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#27 Jun 16 2007 at 1:35 PM Rating: Decent
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5,644 posts
good ole DnD, you look exactly how you want yourself to look, and your only limit is what you can think up, good times.
#28 Jun 17 2007 at 8:20 AM Rating: Decent
Quote:
the fact that SWG is moving away from solo everything to being a group game again, is as i see things, a very big step forward, hopefully its not a step that was taken too late.


The only problem here is SWG players dont have any unwritten rules about grouping. In most MMORPGs if you ninja loot or KS it really blackmarks your rep but here its just like expected and accepted, no one takes blacklists seriously here.

The harder AI of last chapter was much needed. I actually had fun for like 3 hours with the PvE part of SWG for the first time in 2 years, I now feel like I am playing a more traditional MMORPG where you have to take a moment and plan out your attack instead of charging in diablo 2 style like we've so been used to. And now theres reason behind PvE such as RE and BM- great.

In other MMORPGs soloing is an art form, a sport, a timesink, not some quick cheap easy path to uberness like all these self proclaimed "solo artists" of SWGs main forums claim it should be. Soloing, despite what these clowns believe, should never be a productive alternative to grouping- its done as sport. They claim to be solo artists but wince at any sign of a challenge like the new but still too easy AI of chapter 6.

#29 Jun 19 2007 at 8:20 PM Rating: Decent
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631 posts
I do like to solo...but grouping is much better if you have a group going in the same direction you are. I solo becaues I can't find anyone to quest with..and sometimes to get specific items, or space, other than that I prefer grouping up with someone.
____________________________
Be Well...Shoot First...Die Last

Order Exists Only To Create Chaos...In Chaos Is Where I Dwell
(Quote Of The Black Rose)
#30 Jun 19 2007 at 8:28 PM Rating: Excellent
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946 posts
Jerok wrote:
Quote:
the fact that SWG is moving away from solo everything to being a group game again, is as i see things, a very big step forward, hopefully its not a step that was taken too late.


The only problem here is SWG players dont have any unwritten rules about grouping. In most MMORPGs if you ninja loot or KS it really blackmarks your rep but here its just like expected and accepted, no one takes blacklists seriously here.

The harder AI of last chapter was much needed. I actually had fun for like 3 hours with the PvE part of SWG for the first time in 2 years, I now feel like I am playing a more traditional MMORPG where you have to take a moment and plan out your attack instead of charging in diablo 2 style like we've so been used to. And now theres reason behind PvE such as RE and BM- great.

In other MMORPGs soloing is an art form, a sport, a timesink, not some quick cheap easy path to uberness like all these self proclaimed "solo artists" of SWGs main forums claim it should be. Soloing, despite what these clowns believe, should never be a productive alternative to grouping- its done as sport. They claim to be solo artists but wince at any sign of a challenge like the new but still too easy AI of chapter 6.



You try the ninja looting, then come ask for help doing your 30 fighters or vette mission lol. But hey if you hang around in cirlces where its alowed so be it.

As for the chapter 6 ai increase, ok yeah it was needed we agree there and i've had a lot of fun with it, but im places its 2 much, i mean a 50 elite st out side the sp in mos E wipes the floor with my lvl 90 ent, thats not right, 6 of us tried the droid army, we done great till the last part and they wiped all 6 of us in seconds, come up with a tactic for that.
#31 Jun 19 2007 at 8:52 PM Rating: Decent
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631 posts
Ummm...I like BIG GUNS...thats a tactic...doesn't always work....but it's satisfying...go down shooting the one guy I was working and hopefully take him with me....lol
____________________________
Be Well...Shoot First...Die Last

Order Exists Only To Create Chaos...In Chaos Is Where I Dwell
(Quote Of The Black Rose)
#32 Jun 20 2007 at 3:25 PM Rating: Decent
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107 posts
yea 6 of us got wiped out from the droid army which is kinda annoying...

also belive it or not 3 of us dide to the storm lord too...

i really should of done these quests b4 chapter 6....
#33 Jun 20 2007 at 3:35 PM Rating: Decent
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1,856 posts
JordZz wrote:
yea 6 of us got wiped out from the droid army which is kinda annoying...

also belive it or not 3 of us dide to the storm lord too...

i really should of done these quests b4 chapter 6....


maybe they need to increase the group sizes back to 20 as it used to be. after all, if your taking on an 'army' then isnt it best to be part of a 'army' yourself, and 20 is a decent number :D

i know its going back to the 'old days' but groups used to be huge, then again, some of the things we used to take on were more than capable of putting a half dozen players no problem, which is also why it was so important to have a doctor along or three.
#34 Jul 20 2007 at 3:15 PM Rating: Decent
Because in wow, grinding is the most boring thing ever, You sit there and hit whatever you fighting with the same motion everytime and it gets really, really, old.
#35 Jul 20 2007 at 3:26 PM Rating: Decent
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1,856 posts
RepublicSpy wrote:
Because in SWG, grinding is the most boring thing ever, You sit there and hit whatever you fighting with the same motion everytime and it gets really, really, old.


Fixed :D
#36 Jul 22 2007 at 2:58 AM Rating: Decent
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601 posts
Okay, you asked for people that left WoW and went to SWG. I went in reverse. I left SWG and went to WoW.

I want to quote an early coment in this thread.

Quote:
World of Warcrack has more noobs, posers, and lamers than any other game. You have boters and farmers and cheaters. You have kids, adults that act like kids, and Vets that are sick of the former. Clans that think they are great and spout crap and the ones that are good are over looked and ignored becaues of the former.


Hello ....... Every mmorph has this including SWG especially since the NGE. This is one of the reasons I left SWG, that and being an original veteran I just wasn't enthusiastic about the NGE (and I played the NGE version for nearly 12 months). On Wow I found what I had lost in SWG. A community. I got in with a small group of people and we have a lot of fun playing and questing together. Sure it doesn't have the complexity of SWG. Sure the graphics are so cartoony. But at the end of the day it is fun and in reality that's what it should be. I mean it is a game after all.

Each game has its own plus and minus. SWG has a better player economy (which was largely wiped out by the NGE, but is still a little there)and proper player crafting. SWG has player housing and cities which is great. WoW has a better skill progression than SWG. The questing areas are much better defined for those just starting and for those who have been playing for a while. I personally think that the PvP works a lot better in WoW than it does in SWG. I rarely PvP'd in SWG but I enjoy the battlegrounds in WoW.

Before the NGE and even before the CU the answer would have been hands down that SWG was the better game. The complexity and variety of it was un-matchable by any mmorph. Equally the simplicity of WoW also makes it good.

I haven't played SWG for close to twelve months now and am thinking of re-subing just to see what changes have been made. So it is very hard to make a good comparison, but at this time I would say that WoW is the better game.

I suppose a lot of you will want to flame away now. Go ahead if that makes you feel better. It won't make any difference to me or my opinion. In fact it would just go to show that the post that I quoted does apply to SWG players as well.

Agrilok
#37 Jul 22 2007 at 8:13 AM Rating: Decent
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631 posts
No Agrilok...no flaming......what you have here is a very well thought out and articulate reponse. I here you about that all games have those same issues. I have never tried WOW...nor will I for this reason. I have a several very close friends that play the game and have sat with all of them on more than occasion and watched them play to get a feel for it. All trying to show the good and bad of them game. Now most of these friends have been with WOW from the start...and have even scipted some of the bots that you have seen use within the game. They also played EQ & EQ2 and did the same work there. Humphf....One of them might even be your Guild Leader. I have seen enough of thier futzing around to know this. No matter game you play...you will have these types of people...thats what ignore feature is for.....you have to find the game that makes you smile even away from the keyboard. Thats what these type of game require...thought away from the keyboard. Shooters....(Insert shooter here)login and shoot, they are fun. RTS....who has the time to play them right....but I like Rome: Total War. I have the rare postion that allows me to be around gamers all day. We discuss hardware and software. Then when I do my job...it's about computers..and at times I talk to gamerz. Some of you probley. I hear all about all the games you can think of....SWG is the only one of this type with the exception of D&D online....which in the end I never tried.....humphf...No PVP, what wrong with them, that I have ever played. Beacuse it is Star Wars and I'm a Star Wars geek...simple as that. I know this is abit off topic, but hey! I'm off center and off topic is the next door up so I dropped in for a visit
____________________________
Be Well...Shoot First...Die Last

