on, variable charm durations, traditional camps rarely supporting the play style, early MPK, NM/zoo cheese, endgame areas lacking charmables, some mobs being outright immune, and an overall minimal control of the mob itself.
What came later of jug pets really should've been the job from the start, and has arguably been done similarly in other MMOs in their own ways, Of course, pet jobs always wind up a balance nightmare depending on how one feels the master should also play., and some think SCH is toeing that line in XIV already.
Charm is just something you like or you hate. Beastmasters (and Summoners) of FFXI operate their own world in FFXI, and attract die hard following for a relatively small but highly dedicated group (some people will call them loonies haha).
Anyway, to make BST works in FFXIV - a small number of jug pets with SMN-like way to control them, melee weapon (there is no whip in FFXIV!). That will be too similar to SMN in many ways, but it will appeal to people who still really want their crab and sheep smacking stuff. However, that will probably appeal too little people, and may cause serious balance problems with SMN (especially you know some people will post a long list of numbers to show who is better and troll which job is behind by x%!).
Speaking of being loony, I braved myself to be the loony play AST immediately when it came out. Now they are everywhere as AST gets a lot stronger (perhaps too strong). Majority of players are either opportunists or fad followers. I just play whatever job I want to as it is more fun that way.
Edited, Feb 19th 2017 6:20am by scchan
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel
Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand
A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry