Overlord Theophany wrote:
Really, feral has mediocre damage versus survivability? That explains why ferals shift out and heal, and pump out 10-15k ferocious bites, when the only way rogues do that is with envenom, which ignores armor.
You should level a Druid to 80, get some PvE gear and then go crit someone actually wearing armor for 15k with Ferocious Bite. Next, go do the same on someone with 1k resilience. I'll be here when you come back.
Hint: Let's start at 6k in full PvP gear, with survivability gems and trinkets, and work our way up from there, okay? Druids sacrifice damage for survivability. You can't get 40k health and crazy mitigation and push out 15k crits. It's not doable. You'd need close to ArP cap and 11k attack power. And then there's matter of having to blow 5 talent points on a talent that isn't useful for anything except Ferocious Bite. Yeah, no, it's not going to happen. You'd probably be able to get off one of those if you're lucky with procs, but you'd die if a PvP geared player looked at you.
The Druid's strength is its versatility. Our ability to pop in and out of combat, do some damage, leave or take up the fight in Bear Form. Apply bleeds and soak up the damage. That's why I'm running around with stamina gems in my PvE pieces and tank trinket. 15k Bites are no good if you can't survive until you get one off.
More often than not, a 5p Maim is better against healers than a 5p FB, simply because the Maim allows you to get off some Shreds. Rip is preferred against non-healers. Just Rip, Healing Touch/Regrowth and go Bear. Win.
Overlord Theophany wrote:
I'm obviously not saying that feral is the best class in the game (paladins obviously are), but feral is one of the most powerful 1v1 classes.
Yes, stealth, heals and plate armor mitigation does that, hence why 1v1 are useless.
Edited, Sep 28th 2010 11:39pm by Mazra