Order Exists Only To Create Chaos...In Chaos Is Where I Dwell
(Quote Of The Black Rose)
#38 Oct 23 2007 at 7:40 AM Rating: Decent
I actually left SWG FOR WoW which is sad to say the least :( I mean WoW is a greatly polished and worked on game. Other than DAoC (another MMO) I have yet to see another MMO that runs as fast, as lag free as WoW. I loved SWG pre CU and I didn't think there was any chance of me ever wanting to leave, not even WoW. But when the NGE I hit... I didn't really have much of a choice. FFXI was too much of a group grind and I like to be able to solo when I want to. CoH/CoV has a lot of performance issues (lagging, you're screen going black) and also it's too much of a grind. Camelot was really so so I guess I just couldn't get the hang of the Mythos, that and the fact that it shows it's age and even though it runs a lot better, it just doesn't compare to WoW.

It's sad really because I really wanted to stay with SWG if only they had left it alone. But SOE had forced me to make my decision to play WoW. SOE pretty much told me and other players like me that I wasn't invited into their club if I was going to disagree with them

Edited, Nov 11th 2007 3:30pm by Tanidwen
#39 Nov 05 2007 at 5:12 PM Rating: Decent
i played wow because SWG got ***** up.

with 3 lvl 70's and numersous pvp twinks the game gets small. once youve done an instance youve done it a million times.

SWG was differnet . if they would brin git back to its old glory i would drop gears of war, halo3 , cod 4 and spend all my times playing swg.

me and only a million other people fell this way.
#40 Nov 05 2007 at 5:55 PM Rating: Decent
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5,644 posts
right....if they had had a million customers, they never would have changed in teh first place.


good attempt to pull a number out of your *** though.

and ya, there suppose to try and get the people who spammed there forums saying they would never play tehre game again back, ya that would help.
#41 Nov 05 2007 at 6:36 PM Rating: Decent
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1,856 posts
If SWG again becomes a game that is not trying to imitate all the other games out there, then the players who left might come back, but, SOE would have to switch the focus of the game away from PVP, to a more sandboxy type of game for that to work, i used to know quite a lot of people in game, who, like me, hardly ever engaged in combat, PVE or not, players loved the Sandbox, and of course the ability to create your own profession template.
#42 Nov 08 2007 at 4:51 AM Rating: Decent
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601 posts
Quote:
If SWG again becomes a game that is not trying to imitate all the other games out there, then the players who left might come back, but, SOE would have to switch the focus of the game away from PVP, to a more sandboxy type of game for that to work, i used to know quite a lot of people in game, who, like me, hardly ever engaged in combat, PVE or not, players loved the Sandbox, and of course the ability to create your own profession template.


You're spot on there Cloudancer. If SWG reverted back I would be one of the first to jump back in. I loved the fact that I could be a fighter and a crafter. My template before the CU was MTK/M Chef/M Artisan. This meant that I could go out and fight when I wanted to (and hold my own against almost any MOB) and I could craft when I didn't want to. And then there was space combat as well which added an exciting third dimension. It meant that there was always something to do in the game. This is what kept the interest. Not forced PvP or endless quests like legacy but the ability to so totally vary your game experience at will.

Agrilok
#43 Nov 08 2007 at 12:33 PM Rating: Decent
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631 posts
In truth I wouldl like a little more punch for my crafters...I would welcome little tweaks like that....but a complete game reversion.....not anytime ever. Then like you....I would have to learn a whole set of rules for a game I have been playing already for a year.

