The truth is that Charge was overpowered to begin with. You close distance, cause stun (believe me, a loooog stun. I've been in the recieving end of a charge) and get a large gain in rage. Not only that but it makes warrior a "melee" class that can kill range. Why does this sound strange to me? Key word is balance, people. I personally think this was an excellent move by Blizzard. It encourages the warrior to rely on others for backup rather then become an one man army that can deal with whoever, whenever.
By the way, keep in mind warriors have talents to help with stunning and rage generation. Its up to the player to decide what will be more important to him and the way he/she plays now.
Side note: When it comes to talent points, prehaps the complainers failed to spec their characters with proper rage and stun talents. Think about it ;)
Edited, Tue Sep 21 02:16:38 2004 by Redmoonxl