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All classes get an escape spell if you want to call it that, takes 30 seconds to cast and can only be used every 30 minutes.
You can not use Call of Qeynos/Freeport if you have aggro on you. It is a spell made to save you the long run back to town at the end of the day. Is not designed as an "escape" spell.
The only true "escape" spells in game (so far) are Warden's Verdurous Journey and Wizards Depart spells which both classes get at level 39. They are essentially Evacuate/Succor from EQ1-they drop you at safe spot in zone.
There are no ports in EQ2 yet. That magic is not discovered as of yet in game and Moorguard hinted that it does exist.