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Little things you'd like to see fixed/adjustedFollow

#1 Jun 07 2007 at 8:49 AM Rating: Decent
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148 posts
I was thinking it would be great to:

1. Be able to send more than one (1) item at a time through the mail
2. When you win an Auction, the item should go into your inventory and not the mail box.
3. Make certain mobs more real... ie: worms/birds/rats parrying an attack?
#2 Jun 07 2007 at 9:03 AM Rating: Decent
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259 posts
I absolutely agree with your first one. The other 2 aren't that big a deal to me, but I don't mind either way.

I would like to see the ;loc co-ordinates displayed under the minimap all the time. Its too cumbersome to send yourself tells every 5 seconds.
#4 Jun 07 2007 at 9:15 AM Rating: Decent
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148 posts
Agreed re: body types... it almost seems like an afterthought
#5 Jun 07 2007 at 9:19 AM Rating: Decent
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52 posts
They need to address the choppy audio in cut scenes. I know not everyone is affected by this but quite a few folks at the official forum AND ME are affected by this. Game run really good, I finish a quest and the cut scene gets all choppy and makes it really difficult to follow the story line (which is the reason I like this MMO so much)....
#6 Jun 07 2007 at 10:50 AM Rating: Default
More inventory slots

1) Make "all" quest gathering items that don't take up inventory space.

2) Allow additional inventory room in vault.

3) Player-made bags that carry more.

4) Spell or enchant allowing existing bags or vault to hold more.

5) Quest to make more room in vault or on current bags carried on player.

6). Making more items stackable and having "all" items stack to the current 50.


#7 Jun 07 2007 at 10:53 AM Rating: Excellent
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kagak wrote:
1) Make "all" quest gathering items that don't take up inventory space.
Preach on.

I could live happier with the limited bag space if I wasn't carrying around a bunch of animal pelts, orc fingers, skeleton weapons and goblin socks waiting to collect enough for the turn-in.
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#9 Jun 07 2007 at 12:04 PM Rating: Default
More magic: Don't get me wrong I love the game, great job, but this is my wish list.

Travel: Levitate, summoning other players to your location, allowing more players to cast speed buffs on others, invisibility without sacraficing player movement speed, removing timmers on invisibility buffs, lowering level requirements on buying a horse.

Trade Skills: Currently a tinkering ability is "cooking"??? more imagination should be applied to the "tinkering" craft. Tinkering abilities should be something like: shoes that run faster, invisibility cloaks, ect...Player made bags to hold more items.

Questing: Questing locations and NPC's involved are very hard to find at times.

Lore-Master: Eliminate or improve Lore-Master healing abilities. Take the timmers off of the invisibility buff.

Class Choices: Making available more class choices especially in the area of spellcasting.

Death: Repair costs seem a little high. However, praise the video gods no experience points lost.
#10 Jun 07 2007 at 12:14 PM Rating: Decent
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259 posts
Your travel/invisibility suggestions are way too overpowered and not really necessary. Will just make the game too easy. Spellcasting isn't there for a reason and if they add it in the future, they better have a real good explanation for it or Turbine will seem very hypocritical.
#11 Jun 07 2007 at 12:30 PM Rating: Excellent
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kagak wrote:
summoning other players to your location
Captains can use summoning horns at 45(?).
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#12 Jun 07 2007 at 12:40 PM Rating: Decent
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148 posts
I LOVE the suggestion that quest items NOT take up inventory space. We need that fix!

How about this one... and it's just a nit, but it drives me crazy: When your inventory is full and you complete a quest requireing you to turn in something, the game isn't smart enough to know it can swap your reward for the item(s) you are turning in, so it gives you an error.

That bothers me.
#13 Jun 07 2007 at 3:49 PM Rating: Decent
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71 posts
bree not so laggy? =)

aside from that, i'd really like to see more vault space--whether quested or otherwise, i'll take it.

i'd also like for quest NPCs who offer quests below level to retain a ring over their position on the map.
#14 Jun 07 2007 at 9:23 PM Rating: Decent
More frigging bank space ftw!!!!!

30 slots is just the suck...
#15 Jun 08 2007 at 3:00 AM Rating: Decent
1. Easier way to sort inventory. I'm still a bit confused about how to find what I got sometimes.