Edited, Nov 10th 2007 6:28pm by Azrielis
____________________________
Be Well...Shoot First...Die Last

Order Exists Only To Create Chaos...In Chaos Is Where I Dwell
(Quote Of The Black Rose)
#44 Nov 08 2007 at 10:14 PM Rating: Decent
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1,856 posts
levels hurt crafters. As soon as levels were introduced into the game, everything became unbalanced, from creatures to professions, crafters could freely master their chosen profession, weaponcrafting or tailoring etc, and still be able to have a mastery of an elite combat profession, but even if you didnt master an elite profession, in terms of combat, you could still be a useful member of the group, or solo, i still think that pre-nge, there was more excitement in venturing out into the wilds than afterwards, even now, mobs are mostly harmless, as soon as you see the level is greyed out on a creature, you know it cannot harm you, before, when there were no levels, every creature you encountered was possibly dangerous, most were, and venturing too near squills on your own was suicidal, unless you were a Ranger :D
how many crafters also had a few scout abilities so that they could mask scent, or/and have the terrain negotiation bonus, remember when walking up hills was a good deal slower, now we sprint up the things as though they werent there. Travelling across country has no consequence, but i preferred it when it did, i also remember sitting on a hill near anchorhead and watching the rebels chasing some imps across the countryside, until someone turned up with an at-st, those things were lethal. even though the game wasnt as focused on the GCW as it is now, i still think that pre-cu was the time when the GCW was at its highest.
#45 Jan 03 2008 at 3:53 AM Rating: Decent
I am playing SWG now, yes even after all the changes. I was going to play SWG when it was originally released, but took a break after 5 years of eq, then got into WOW during its stress beta and stayed with it all these years. I am sick of it. Sick of the boring end game. Sick of alot of the players that are in WOW.Sick of a game that is NOT balanced and will never be because instead of Blizzard fixing things they keep listening to the QQ whiners and applying such insane nerfing decisions that they are wrecking the game, meanwhile letting certain classes remain overpowered to the point that it isn't worth playing anymore. So I tried SWG.Coming from wow, aside that there isn't many players around, I find it fun. Since I am seeing this game for the first time from a wow perspective I find it a good game, now just hope the population will return, if it does not I don't think I will continue when Warhammer comes out.
#46 Jan 03 2008 at 7:55 AM Rating: Decent
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1,856 posts
You could try another server, one with perhaps more population.

the highest, last check that is, populated server was Bloodfin, closely followed by Bria and Ahazi, for the eurozone, it has to be Chimaera.

SWG has improved a lot, but it is more of a niche game now than ever before, unfortunately, which is why its best to find existing guilds etc, rather than hope for a mythical server repopulation. i still think the single best thing that SOE could do for the game, would be to give the players 2 free server moves, which would allow most players to get their most faved char's onto a decently populated server.

on the WOW front however, expect a lot more players to shift back to WOW when the ROTLK is released, Blizzard are exceedingly good when it comes to adding content to their games.
#47 Jan 03 2008 at 8:12 AM Rating: Default
I am actually still playing WoW, but I am a star Wars fan and always will be. I am looking to buy this game, but I want to be a Jedi (I know, its what everyone wants) I am a slow leveler in WoW and I think it will be the same in SWG. I have heard that Jedi have to be unlocked so I don't know I
if I should buy this and start over or not (level 45 in WoW after a year and a half FYI) (altism)
#48 Jan 03 2008 at 5:26 PM Rating: Decent
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1,856 posts
I know what you mean, im not a particularly fast leveller in WOW either, on that side at least, SWG was, a lot faster on the levelling side, there is a legacy quest which should take you through to level 50, and there are enough things to do now to enable you to reach level 90 without trying too hard :D

for a new player, Jedi probably are among the easiest to play, not that i really think of any of them as being all that difficult - unless you choose to be a trader that is :D

If you have the time, and manage to get it to work ;D
its a good idea to try the 14 day trial. it'll give you a fair idea of what your letting yourself in for.
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