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#1 Apr 17 2007 at 7:16 AM Rating: Excellent
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Maybe it's just because I'm stuck at level 15 so I have time to dwell but I'm detecting more and more little (and not little) things that are cheesing me off in the game. Don't take this as "OMG LoTRO SUX!" but rather venting.

Smiley: mad Inventory damage.
WTF is the point of this? Am I clubbing the mob with my backpack of loot? Nothing is more fun than hitting the Auction House, attempting to post your Slippers of Hipness and getting a "This item needs to be repaired" message. Wait, I thought of something more fun -- paying 5sp to repair an item you might get 10sp for in the AH. Or getting 88cp from the vendor for it.

Smiley: mad Repair costs in general.
I know it's being looked into but costs to repair jewelry and weapons is obscene. A +3 Vitality Ring isn't worth 4sp to repair every couple of days. Earrings are worse. I've spent probably over 50sp repairing my quested Halberd. And this is selective repairing, not "repair all".

Smiley: mad Itemization on mobs is a joke.
The Tarkrip orcs north of Bree drop yellow items like candy from the sky. In Weathered Hills, there's a fort of half-orcs, lvl 17-19. A couple hours of killing them netted me one yellow item, a receipe and a bunch of vendor crap. I only stayed on the perverse belief that one of them had to drop something worthwhile.

Smiley: mad Map roads that lead nowhere.
The map says this is a road to Happytown. There's a road to Happytown. But, wait! An unopenable gate! An invisible wall in the river! I understand wanting to expand content later but don't put it on the map and waste my time investigating if it's just going to be a wall.

Smiley: mad God damn bears and pigs.
I suppose this is in all MMORPGs but, Christ almighty, can we please come up with some new mobs? "Baby pig", "Small pig", "Medium pig", "Large pig", "Disease large pig", "Festering diseased large pig", "Enraged festering diseased large pig with friggin' LASERS on its head"... etc. Somewhere out there is an average sized pig who can single-handedly destroy the Shires. I mean, c'mon, there's frogs out there the size of a large dog who can kill a well-armed man?

Smiley: mad Another day, another ruin.
One thing LoTRO is missing is any feel of epic-ness. I remember being in awe of the giant bridge in Eastern Karana, the massive spires in the Dreadlands, the fun of the subway in WoW and giant forge, etc. LoTRO seems to be endless rolling landscape punctuated by occassional ruins which all look pretty much the same. I've traveled in areas deep purple to me and it's still the same landscape and same ruins, only meaner pigs, bigger bears and the occassional new humanoid.

Smiley: mad Customer service.
No, not Turbine's. Why is it, when I click on a vendor, they tell me some variant of "***** off and leave me alone"? Nothing adds to the comfort and homeiness of a hobbit town like being told "Please leave me to my misery" when I ask to buy some coal. Maybe he should have just stayed home. Emo *******.

Ok, enough ******** for now! I still enjoy the game but it's the little things, you know?

Edited, Apr 17th 2007 8:17am by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#2 Apr 17 2007 at 8:03 AM Rating: Default
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Cry more nub?
Jophiel wrote:
Smiley: madInventory damage.
WTF is the point of this? Am I clubbing the mob with my backpack of loot? Nothing is more fun than hitting the Auction House, attempting to post your Slippers of Hipness and getting a "This item needs to be repaired" message. Wait, I thought of something more fun -- paying 5sp to repair an item you might get 10sp for in the AH. Or getting 88cp from the vendor for it.

I found this one out first after a few deaths. I was mining in Angmar, and just a little too greedy. Oh well, repair cost is a *****, but I'm almsot done with gathering ore and wood. Oh wait....my picks and axes are broken.

The problem is there's no "run back to corpse" option to prevent inventory damge. It is annoying, does not really make sense, and is an irrational penalty.
Jophiel wrote:
Smiley: mad Smiley: mad Repair costs in general.
I know it's being looked into but costs to repair jewelry and weapons is obscene. A +3 Vitality Ring isn't worth 4sp to repair every couple of days. Earrings are worse. I've spent probably over 50sp repairing my quested Halberd. And this is selective repairing, not "repair all".

This has not been an issue for me, though I hear people talking. My guardian friend says it's pretty bad for him. Maybe it's because I only wear medium armor, and I'm a healer so I'm not supposed to be getting hit, but I've never had a repair bill over 67s, and that was once after several deaths. Most are pretty light for me.
Jophiel wrote:
Smiley: madSmiley: mad Itemization on mobs is a joke.
The Tarkrip orcs north of Bree drop yellow items like candy from the sky. In Weathered Hills, there's a fort of half-orcs, lvl 17-19. A couple hours of killing them netted me one yellow item, a receipe and a bunch of vendor crap. I only stayed on the perverse belief that one of them had to drop something worthwhile.

