bodhisattva wrote:
Criminy wrote:
ekaterinodar wrote:
Daily quests are a cheap substitute for truly engaging content and activities.
"We can't really think of any kind of decent solo content so we're going to put a TON of monotonous repeatable quests in the game."
And I love their reasoning too "Well, we removed feature X because it was 'unfun' so we're going to add 10 times more of feature Y with the same unfunness but since it's named something else we'll defend it as 'fun'."
"We can't really think of any kind of decent solo content so we're going to put a TON of monotonous repeatable quests in the game."
And I love their reasoning too "Well, we removed feature X because it was 'unfun' so we're going to add 10 times more of feature Y with the same unfunness but since it's named something else we'll defend it as 'fun'."
Care to add what they could have put in the game that would appeal to a wide variety of people that would be not only a time sink but a money generator?
Sure, I'll shoot.
Put mounts, pets and a few token goodies behind rep grinds. Keep access to Valour Gear away from the rep grind barrier.
Cap Valour Points, both weekly and an overall cap as we currently see.
Allow valour points to be earned via daily quests, dungeons, scenarios & LFR to allow for a myriad of available path to hit your weekly requirements to max. Have the math work out to 1.5 to 1.25 pieces of gear per week, perhaps big ticket items like chest & legs be worth 1 & half weeks grind. Earning VP gear, or VP to upgrade gear in 5.1 will then mirror Conquest Points, with a little more variety. The rep & rep bonuses are still there for players who enjoy the content. Also players who dislike one particular part of PvE have multiple ways to earn VP.
/shrug
Aye I was thinking something along those lines also. It seems weird that they would put vp gear behind massive rep grinds like that. Good constructive criticism though. Just one question...
Who are you and what have you done with bodhisattva?