What Does SOE gain from keeping players in the dark, why not shed a little more light on the subject every now and again. It is starting to seem to me that sometimes SOE makes ambiguous non-comital statements and broadcasts so that they don't have to worry about validating their work.
Before I go any furhter, let me say that I believe that the work SOE has done thus far has been quality. Like everyone else, I have a few things I would like changed about SWG, however; I don't expect change over night. I also don't expect SOE to meet all of my expectations.
What I am asking for is the facts. Since I first opened the SWG box and flipped through the starter book (read from cover to cover while at workk the first day I had the game)I have believed there to be a communication issue between SOE and the SWG constituants. The starter manual itself is full of vagueries. I know that SWG is a dynamic MMORPG that is changing constantly so I can't expect the rules to be set in stone. What I could and should expect is a full and detailed explination of how succes and failure work with in the SWG system.
This doesn't mean that I wan't there to be any randomness to the outcome of every encounter, simply that I want to know the facts of the situation of an encounter. For instance instead of surfing the net trying to determine the differences in the Armor types and there effects both on encumbrance and or protection, or the way a specific ability works/or doesn't work. I would like it if SOE would simply published the information.
I am not asking for specifics in terms of Armor ratings based on materials used for creation, for discovering effective components to make items is a large part of the game.
What I am asking for is specific cause and effect information. If I use mask scent what determines wether a creatures detect me and what determines how many XP I get if the beastie doesn't detect me.
Like all games SWG has rules, what I am asking for is a copy of the Rule book by which we are all playing, instead of having to stumbling through with out a clue or spend hours surfing the net for another players speculation on the issue.
Monopoly by most definitions was the first archaic RPG game. The rules were simple you role the dice you move around the board, you pay the fines or coillect the rent and who ever is left standing wins. The game has set rules but the results are varried and made unpredictable by the roling of the die. I am not asking SOE to stop rolling the die, I am asking SOE to give me the rulesI am asking SOE to give me the rules.
If they don't want to give me schematics, fine. If they don't want to tell me what components are needed to make superior armor, fine. If they don't want to tell the players where the loot is, how to get it, and the end of the story line, Great... I don't want to know any of those things. If I knew the answers to those questions what would be the point in playing. What I want to know is when I work my way up through the pistoleer skill tree, and obtain pistoleer master, if someone asks me well how good are you with a pistol, I can say more then good. I want to be able to give qualifying factors such as speed or acuracy in terms that make sense to other players. I want a Qualitative/Quantitaive accounting.
Oh you say those numbers are posted in the game, yes but only after you have spent the skill points. But even if you do have the numbers, SOE doesn't bother to tell you what the numbers mean. So my armor is +30 across the board, great, what does that mean, or I have a skill of +35 in musical healing; what does that mean. How do the +/- effect numbers effect the outcomes of my given situations.
Don't flame me and say -well all that information is obtainable on "such and such" a website-, because that is not the point. I am not playing SWG to search the net to find out how to play. I shouldn't have to struggle just to find the rules to the game. I play to immerse myself in the StarWars Worlds, not to plague myself with innumerable questions that SOE hasn't bothered to or just won't answer about the product they are selling me.
I understand that the rules are most likely statisticly based and that not everyone would not necesarily understand the rules. This however does not promote any exscuse for neglecting to give the rules however complex to us.
Don't even get me started on the lack of real, static progress reports, you know there is such a thing as a project deadline. There projected because because they are in progress and problems come up and change release dates, but they do estimate a reasonable time in which to expect change. But I digress, that's not realy even one of my major beefs.
One Last Plea; Just be honest and direct with your consumer, tell us how it is and then follow through with it. Don't leave out anymore details then you have too, set deadlines and keep them.
You given us the board to play on, and put the dice in our hands, now just give us the rules so we can figure out if we need to buy the property we land on, or if we are even going in the right direction around the board.
"G"
-Let Fly the Dogs of War,
For the Enemy is Upon Us,
And It is our selves-
Edited, Sat Feb 14 16:25:32 2004 by Syljon