Tomec the Wise wrote:
Yea, everyone does make some changes that mess up their MMO's, but SOE is the king of it imo. I mean look at what they did to SWG. The changed EVERYTHING when many things didn't need to be changed.
Yeah, NGE severely annoyed a lot of SWG players. I haven't really played it much myself since NGE hit (although other factors affected that, too). The few times I have logged on since NGE, I haven't found it as comfortable to play, and they ditched the one part of the game that made it far more flexible than any other MMO I've played which was the professions "onions", because they thought it was too complex for players to understand.
Although I've not played MxO since beta, I'm not sure how different things are, but SOE also changed the combat system on that when they took over from the original publishers.
With EQ 2, one week before go-live, they changed the Heroic Oportunities mechanism to require an "empty" skill to be used to trigger an HO because "it wasn't working in parties" since healers were breaking HOs to keep a party alive. This was great for parties, since it meant they could heal and HO, but lousy for people like me who like to solo, as the cooldown timer on the HO ability was too long.
Heaven forbid they change the actual HO mechanism to not break HOs on healing spells... no, they couldn't possibly make work a mechanism that Square Enix had managed in FFXI a couple of years earlier, or likely other companies in other games, too; they had to slow down the soloers even further because they hadn't accounted for the fact that a party's healer might actually need to heal someone when the tanks and DDers wanted to put out some mega damage.