I'm going to offer up the possibility that probability worked agaisnt you, but accept you assertion. Even then I don't think humanoids mobs having unequals drops is a major problem. Farm the good ones and don't touch the bad ones.
Jophiel wrote:
Smiley: mad Smiley: mad God damn bears and pigs.
I suppose this is in all MMORPGs but, Christ almighty, can we please come up with some new mobs? "Baby pig", "Small pig", "Medium pig", "Large pig", "Disease large pig", "Festering diseased large pig", "Enraged festering diseased large pig with friggin' LASERS on its head"... etc. Somewhere out there is an average sized pig who can single-handedly destroy the Shires. I mean, c'mon, there's frogs out there the size of a large dog who can kill a well-armed man?

MMORPG mandate. What did I kill in FFXI when I was level 15 in the dunes? Lizards and crabs. What did I kill at levels 55 and later 65? crabs, and then lizards. See they swapped it around that time! I am not really bothered by this either. I accept that the coventions of a game.
Jophiel wrote:
Smiley: mad Smiley: mad Another day, another ruin.
One thing LoTRO is missing is any feel of epic-ness. I remember being in awe of the giant bridge in Eastern Karana, the massive spires in the Dreadlands, the fun of the subway in WoW and giant forge, etc. LoTRO seems to be endless rolling landscape punctuated by occassional ruins which all look pretty much the same. I've traveled in areas deep purple to me and it's still the same landscape and same ruins, only meaner pigs, bigger bears and the occassional new humanoid.

I agree it lacks an epic feel, but once again I'm not terribly bothered by this. It would seem appropriate to through maybe a few castles and strongholds for players to venture through, but perhaps that does not fit with tolkien lore.
Jophiel wrote:
[:mad:] [:mad:] Customer service.
No, not Turbine's. Why is it, when I click on a vendor, they tell me some variant of "***** off and leave me alone"? Nothing adds to the comfort and homeiness of a hobbit town like being told "Please leave me to my misery" when I ask to buy some coal. Maybe he should have just stayed home. Emo *******.

Yeah cause it is just roses and daises being a peasant covered in dirt and dressed in a maimed potato sack?

Edited, Apr 17th 2007 12:03pm by AllegoryJr
#3 Apr 17 2007 at 8:29 AM Rating: Decent
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I took the time to read all that...but someone needs a [Weed-Stuffed Cabbage]and to learn not to die so much.

Hugs n such Joph

Edited, Apr 17th 2007 11:30am by Dyadem
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#4 Apr 17 2007 at 8:32 AM Rating: Excellent
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AllegoryJr wrote:
Cry more nub?
Couple brief responses since, as I said, I was venting about little stuff rather than seriously tearing down the game.
Allegory, re: Itemization, wrote:
I'm going to offer up the possibility that probability worked agaisnt you, but accept you assertion. Even then I don't think humanoids mobs having unequals drops is a major problem. Farm the good ones and don't touch the bad ones.
Nah, I've gone back to the spot several times. Nothing ever drops there. I mean, the very occassional lack-luster drop but it's very sparse. I've noticed the same elsewhere as well. It's not a "major problem" (nothing in my list is) but it really should be evened out otherwise why bother having the mobs there if everyone is fighting for the loot mobs? Just distribute it better.
Allegory, re: Mobs, wrote:
MMORPG mandate.
I know. I was fighting rats until my dying days in Everquest. I still hate it though. Just once I'd like to see a game that realizes that I don't want to see the same models in the endgame as I was fighting as a newbie.
Allegory, re: scenery, wrote:
It would seem appropriate to through maybe a few castles and strongholds for players to venture through, but perhaps that does not fit with tolkien lore
And giant death-pigs do? Smiley: grin
Even the ruins seem to be the same BasicRuinsTexture001 plastered all over. I've never read Tolkien (blasphemy, I know) nor even seen the films. I do have a lovely "Tolkien Bestiary" I received as a child and it seems that there could have been some awe-inspiring landmarks on occassion without breaking faith.
Allegory, advocating for the proletariat hobbits, wrote:
Yeah cause it is just roses and daises being a peasant covered in dirt and dressed in a maimed potato sack?
That's all they'll ever be if they can't even smile when I hand over fifty silver to repair my crappy gear Smiley: motz
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#5 Apr 17 2007 at 9:56 AM Rating: Decent
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Jophiel wrote:
AllegoryJr wrote:
Cry more nub?
Couple brief responses since, as I said, I was venting about little stuff rather than seriously tearing down the game.

