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#1 Mar 22 2012 at 12:52 AM Rating: Good
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This is something I never thought I'd be saying, especially after how thoroughly unimpressed I was by Cataclysm, but I'm considering coming back (that I can basically pay for game time and get DIII for free is nice as well).

I will decidedly not be playing hardcore in any way, shape, or form. That includes arena, raiding, etc. I will likely only be soloing on my hunter and doing BGs and maybe some casual arena on my rogue.

That said, I stopped playing pretty much one year ago. I've seen things like transmogrification, etc mentioned. How different is the game now? Have they made it harder? Easier?

From what I recall, my rogue has some decent PvP gear from early in the expansion and I don't think he had really any PvE gear at all.

Oh, and hi, by the way. I've missed some of the people on this forum. Smiley: nod
#2 Mar 22 2012 at 1:41 AM Rating: Decent
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It's not harder or easier. It's simply more accessible, in all aspects. Instead of endlessly grinding to participate in anything endgame, you're getting to kill time doing things like gathering transmogrification gear, Darkmoon Faire for 1/4 of the month, and stuff like that. Even if you're just a tad bit more serious, you're getting to cap Valor Points halfway just from hanging out in LFR and finish with less than a handful of heroics of ANY kind...

You got the rogue legendary dagger quest line waiting for your as well. Even if you don't do the cluster grind, the stuff before that is quite entertaining.
#3 Mar 22 2012 at 4:54 AM Rating: Excellent
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Theo's coming back? Mark my words, Mental is next!

I was gone for almost exactly a year so we're probably in similar positions. My priest is dressed up in PVP purples and blues (and a lot of blues, IIRC) from that first season after Cata. I'm not playing her actively but spent a lot of time in bg's grinding heirlooms with her, and was shocked by how well she was able to hold her own. I expected a much bigger gear gap. So either that gap is not as big as in previous expansions, or people just suck more, or else priests are OP. I am not sure which. Healers seems hard to kill in general, but that's not new.

When I left Cata still felt fairly new. Now it feels like we're in the end-of-expansion lull where gear and groups are easy to come by, the hardcore people have already done everything, and people are generally casual and relaxed. I'm playing very casually, yet probably participating in more content than I ever did when playing more actively simply because things feel so low stress. (That may also have something to do with the fact that I'm DPSing instead of healing for the first time ever, though.)

Also my hunter is leveling, so the situation is different, but I top every dungeon DPS meter without much effort, unless there's an enhance shaman in the group, so they may be well positioned right now, not sure.

So, short answer: easier. Otherwise the same. I didn't feel like there was a big learning curve or anything.

Transmog is fun, too.
#4 Mar 22 2012 at 5:51 AM Rating: Good
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One does not simply quit World of Warcraft.

It's like one of those trick birthday candles. You blow it out and finally think that it is done and throw it in the garbage. Next thing you know, your house is an inferno and everything you loved is dead inside.

Welcome back, Theo.
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#5 Mar 22 2012 at 6:08 AM Rating: Good
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You know I have been waiting for Theo to come back. This forum seriously lacks a cocky overconfident theory-crafter to point fingers and steer folks in the right direction. I mean that in a positive way.
#6 Mar 22 2012 at 9:00 AM Rating: Excellent
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Overlord Theophany wrote:

That said, I stopped playing pretty much one year ago. I've seen things like transmogrification, etc mentioned. How different is the game now? Have they made it harder? Easier?

From what I recall, my rogue has some decent PvP gear from early in the expansion and I don't think he had really any PvE gear at all.

Oh, and hi, by the way. I've missed some of the people on this forum. Smiley: nod


The game continues to be more of a solo pursuit these days. Be sure to check out the Molten Front dailies if you've cleared Mt. Hyjal. They're a pretty nice improvement over the old system (I just wish you didn't have to assault that darn tower every day...).

Easier: LFR lets you queue for 25-man dragon soul like you were in the normal dungeon queue. Grab a set of crafted PvP gear, and a couple of epics from The Molten Front, and you'll run circles around half the people in there and save the world. Well, Thrall will mostly, but you get to help some too.

Rogues we're blowing people up in PvP. The legendary daggers and an overpowered PvE trinket led to much QQing by clothies. Other than that though, they were pretty average, IMO. Hunters are in the same awkward place they've been for a while now. BM spec can burn down most people 1v1 though, and can be a pain in BGs. MM tends to be the arena spec these days (don't know where it was when you left) with only a couple of comps that are really viable.

Mages are still overpowered, and Blood DKs will pretty much run into a 5v1 in hopes of finding a fair fight.

