Callinon wrote:
I'm glad you're doing research so the shift in gameplay between FFXI and this won't hit you like a ton of bricks, but let us know if you have any questions.
Ironically I can't play FFXIV right now because my internet is a potato. But FFXI works fine (handles the bad connection better I think) so I've been playing that a little (leveling PLD... go divine magic skill, go!). I'm hoping the NA data center move will help, but I'm still expecting an ugly series of conversations with Comcast trying to convince them that I've done a bunch of troublshooting on this already and it's them... not me... that'll be fun.
I don't know if it is still that way, but FFXI was originally designed to be run over 56k Dialup. Indeed, I used to play on Dialup. There was occasional ability delay, but it didn't matter much. Now, come 2017 and all of the expansions later, I don't know if they ever "uncapped" or modified how much data gets sent back and forth, but the S/R numbers are almost never above 1200 (same as it was back in the day). Not sure what that is, bytes/sec? That's probably why it runs on your internet when XIV won't.
Stucco wrote:
Thanks all! Sucks I gotta wait for a new rig but it has been long over due. Tower I have that I ran FFXI would not handle this game probably even at low settings. Plus, I want to enjoy great visual game play with no lag and pixels. Right now, just grasping my head around classes and jobs and cross job abilities and what not. I loved my FFXI, but ready for something new.
I wouldn't worry about trying to cram every little detail into your brain -- there's no telling how much of it you will
actually remember, and by the time you get there, the game will make sure to teach you (or give you the opportunity to learn), though basic concepts might be nice.
If you've never played other similar games (WoW has a very similar setup), then some of the group mechanics might be a good read, though there's even an in-game Grouping Tutorial that does reasonably well at explaining how groups work (though sadly, it doesn't mimic the UI, for example, healing the Tutorial is harder because you cannot select your AI teammates with the party window like you could human players).
Also, job abilities are sparsed through the levels like they were in FFXI -- you will start out with most likely 1 and only 1 ability you can use. Then a couple levels later, you get a new one, etc. The tooltips are very good in this game, they tell you exactly what an ability does, or at least what potency it has. This won't tell you exact damage, but it should give you a good idea... for example, Sneak Attack and Trick Attack... I forget the exact numbers, but it's something like SA does a Potency of 500 from the front, and TA does a Potency of 400 from the back but has an Additional Effect: 10% physical vulnerability for x seconds. etc. The tooltips are very candid about what each ability does, right down to actual numbers and even ability ranges/AoE range. So if you got another ability that does about 400 potency and you know what that does... then you'll know what TA will do if it also does 400, etc etc.
Edited, Apr 1st 2017 11:39pm by Lyrailis