Now I'm seriously pissed# That comment was obviously made in jest and you couldn't pick up on it? So what if tone is easily lost in writing? Damnit, Joph, damnit all#

There should be a punction mark to indicate sarcasm; I recommend the hash.
Jophiel wrote:
Nah, I've gone back to the spot several times. Nothing ever drops there. I mean, the very occassional lack-luster drop but it's very sparse. I've noticed the same elsewhere as well. It's not a "major problem" (nothing in my list is) but it really should be evened out otherwise why bother having the mobs there if everyone is fighting for the loot mobs? Just distribute it better.

Perhaps poor planning on their part with so many loot tables to manage. I know I'm repeating myself, but unequal loot tabels doesn't really bother me. People will kill poor loot mobs for qeusts, deeds, and maybe exp grinding. More valuable ones will be killed for what they drop. But I guess it can be annoying.
Jophiel wrote:
I know. I was fighting rats until my dying days in Everquest. I still hate it though. Just once I'd like to see a game that realizes that I don't want to see the same models in the endgame as I was fighting as a newbie.

I'm sure it has to do with budget and time/personel constraints rather not sheer laziness. If they do a good job recoloring skins would it be acceptable? Or do you want completely new models and animations?
#6 Apr 17 2007 at 10:08 AM Rating: Excellent
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AllegoryJr wrote:
Now I'm seriously pissed# That comment was obviously made in jest and you couldn't pick up on it? So what if tone is easily lost in writing? Damnit, Joph, damnit all#
I didn't take you seriously, you jamoke. I just enjoy typing Smiley: laugh
Allegory wrote:
I'm sure it has to do with budget and time/personel constraints rather not sheer laziness. If they do a good job recoloring skins would it be acceptable? Or do you want completely new models and animations?
Depends on what it is. I can accept a bigger, deadlier spider further in the game than those I squashed at level 3. Especially if they make it impressively large and scary. It's the repeated standard fauna that gets to me. Don't tell me that this is a real mean, tough wolf who looks just like the mangey beasts I've killed a bajillion of; make it look like a hulking prehistoric dire wolf or, better yet, replace it with a more fantastical creature such as the wargs and barghests. I know that they're constrained by the mythos of the pre-determined game world so maybe they can't put a chimera or a gorgon or something in every cave but don't stock it with standard Animal Planet wildlife and expect people to be impressed just because this pig inexplicably has 3x the hitpoints of the last pig.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#7 Apr 17 2007 at 10:29 AM Rating: Decent
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Some of these sound like things that obviously need to be fixed, and we're still in beta, technically, so I'd cut them some slack.

Repair costs ARE crazy. Also, I'm pretty sure items take damage under normal use, not just when you die. I made it to level 13 or so without dying, and I had to spend money on repair costs. My biggest annoyance is the bronze mining pick that wears out after mining about 30 nodes and costs a lot of silver to repair.

Personally, I hate the Auction House... it entirely rigged against the seller. Since we have to sell crafted items to other players to even hope to break even, that's poor design. I think it's ridiculous I have to pay a fee up front even when my items don't sell, and I can only leave them up for 3 days tops. I liked the broker system in EQ2 and Vanguard much better. I can live with charging the fee to the seller rather than the buyer if they must, it evens out in the end, but as a commission, not a front-loaded fee.
#8 Apr 17 2007 at 10:49 AM Rating: Good
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Item repair is a little higher then it should be but all in all..its our only penalty. I would rather have the damage then lose xp. As far as damage for our gear in pack a dev on the official forums already commented that its part of the death penalty and I think it makes sense that when you are getting a beat down that the stuff in your bag gets damaged. As far as I know getting raised alleviates some of the damage but we are never going to see NO penalty for dying. If we had only damage to what we were wearing what stops crafters from going out naked to gather resources just to avoid repair costs?
#9 Apr 17 2007 at 11:41 AM Rating: Excellent
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LindorieIfrit wrote:
If we had only damage to what we were wearing what stops crafters from going out naked to gather resources just to avoid repair costs?
What's to stop them from banking their gear and then going out naked? Personally, I'd rather risk naked prospectors and foresters than have to repair a ring in my bag.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#10 Apr 21 2007 at 8:04 AM Rating: Good
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The problem is there's no "run back to corpse" option to prevent inventory damge. It is annoying, does not really make sense, and is an irrational penalty.
We don't "die" in this game. We become incapacitated and demoralized (dread). There is no corpse.

Just sayin'.

Joph, thanks for the chuckle. I agree with your points wholeheartedly.
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