Harder: Buying stuff on the AH can be a bit of a pain at times. Transmog has raised the price on most leveling BoE items. So if you're accustomed to picking up an occasional blue or green as you level, you may be out of luck.


teacake wrote:
I'm not playing her actively but spent a lot of time in bg's grinding heirlooms with her, and was shocked by how well she was able to hold her own. I expected a much bigger gear gap. So either that gap is not as big as in previous expansions, or people just suck more, or else priests are OP. I am not sure which. Healers seems hard to kill in general, but that's not new.


Yeah it's not just you, it's a bit crazy atm as a healer. My shaman's ilvl is in the mid 380s with a mix of crafted blues and honor epics mostly. She's only occasionally dying in the random BGs. Dropping earthbind and kiting people around in a little circle is uber fun.


teacake wrote:
Also my hunter is leveling, so the situation is different, but I top every dungeon DPS meter without much effort, unless there's an enhance shaman in the group, so they may be well positioned right now, not sure.


Not at end game so much, but Stormstrike is pretty powerful at the lower levels. They tend to be loaded heavy on the front end with damage too, so they'll look good on things that die fast.

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#7 Mar 22 2012 at 9:27 AM Rating: Good
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Welcome back Theo!

As others have said, the game is easier if all you are looking for is to see the content and get some pretty purples. Heroics are still hard and normal modes still challenge the casual guilds as always. LFR lets people who never raided get into raids and see watered-down content that doesn't require quite so many raid skills. People still do wipe in LFR and you do run into people who really don't seem to have a clue about what they are supposed to do in there (sucks when it's a tank who's like that).

Some of the old rep grinds have been made drastically easier. Timbermaw is easily done from start to finish in several hours. Argent Dawn is annoying in that you have to do quests in EPL up to a specific point but once you hit that point, you are revered and have two repeatable quests that are the only ways to gain further rep. I hear that Thorium Brotherhood is much easier now too though I haven't done that on any alts since the changes. Cenarian Circle rep got messed up a bit in Silithus with the removal of some of the repeatable rep quests but there are quite a few quests in Desolace that earn rep with them so you can get some of the rep that way instead of the AQ grinds or Twilight mob farming.

Transmog is fun for a lot of people and prices on some items in the AH have gone up considerably. This is especially true for 'sexy' leg and chest armor and interesting weapons of all qualities. Even on my server with its struggling dwindling Horde population, you see a fair amount of people putting together old content runs in search of transmog gear.

One fairly notable change that I can think of right now is that they moved almost all dungeon quest givers inside of the dungeons. They did that for the classic dungeons at the onset of Cataclysm but they later went and did it to the Outland and Northrend dungeons as well. This means that you no longer have to do outside quest chains in order to gain access to the major quests for a particular dungeon. This is a nice change for those who really don't like questing though it does mean that many people will know even less lore and story than ever before.


someproteinguy wrote:
Not at end game so much, but Stormstrike is pretty powerful at the lower levels. They tend to be loaded heavy on the front end with damage too, so they'll look good on things that die fast

Oddly enough, enhancement feels bursty on the front end damage but in actuality (at least at 85) our real power doesn't come until after 5 stacks of searing are on the target. We have a longer ramp up time than many classes and our dps can kind of suck on fights that end 'too fast'. I sometimes watch recount during boss fights and on many of them, I start out lower than the top five but after a few minutes, I see my name start creeping up and I usually end up near the top by the end.
#8 Mar 22 2012 at 9:42 AM Rating: Excellent
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morghast wrote:
someproteinguy wrote:
Not at end game so much, but Stormstrike is pretty powerful at the lower levels. They tend to be loaded heavy on the front end with damage too, so they'll look good on things that die fast

Oddly enough, enhancement feels bursty on the front end damage but in actuality (at least at 85) our real power doesn't come until after 5 stacks of searing are on the target. We have a longer ramp up time than many classes and our dps can kind of suck on fights that end 'too fast'. I sometimes watch recount during boss fights and on many of them, I start out lower than the top five but after a few minutes, I see my name start creeping up and I usually end up near the top by the end.


Oh totally. It's really weird how different they feel at different levels. I mean nowadays a lot more of the classes feel similar at say 45 and 85. Going from hitting 2 buttons, and waiting like 5 seconds to hit another if Windfury doesn't proc. Then later, like you say, waiting for stacks and what not. Heaven help your DPS if you go solo or want to use Maelstrom to self-heal or something. Smiley: frown
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#9 Mar 22 2012 at 9:43 AM Rating: Excellent
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someproteinguy wrote:


teacake wrote:
Also my hunter is leveling, so the situation is different, but I top every dungeon DPS meter without much effort, unless there's an enhance shaman in the group, so they may be well positioned right now, not sure.


