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Imperial Crackdown QuestionsFollow

#1 Feb 03 2004 at 5:22 PM Rating: Decent
Ok, I just read the information about the upcomming Imperial Crackdown. First off I love the elimination of the 1% decay for insured items when dying. Thank you SOE. Now the question, "The Emperor has decreed that sliced weapons" are illegal and are considered contraband and that troopers will be "making sure Imperials are abiding by the law" by not carrying the contraband and that "there will be consequences for Rebels, Imperials and Neutrals". Does that mean that Imps should not have any sliced items or weapons? What are the consequences? Why is there a problem with having sliced weapons and armor? Is this a balance issue to give the Rebs an edge? If the "consequences" are too harsh, wouldnt that kill the smuggler profession? Personally I dont know what I would do if I couldnt have anything sliced. I took the quotes from the official website. It just posted. Can we get SOE to change their mind about the sliced weapons?
#2 Feb 03 2004 at 6:08 PM Rating: Excellent
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94 posts
Sliced weapons are supposed to be illegal. Think of it as the SWG version of walking around with a sawed-off shotgun, or carrying "police killer" armor piercing bullets. Anyone caught with it is clearly using it for unsavory purposes, thus they are illegal. If the stormtrooper police catch you with it, you will be treated like a criminal. That means they will attack you.

Should the developers change it? Hell no! This is one of the best things they could do. Smugglers are supposed to smuggle. Smugglers are supposed to be involved in shady businesses and live a risky life, always in danger of getting caught by the authorities. Right now, everyone has their armor and weapons sliced making non-sliced items inferior. After the patch, you will have more shades of grey--do you play a law abiding imperial citizen or do you play someone who has to avoid areas where there is law enforcement? Sliced weapons will be even more valued then before, but will also carry with them a significant increase in risk.

This does not give the edge to the rebels, it gives the edge to the imperials (that is why it is called an "Imperial Crackdown"). Law-abiding Imperial players can walk around freely and will gain additional protection when stormtroopers assist them versus any exposed rebels. Rebels, on the other hand are forced to go underground. No more open displays of rebel recruiters in the town square...now they have to go to secret hideouts and safespots to join the alliance. And once they are in the rebellion, they will always be at risk of getting caught by imperial probot scans or stormtrooper patrols to see if they are carrying anything for the rebel alliance or carrying any illegal contraband.

The harsher the imperial crackdown, the more people will realize the importance of smuggler made items, since anyone who has them will have an advantage since they are no longer the standard item. A person with illegally enhanced items will be better in combat, but will have reduced access to where he or she can go without getting attacked at an awkward moment. This is a perfect trade-off.

This patch represents the most meaningful improvement to the game so far in both "star-warsiness" and role-playing and you want them to water it down?!?

Edited, Tue Feb 3 18:13:37 2004 by Monserat
#3 Feb 03 2004 at 6:18 PM Rating: Decent
well put, monserat
#4 Feb 03 2004 at 8:23 PM Rating: Decent
I don't know what the strength of the NPC storm troopers are going to be but I have found that I can take down decent groups of them during missions solo as a CH, TKM, medic or the other template I use which is CH, Commando, medic. I am a little concerned though are these storm troopers going to be invincible or your typical trooper? If they are typical expect stormtrooper blood to flow everytime they stop anyone!

Smokie Wookie
Naritus Server
Started Marksman Talus, dearic

Mastered Marksman
Mastered Medic
Mastered CH
Mastered Artisan holo 1
Mastered Entertainer holo 2
Mastered TKM holo3
Working on fencer Holo4
Any suggestions for next mastery?

#5 Feb 03 2004 at 9:04 PM Rating: Good
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94 posts
I don't know if stormtroopers are going to be beefed up or not. Origianlly, before beta, they said stormtroopers would be no laughing matter and that a stormtrooper would be a major threat to all but the most skilled of characters. But that is another story...

Smokie the Wookie (you) is a covert rebel spy or sympathizer trying to get to the bazaar in the center of town. You turn a corner and see a probot too late. You get the message that it is scanning you and hope you hid your republic blaster well. Unfortunately, you did't. The probot detects it and calls for backups. All of a sudden, you are no longer covert, as you were uncovered, so you have a temporary TEF. The stormtroopers start attacking you, as do any Imperial player characters.

This is the way the game was envisioned by many and the devs are finally implementing it. As a rebel, even as a covert rebel, you are going to have to keep a low profile and avoid going to busy areas, especially if their is an imperial presence there.