2. More music options. It's not quite enough. You can't have sharp higher octave notes as far as I can tell. You have to really edit your favorite songs to make them work.
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#16 Jun 08 2007 at 4:27 AM Rating: Decent
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1- Quest Items not take up bag space (ty for that idea Kajak, rate up for you)
2- More Vault space, at least 100 spaces
3- Reposition the "Roll/Pass" window god damnit
4- A sun/moon dial that rotates around the mini-map
5- Another rank in Kinship, example: Member, Officer, Senior Officer, Leader.
that way the Leader doesnt have to worry about some prick disbanding the Kinship...but the Leader doesnt need to be online 24 hours a day to solve problems such as booting a member or promoting/demoting someone for thier behavior.

...to sound off on some other posts, the cut scenes play fine if you have a decent system, not even high end, just decent.
...fix the animations? roflmfqao...try playing EQ even WITH the player models enabled, and then come back to LOTR and turn all the graphics to low...LOTR will still win
...this game is NOT about magic, magic was very rare, almost to the point of extinction in middle-earth, read the lore
...more class choices? WTF do you want to play necro bunny people?
...if Won Auctions went to your bags, and you're out farming whats going to happen if you're almost full already hmm?

This game is based on LORE...it is not a game where the dev's can say "lets add in flying mounts for the children who want flashy things"...and please dont insist that it turn into that.

Edited, Jun 8th 2007 8:16am by Dyadem
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#17 Jun 08 2007 at 5:52 AM Rating: Excellent
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I'm happy with the class selection as is. Yeah, I know some games have 15+ classes to choose from. Said games have also struggled with class balance since Day 1. Right now, the classes are pretty well balanced, no single class dominates for PvE and I don't see a reason to mix up the pot just to keep up with games offering "Well, it's DPS but mostly ranged DPA with a pet and also have some healing and a bit of utility because it's a hyrid of the earth-mage and necro-horticulturalist but it does seem to solo real well despite having no group role at all and actually causing raid DPS to suffer..."
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#18 Jun 08 2007 at 6:59 AM Rating: Decent
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259 posts
Look at what happened to FFXI. Draggons and Samurai became the black sheep of the classes. Having 4 melee DPS classes, plus thieves was overkill and all it resulted in was having everyone spend hours, if not days LFG.

The only class type I can see making sense, is another class that can tank or main heal, so you are not dependent on guardians or mistrels. maybe even a druid like class from WoW.
#19 Jun 08 2007 at 7:06 AM Rating: Good
1. More vault space

However you slice it, by making quest items not take up inventory, more slots, more bags, bags in vault, stack more than 10 on some items, or whatever.

2. See #1 hehe, anything else is minor in comparison.
#20 Jun 08 2007 at 10:02 AM Rating: Decent
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148 posts
Dyadem the Braindead wrote:

...if Won Auctions went to your bags, and you're out farming whats going to happen if you're almost full already hmm?


Well, then, I'm sure they can put an if/else statement in there to handle that. If you're full, THEN it goes to your mailbox. It should go to your inventory right away.

Again, though, it's a small thing that would be nice. :)

The larger storage and quest items not taking inventory would also be very very very nice.

I guess someone can argue that having quest items takeup storage is more "real."
#21 Jun 08 2007 at 11:31 AM Rating: Decent
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259 posts
How does an item magically appear in your inventory anyway? mailbox makes more sense for won auctions.
#22 Jun 08 2007 at 11:36 AM Rating: Good
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440 posts
1) more vault / bag space, or at least add the options for quests to improve this.

2) Make it so getting an invite or trade doesn't preempt your current chat typing. I hate being in the middle of typing something only to have my UI go crazy with invo opening or other windows popping up just because someone sent an invite.

3) Keyring for the keys. Making multiple keys for each instance and then making each key take a bag slot is just painful.

4) Improve stacking for crit items and other items.

5) Pet pathing and AI. It's terrible, it needs fixing. I've seen my herald go the long way around a tree or other obstacle for no apparent reason. Also, there are times the pets just refuse to obey any commands at all.

6) Key drops. Random drop really sucks on keys. Either let everyone get them, or make it a quest or something.
#24 Jun 08 2007 at 12:36 PM Rating: Decent
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259 posts
You're telling me that the auctioneer would leave bree and travel all the way into Fornost and brave all the monsters there to deliver the item to you instead of UPS'ing it to you? i think not.
#25 Jun 08 2007 at 3:34 PM Rating: Decent
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148 posts
Um... I don't think Ebay operates in middle earth. :)
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