Not at end game so much, but Stormstrike is pretty powerful at the lower levels. They tend to be loaded heavy on the front end with damage too, so they'll look good on things that die fast.



True story: so I'm sitting here going, OMG I AM A HUNTARD, because I have NO IDEA what this superpowerful Stormstrike thing he's talking about is, and clearly I should have been using it all along! Then I realized that my misplaced pronoun made you think I was calling the shaman well positioned, but really I meant the hunter. :) On account of Theo saying he was going to be playing one. I'm level 77 or 78 now and there's been no level bracket in which I wasn't topping meters quite easily most of the time (barring the aforementioned shaman or the occasional DK). No idea about endgame though and we all know that's different.
#10 Mar 22 2012 at 9:52 AM Rating: Excellent
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teacake wrote:


True story: so I'm sitting here going, OMG I AM A HUNTARD, because I have NO IDEA what this superpowerful Stormstrike thing he's talking about is, and clearly I should have been using it all along! Then I realized that my misplaced pronoun made you think I was calling the shaman well positioned, but really I meant the hunter. :) On account of Theo saying he was going to be playing one. I'm level 77 or 78 now and there's been no level bracket in which I wasn't topping meters quite easily most of the time (barring the aforementioned shaman or the occasional DK). No idea about endgame though and we all know that's different.


Smiley: lol

Well as long as we all find the same page eventually the book will get read. More coffee would be useful on my end too. Comprehension fails without it. Smiley: rolleyes

And on that thought...
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#11 Mar 22 2012 at 11:53 AM Rating: Good
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teacake wrote:

True story: so I'm sitting here going, OMG I AM A HUNTARD, because I have NO IDEA what this superpowerful Stormstrike thing he's talking about is, and clearly I should have been using it all along! Then I realized that my misplaced pronoun made you think I was calling the shaman well positioned, but really I meant the hunter. :) On account of Theo saying he was going to be playing one. I'm level 77 or 78 now and there's been no level bracket in which I wasn't topping meters quite easily most of the time (barring the aforementioned shaman or the occasional DK). No idea about endgame though and we all know that's different.


As a hunter, you wouldn't - its a Shaman spell.

One thing I loved about the old D&D was that after reaching a certain level a ranger could retrain as a druid. You lost access to your ranger abilities until you reached the the same level as you were at when you switched, you then were dual-class and could function as either.
#12 Mar 22 2012 at 12:09 PM Rating: Excellent
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Ollamnh wrote:

As a hunter, you wouldn't - its a Shaman spell.


Yeah, I got that... that was my point. :)
#13 Mar 22 2012 at 12:57 PM Rating: Good
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Thanks for the replies. I think I'll be getting a scroll of resurrection and grab my old (super powerful) PC out of storage tonight on my way home from work.

Thanks again.
#14 Mar 22 2012 at 1:04 PM Rating: Good
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I like Cataclysm Hunters.

Gone are the days of going OOM after a couple pulls (and/or using viper for long periods of time to prevent going OOM), gone are the days where you have ridiculous burst followed by the lame downtime while you try to get your mana meter back.

Hunters are a lot more consistent now than they were before back in Wrath; you do good steady DPS as long as you pay attention to your focus and learn how to manage it.

As for harder/easier, you have more choice. Heroics are easier from what I've been hearing, but then Normal and Heroic Raids tend to be hard still. LFR, however, is the easymode but you don't have to do it if you don't like it being that easy.

Transmog is awesome, I love it. Trying to get some of the old armor isn't quite as fun; I've done Outland dungeons like 10 times now and no Judgment re-color at all 'cept wrists, but meh.

Lots of other stuff, you'll just have to see!
#15 Mar 22 2012 at 2:23 PM Rating: Good
Yeah, I've been thinking about actually playing again myself. I might as well, since I signed up for the annual pass back in November. I'm paying for the game, might as well actually play it. I just haven't felt like it much the last few months.
#16 Mar 23 2012 at 12:37 AM Rating: Good
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PigtailsOfDoom wrote:
Yeah, I've been thinking about actually playing again myself. I might as well, since I signed up for the annual pass back in November. I'm paying for the game, might as well actually play it. I just haven't felt like it much the last few months.

