You may be thinking "Wow, it's only the beta, and level 15, complaining a little soon aren't we?"
I'm not crying unfair yet, but I am a little worried. At the moment tailoring is looking somewhat weak to me compared to some other crafting professions like metalsmith and jeweller. I'm also aware that tailoring may not be the only crafting profession with problems, but it is the one I'm familair with and also the one I'm personally concerned about.
A few of the differences between the two include the mat requirements. To make one piece of normal medium leather armor requires 20 medium hides. To make one piece of normal iron armor requires 6 barrow iron ore and 4 medium hides.
Then there is the avaiblability of materiels. Veins contain 1-3 ore, 2 on average, and always have it. Mobs have approximately a 60% drop chance on hides, and only drop 1.
The mastery section of tailoring seems to be rushed as well, with crit items being only a small increase (some slight bonus armor and +3 stats) while crit metalsmithing recipes double the armor value.
And metalsmithing gains extra utility by being able to produce iron tools. Tailoring is currently only able to supply metalsmiths with the leather components needed in some recipes.
I'm not saying nerf this or buff that, but I am concerned, and was wondering if anyone else was concerned about their specific profession. Even if it's not in comparision to another profssion, do you think there may be problems with end game itemization? Perhaps I'm jsut paranoid and with release I'll realise I was foolish and that all my worries were for nought.
Edited, Apr 14th 2007 10:01am by AllegoryJr