Zornov, Goblin in Disguise wrote:
Compilation of WotLK info Some more information, linked from World of Warcraft. Links to many WoW/MMO websites.
In short:
Quote:
So what is inscription?
Inscription is a new tradeskill; summarized as "Enchanting for your spells and abilties". How the profession works has not yet been explained, but apparently this adds new effects and/or improves your abilities.
Mentioned were increased haste rating, increased damage/healing, increased crit rating, increased range, and adding a knockback effect to a spell.
So what are Deathknights?
Deathknights are the first hero class, to be introduced with the expansion.
Creating a deathknight works as thus: Once you hit 80, you are given the option to do a new quest chain, comparable in difficulty to the "old warlock epic mount quest". Once you complete this you are given the option to create a deathknight character. Your old character is not "replaced" by the deathknight; and this is not paladin-specific; anyone can do this. Also confirmed is that any race can be a deathknight.
Deathknights start high-leveled already- 55ish at the minimum; 80 as the maximum (unconfirmed exactly what level). There are no exceptions; there will be no level 1 deathknights.
Deathknights are a tanking/DPS hybrid; sort of an "antipaladin". Also confirmed is that deathknights do not use shields; they tank with a 2h/by DWing.
The ability to summon undead minions is confirmed, though Death Knights are not a pet class and this is more of a treant/shadowfiend type of ability.
Deathknights do not use mana, rage, or energy. Instead they have a "rune system". When you are out of combat, you can switch your active runes around a few types; you have 6 rune slots. Abilities will put certain rune types on cooldowns or may even use multiple runes. Thus, what runes you choose affect how your deathknight plays in combat.
EDIT: Additionally, Deathknights are not superior to the existing classes - this is a common misconception going around right now. They're different, but they are not better.
Everything in the post above is pretty much accurate as to what was said yesterday at Blizzcon.
In addition:
They also announced that there would be a PVP zone in Northrend and new battlegrounds where seige engines and destroyable buildings would be in play since they know people like blowing things up.
What I saw of one of the two entry zones in Northrend (Howling Fjord) was very nice and there were lots of yellow NPCs around so it looks like we will have more factions to gain rep with. They were letting people play premade 70s for 20 minutes at a time in the zone though it took up about 5 minutes of that time just to get enough skills on the empty bars to function. The lines to try things out were huge though.
When I was at the panal where they discussed the expansion, someone did ask about new mounts and they said that while there would be some new choices, there would be no need to upgrade from what we have in BC. So, they didn't specifically say that we couldn't use flying mounts and the guy even joked about needing to learn how to de-ice your mount's wings.
The new hairstyles/dances weren't discussed in detail but they said that plastic surgery for your character was not planned anytime soon.
As far as the Death Knight goes, everything said in the quoted post agrees with what I heard there.
We're having a good time and my boyfriend is totally excited by what he is seeing from the new Starcraft II. It's crowded but organized. The convention food is overpriced and the soda machines empty out by midday. We stopped at the store on the way home last night to pick up sodas, jerky and snacks to eat while we're there today. We've seen some pretty nice costumes though not as many as I was expecting. We've been mostly just enjoying the panal discussions though we did go wait in the line to try out the Northrend stuff they had.
Edit:
Oh - I almost forgot. There was also some official mention of a WoW movie that's being worked on. I don't know any details though.
Edited, Aug 4th 2007 8:55am by morghast