I think what really did it for me was seeing the talent changes coming in MoP. I've not been a fan of the talent trees for a long while now, as I've felt they're too restricting. The new system allows you to take class-defining abilities without having to spec into a certain tree (i.e. Shadowstep for rogues).
#17 Mar 23 2012 at 8:30 AM Rating: Good
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It's nice that you get to pick abilities regardless of your specialization, but it's not so nice that they're taking game-changing core abilities away from some classes and forcing them to choose between them.

I'm not looking forward to a game where my Druid has to choose between Feral Swiftness (renamed Feline Swiftness) and Feral Charge (renamed Wild Charge). Both are absolutely crucial in PvP. Feline Swiftness gives a passive movement speed buff, which is a must have because Blizzard, seven years in, still haven't fixed the hitbox issue with Druids in Cat Form and Shred's positional requirement (you end up behind someone and can't hit them despite being within physical range). The other, Wild Charge, is a must have because Druids don't have a true gap closer in MoP with Feral Charge being removed. Dash and Roar won't prevent you from being lolsnared ad nauseam while you try to catch the backpedaling Huntard and his immortal (wtf?) pet.

So I can choose between a gap closer that I've had for the last many, many years, or a passive moment buff that fixes a bug that will be eight years old by the time MoP comes out.

Why, thank you.

Alternatively, I can get a Blink'n'Vanish talent that'll come in handy as I can't catch anything...

Edited, Mar 23rd 2012 4:34pm by Mazra
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#18 Mar 23 2012 at 8:54 AM Rating: Excellent
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Overlord Theophany wrote:
PigtailsOfDoom wrote:
Yeah, I've been thinking about actually playing again myself. I might as well, since I signed up for the annual pass back in November. I'm paying for the game, might as well actually play it. I just haven't felt like it much the last few months.

I think what really did it for me was seeing the talent changes coming in MoP. I've not been a fan of the talent trees for a long while now, as I've felt they're too restricting. The new system allows you to take class-defining abilities without having to spec into a certain tree (i.e. Shadowstep for rogues).

While looking through the new glyphs datamined/found in the Beta, I realized that a lot of the 'unique spec' feel that we used to have long ago in the talent trees may be coming back through the glyphs. A lot of the stuff currently in the talent trees and seemingly missing in the new trees seem to be moving to glyphs. I am feeling a lot better about my class after finding that some of my concerns over the new spell/talent list should be alleviated with glyphs.
#19 Mar 23 2012 at 8:58 AM Rating: Excellent
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Mazra wrote:
I'm not looking forward to a game where my Druid has to choose between Feral Swiftness (renamed Feline Swiftness) and Feral Charge (renamed Wild Charge). Both are absolutely crucial in PvP. Feline Swiftness gives a passive movement speed buff, which is a must have because Blizzard, seven years in, still haven't fixed the hitbox issue with Druids in Cat Form and Shred's positional requirement (you end up behind someone and can't hit them despite being within physical range). The other, Wild Charge, is a must have because Druids don't have a true gap closer in MoP with Feral Charge being removed. Dash and Roar won't prevent you from being lolsnared ad nauseam while you try to catch the backpedaling Huntard and his immortal (wtf?) pet.


You can also grab Faerie Swarm and Ursol's Vortex though... Smiley: wink


Edited, Mar 23rd 2012 7:59am by someproteinguy
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#20 Mar 23 2012 at 9:13 AM Rating: Good
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Faerie Swam is mildly useful since it's a ranged snare with no cooldown. I'm not really sure Ursol's Vortex is going to be as hot as it sounds, especially since you'd be giving up a Bear Form stun (another core ability) for it.

The problem with ranged classes is that they have snares of their own - and they're ranged. I may be able to snare the Hunter, but he can snare me right back and then leap out of range with Disengage.

Feral PvP is going to be... interesting without Feral Wild Charge. Interesting in the same way not being able to shapeshift out of roots was interesting.
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#21 Mar 23 2012 at 9:21 AM Rating: Excellent
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Mazra wrote:
Interesting in the same way not being able to shapeshift out of roots was interesting.


You know you'll have the option to get that back ya? Smiley: wink

Also, you should PvP with a ranged class...

Edit: This is going to feel weird though. There are a lot of classes getting a lot of weird or new abilities. I'm not sure how PvP is going to feel. There's a lot more CC and a lot more CC breakers. I imagine they'll keep us with big health pools and everything. I wonder if I'll ever have time to damage or heal anyone though... Smiley: lol


Edited, Mar 23rd 2012 8:34am by someproteinguy
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#22 Mar 23 2012 at 10:13 AM Rating: Good
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morghast wrote:
Overlord Theophany wrote:
PigtailsOfDoom wrote:
Yeah, I've been thinking about actually playing again myself. I might as well, since I signed up for the annual pass back in November. I'm paying for the game, might as well actually play it. I just haven't felt like it much the last few months.

