I have a predilection for number crunching, but unfortunately there is a lot of lacking data (being a new game and all), so I thought I'd start a thread where we begin to gather some info on how much stats actually increase things. I logged on real quick and did a few myseld, but my gear has mostly vit/will and power/morale bonuses so my fate/might/agi data is going to lack. I need to finish up a paper due soon (but it is oh so boring) so the info will not be as pretty as I'd like it to be.
Lvl 15 Hobbit Minstrel
1 Vit = 3 Morale max
1 Will = 3 Power max
0 armor = 2.2% common mitigation
85 armor = 10.6% common mitgation
190 armor = 14.7% com mit
279 armor = 17.4% com mit
Vit 58 = 6.0% wound resist
Vit 47 = 5.6% wound resist
Vit 58 = 4.2% disease resist
Vit 47 = 3.9% disease resist.
I think the vi/will and morale/pwoer ratios are constant for all levels. I also think it's safe to assume armor gives diminishing returns (as expected), 0-279 armor gave 18.09 armor per percent mitigation. 0-190 armor gave 15.2 armor per percent mitigation.0-85 armor gave 10.12 armor per percent mitigation.
0-85, 85 armor increase, 8.4% com mit increase
85-190, 105 armor increase, 4.1% com mit increase
190-279, 89 armor increase, 2.7% com mit increase
So the decay is floating at just above half life for me. At 370 armor I'd probably see 1.4% mitigation increase for a total of 18.8%. Level 15 hobbit minstrels have then a ceiling of about 19%-20% com mit. I'd love to see some guardian numbers (I even heard the formulas for them are different than other heavy armor wearers).
Edited, Apr 20th 2007 4:36am by AllegoryJr