I Chose the Damage path on my druid, for which you get some Really nice DoT's that also reduce the mob's FR, making your (and your grp's) Fire damage hurt them more. I really enjoy it. A healer shouldn't have to go the heal path just to heal a whole grp at once and draw aggro for saving them! IMO the faster the mob dies the less the tank has to rep, and the longer ya can grind. Has worked for my 51 levels. Plus the DoT's Actually draw Less aggro than the grp heals.