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Thx for the link to the guide, it definitely helped understand the more advanced tweaks and I would assume this REing will make / has made most crafters go undercover, especially knowing how many people would like to get close to the 35 cap. I would still have wished for a different model - say, you can experiment on stuff without being a crafter and get decent results (maybe mods up to 24) but in order to get excellent results, you would have to be a crafter. This would take away some stress from the crafters.
So the whole process is pretty demanding in relation to personnel involved, seeing that I need a trader first to create or assemble the power bits and later on an armorsmith/tailor/droid engineer to add it to my weapon, clothing or armor.
In that regard - if I want to add a SEA to jewelry, whom do I have to ask for that?
Sorry for keep quoting you lol but helps me keep track on what I'm replying to.
Yes, that was possible Pre-CU time of the game where there were 32 sub-professions that allowed to be a part of any other given jobs. I never experienced this as I joined about 7 months ago.
Yes, there is alot of stress on Crafters but it keeps a certain amount of balance in the game. The flaw that if say a Officer could get a bit of REing they won't rely on a crafter to get the best mods as it takes dedication of Traders to enhance. This does not promote interaction with other players. Hence, the solo controversy of the entire game. Don't get me wrong I understand your point.
Currently, backpacks and jewlery don't get sockets. Meaning no SEA. So, whatever you can find for your current level is the best you can get with rings, bracelets, necklaces, and packs.