You can go completely unsliced and unspiced...as a covert rebel, this would make you a spy and as an imperial you would be a law-abiding citizen. You can try to travel with illegal items, which would make you a criminal or a sabateur if a rebel, or a vigilante if you are an imperial. I think one outcome of this patch is that more people will become overt: the people that want the best stats, items and equipment are going to be harassed anyway, so this they might as well be open about and at least get the benefits. Maybe the punishment for imperials caught with slice or spice is only a fine deducted from their bank account, and stormtroopers and probebots "look the other way" and do not harass or scan overt imperials. This would give the imps the advantage they need without making the game unfair to the rebels (rebels just need to be more careful).
#6 Feb 04 2004 at 7:46 AM Rating: Decent
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238 posts
Just a bit of info...Stormtroopers should be relatively easy to kill, like in the movies. Even stray blaster bolts downed them with ease LOL. There strength, however, is in their numbers. Sure a lone Rebel could kill 2 or 3 troopers in order to escape capture, but when faced with 10-20+ Stormtroopers, you would have to high-tail it out of there! The Empire had little care for its fighters, giving the Stormtroopers crappy armor, and giving TIE Fighter Pilots ships w/o shields, life-support, hyperdrives, etcetera. The Empire just flung a whole mess of Stormies or TIE's at whatever was bugging them LOL.

So should it be in-game.

and another note, I give props to the SWG Devs. This probot scanner system goes well with the actual storyline. Around the time of Empire Strikes Back, Darth Vader had sent 1000s of probots across the galaxy to search for the Rebels. So it makes perfect sense that these probots in-game would act likewise.
#7 Feb 04 2004 at 9:09 AM Rating: Decent
Most of the storm troopers downed in the movies were hit by heros, I think thats why their heads seam to explode when they are shot with blaster fire in the arm. I dont think its stray fire I think its some bad *** abilitys the hero units have. I would imagine han solo has like stoping shot 3 or somthing :)
#8 Feb 04 2004 at 9:48 AM Rating: Decent
Dont go dissin' the Empire, it was all artistic license to ensure the survival of the heroes, not much fun if Luke got shot to death on the Death Star.
Decent ranking Imperial Officers can pull rank and avoid reprimand for carrying contraband, this is one of the best things about the new patch for me.

"Um, sir, that glitterstim you're carrying is declared contraband"
"Get stuffed"
"Aye sir, sawdust or cotton wool?"

Certainly helps inflate my Imperial Officer ego.
#9 Feb 04 2004 at 11:18 AM Rating: Decent
to Alavance
Sure the tie fighters were peices of crap but the pilots chose to have no life support or shields because they tought they were better than other fighters (lol) and Stormies were the pride and joy of the empire. Just look how they overpowered the rebels in a new hope even when the rebels were prepeared for it. And the stormie armour was the best the empire had to offer as was the e11 blasters (sure shows how the empire cared about employees)

#10 Feb 04 2004 at 1:33 PM Rating: Decent
as far as stormie strength goes, think of the game itself... i mean if they went down in one hit ... well that doesn't do well for the game... this make stormtroopers more special, more of a military feel added to them and only the big heroes can down them like a glass of milk
#11 Feb 05 2004 at 1:52 AM Rating: Excellent
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52 posts
When you look at it we are the heros in SWG. Our actions determine how our movie will go.
#12 Feb 05 2004 at 2:47 AM Rating: Decent
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286 posts
The news from the test centre is that if you are overt imperial and found to have illegal items, nothing happens. If you are covert imperial and found with illegal items you will be fined unless you are a high ranking officer, in which case you get a salute and a "Have a good day sir!".

If you are Rebel you get attacked..
#13 Feb 05 2004 at 6:35 AM Rating: Excellent
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3,079 posts
This could encourge people to join the Empire..... If you noticed, they have had an increase in recruitment lately, but this owuld make it SKYROCKET. I'm an outspoken Imp, and think this would be great..... but the rebellion might just end up begina loose tie of 100-200 UBER, master chars....

This gets back onto the age oild issue of unbalenced factions.... which has been talked about... TOO MUCH!

PS: It's about time they made sliced weapons illegal :P

Edited, Thu Feb 5 06:36:11 2004 by SplinterCellDude
#14 Feb 05 2004 at 12:41 PM Rating: Decent
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56 posts
The way i see it this could be good. The people who will go rebel are the people who have maxed out their professions and can only get better by slicing. So the rebels will have a small amount of really tough players and the imps have all the weak-medium people and a few strong people. May give you a reason to turn to the rebels, i was thinking about turning but didnt because its too much work for no change in gameplay (except loss of atst which i dont use anyway) Being attacked by stormtroopers would be quite cool and give you a chance to pvp freely, not just if you choose it. I may be rambling a bit i think
#15 Feb 07 2004 at 10:46 AM Rating: Decent
The patch is a huge joy to RPers and a huge nerf to Doomers, Quakers, Socomers.

So as a neutral smuggler if I get successfully scanned I just get fined? Thats kinda a bummer. I want to get chased and barley escape jumping on the shuttle or using feing death. I want to duck into alleys or the sprawl of furnished yet lifeless buildings. Hey I can handle a dirt nap too.

What if I can't pay the fine they just bill me? I really hope theres more action than that but oh well. I'm harldy ever above 5k I dunno what they can take from me. I already destroyed my vehicle and my home and store and are next on the list. I'm returning to my simpler days and dammit I want to worry more than just about spice fiends when I blow into some NPC town.
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