I think what really did it for me was seeing the talent changes coming in MoP. I've not been a fan of the talent trees for a long while now, as I've felt they're too restricting. The new system allows you to take class-defining abilities without having to spec into a certain tree (i.e. Shadowstep for rogues).

While looking through the new glyphs datamined/found in the Beta, I realized that a lot of the 'unique spec' feel that we used to have long ago in the talent trees may be coming back through the glyphs. A lot of the stuff currently in the talent trees and seemingly missing in the new trees seem to be moving to glyphs. I am feeling a lot better about my class after finding that some of my concerns over the new spell/talent list should be alleviated with glyphs.


I was also looking thru the list of new glyphs, which made my mage the Scribe very happy.
I will spend the first week or so of MoP herbing my butt off. And yeah, I think this will make a lot of people who are unhappy with the new trees, stop and look again.
#23 Mar 23 2012 at 10:21 AM Rating: Good
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someproteinguy wrote:
Mazra wrote:
Interesting in the same way not being able to shapeshift out of roots was interesting.


You know you'll have the option to get that back ya? Smiley: wink


They take it away, wait until people forget about it and then give it back as "buffs." I haven't forgotten that Druids used to be able to shapeshift out of roots. I won't have forgotten it by the time I get to shapeshift out of roots again if I sacrifice Heart of the Wild. Smiley: glare

someproteinguy wrote:
Also, you should PvP with a ranged class...


Now you make it sound like I've only ever played Druid. It's been seven years, Protein. I've tried other classes. Smiley: frown
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#24 Mar 23 2012 at 10:25 AM Rating: Excellent
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Mazra wrote:
Now you make it sound like I've only ever played Druid. It's been seven years, Protein. I've tried other classes. Smiley: frown


I'm just trying to come up with interesting ideas to make you happy. Smiley: tongue

Besides I don't remember the last time you complained about anything but feral in PvP. Perhaps I'm out of the loop though.
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#25 Mar 23 2012 at 10:29 AM Rating: Good
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I complain because I care! Smiley: mad

And because I'm a pessimist at heart and won't let an issue go, but mainly because I care!
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#26 Mar 23 2012 at 11:17 AM Rating: Decent
Mazra wrote:
I complain because I care! Smiley: mad

And because I'm a pessimist at heart and won't let an issue go, but mainly because I care!
Feral Druid...Let's see if we will need them in 10 man.

Tangedyn wrote:
Ghostcrawler recently posted about the Mists of Pandaria Buff and Debuff Design. I thought I’d do some quick analysis to see what might be the most desirable classes in terms of providing the rarer buffs. Most of the buffs have 9 or more specs covering them. These are the ones that are rarer:

•Spell Haste – Balance Druid, Elemental Shaman, Shadow Priest (3)
•Physical Vulnerability – Frost/Unholy DK, Retribution Paladin, Arms/Fury Warrior (5)
•Haste – Frost/Unholy DK, All Rogues, Enhancement Shaman (6)
•Magic Vulnerability – All Rogues, All Warlocks (6)
•Mastery – Windwalker Monks, All Paladins, All Shamans (7)
•Critical Strike – Feral/Guardian Druid, All Hunters, All Mages (8)
•Mortal Wounds – Arms/Fury Warrior, All Rogues, All Hunters (8)
From this, we can quickly work out that the most desirable spec would be the Elemental Shaman, not only providing the rarest buff (Spell Haste) but also the Mastery buff. The other two (balance druids and shadow priests) will probably be desirable too, but they don’t provide another buff in the list.

This is followed by any rogue, which covers 3 of the remaining buffs – Haste, Magic Vulnerability and Mortal Wounds.

Physical Vulnerability will then be covered by any plate DPS. Interesting enough, the only tank spec on the list is the Guardian Druid covering the last remaining uncovered debuff.

What does this mean for a 10 man raid? The important thing to note that a rogue and a plate DPS is almost compulsory, which leaves no room for a Melee Monk or Feral Druid. The elemental shaman may not be that big a deal over the other two hybrid casters since one of the 2-3 healers will probably cover the Mastery debuff.

I have a feeling I’m overthinking this though and it will all be alright when MoP comes, but we may still want to keep an eye on this in case raid leader will prefer not to have a Feral Druid…
I'm sure LFR will not care.
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