Mazra wrote:
I have no doubt they'll balance PvP around the changes, but that doesn't mean I should like the changes. They're removing abilities that Druids have had for the last many years and are forcing us to choose between them. I don't care if Ferals get nerfed to the ground in terms of damage output and mitigation. I don't do professional eSports. What I care about is that they've given us a bunch of stuff over the last seven years and now they're taking it away again.
A Protection Warrior will have a lot more mobility and utility than a Guardian Druid. A Rogue will have a lot more mobility and utility than a Feral Druid. What's the point of playing a Feral/Guardian if the other classes do it better? Up until MoP, the point was that Druids sacrificed raw output for versatility. Some ****** with a calculator messed up when they designed the Mastery bonuses and Druids went from being versatile, but weak, to versatile and the only class capable of killing Frost Mages.
Clearly not okay, so here we are.
Rogues are losing a lot of utility in PvP as well, as we're forced to choose between two things that we've never had to choose between, Prep and Shadowstep. That's a HUGE choice for rogues, but I'm not whining about it. I'm excited about what these changes mean for the game, and what they'll bring to the community. Rogues won't be able to Prep and reset any confrontation they have anymore after someone burns their cooldowns.
It will be a fairly large learning curve, but it gives a lot of flexibility and options to rogues, which is what I'm excited about.