Just a heads up, there are people looking into the Japanese version of Brawl and checking to see what new techniques are to be found. Here's the rundown thus far.
http://smashboards.com/showthread.php?t=140981 Noir's Advance Technique/Reseach and Discussion. Well, as some of you may know, I have my own copy of SSBBrawl in my hands.
I have been trying to find as many advances techniques, and so far I think I have been quite successful given having the game for only 2 days.
If anyone wishes to contribute, then I'd be more than happy to accept.
Here are the things I have found out so far...
Gameplay Mechanics List of notable things
- No one can DJC
- Analog Shielding is out(Must press L/R all the way down)
- JC grabs are out
- Dash dance is very very small*
- L-canceling out*
- CCing out*
- Peach cannot float cancel
- Tripping seems entirely random (when initiating a dash)
- You cannot cancel your dash with crouch
The biggest one so far is probably
Fox Trotting and Pivoting. (not entirely new but...) VIDEOS: (Marth)
http://www.youtube.com/watch?v=-x8wygkxDyI (Wolf testing)
http://www.youtube.com/watch?v=l-tBzYAaGu0 Separate thread:
http://smashboards.com/showthread.php?t=140723 This is the brawl alternative for dash dancing. You can also smash attack out of a dash.
Fox trotting is using the initial dash movement continuously to move. It is possible in Brawl.
To do so, you must wait till the end of the dashing animation, then dash again.
In Brawl, you can only do this in one direction. To change directions, you must dash dance.
Every character can dash dance, but only with the initial frames of a starting dash. Because fox trotting uses the starting dash continuously, at the beginning of each "trot", you can initiate a dash dance. You can use this dash dance to change the direction of your fox trot fluidly.
You can also cancel the initial frames of a dash(in the range of what you can dash dance) with an Up Smash, Forward Smash(both ways, shown), Forward B(both ways), Down smash, and down tilt. I'm not sure how to get a down tilt though, as it has come out randomly. Quite possibly other normals are cancelable, but the dash dance makes that impossible to hard.
You can also run one way and immediately dash attack the other way with this.
Possibly the dash dance alternative to brawl?
(a better / clearer explaination would be nice lol, I suck)
Confirmation of no L-Canceling L-canceling does not exist in Brawl. Simply put, Lag from landing with an aerial attack is determined on what aerial you land with.
EX: Landing with Mario's Fair has decent amount of lag, but landing with a Bair gets almost no lag at all.
Landing from an aerial during it's early frames will sometimes get no lag, depending on the move(usually slow start up ones).
EX: Landing right as you being Peach's Fair will get you no lag, as opposed to landing in the middle of it. Same thing with Kirby's drill.
Confirmation of no Crouch Canceling VIDEO: (Marth and Sheik)
http://www.youtube.com/watch?v=WyHqbpfJ7lY One hand I simply do marth's jab A, and in the other hand I try to CC and attack back with Dtilt.
Simply put, crouching does not cancel hit stun.
The last part of the video shows that marth's second jab stuffs the attempted Dtilt after trying to CC the first hit.
Knockback is the same if I hold down or if I don't.
Reverse Jump / Jump back towards (Naming in progress) VIDEO: (Utilizing Mario's Bair)http://www.youtube.com/watch?v=vC3W_AxqxSE
Not entirely advanced, but...
Because of the new game mechanics in Brawl, you can run forward, turn around, and jump, making your character keep your forward jumping momentum while facing the other way.
Simply Run forward, then turn around and jump at the same time. Then hold the direction you were running toward.
This feels like a very important technique, as many characters have very good Back aerials, but bad or decent Neutral airs or forward airs.
This was possible in melee, but your momentum was slowed down. Not entirely "advance", but very useful.
GIF examples of jump back toward (video from me, GIFs made by Crispy4001)
Seen in the following GIFs is Toon Link running toward Ganondorf and then approaching him with multiple back airs while still moving toward the enemy.
[img]http://img82.imageshack.us/img82/8709/safariscreensnapz00701ek2.gif[/img]
[img]http://img512.imageshack.us/img512/8374/safariscreensnapz00901hc1.gif[/img]
Explanation Gliding / Glide Canceling To glide, you hold the jump button after your character's second or more jump(assuming the character can glide of course).
You can control the direction of you glide with up or down, but only toward the direction of your glide. If you go up, you will gradually lose speed, but gain altitude. Vice versa for going downward(common sense, right?)
If you direct your glide straight upwards, your glide will cancel. The most downward angle of a glide is around
Any time during the glide, you can press jump to cancel it or A to attack out of it. The gliding A attack is unique and not any of the character's regular aerials.
If your character has a remaining jump after canceling gliding midair, you will be able to do another action after canceling your glide in both ways. This includes using the remaining jump(s). You cannot glide again until you touch the ground EXCEPT for Metaknight, as his up B allows him to glide again.
If your character does not have any remaining jumps after canceling a glide midair, you will enter a falling state.
If you land on the ground while gliding, you will be in a knocked down state.
To avoid this, press jump or A to cancel your glide right before you touch the ground. There will be no landing lag at all.
I feel as if I'm missing something. I'll edit it later if something comes up.
Character specifics
Ice Climbers Desync VIDEO: (Ice Climbers desync)
http://www.youtube.com/watch?v=rsmjtD9E2gg Desyncing with ICs in Brawl. Simply dash dance back and forth once, then do an action. Nana should be recovering from a dash as you do an attack. Then you should be desynced.
Falco's SHL VIDEO: (FALCO[obviously])
http://www.youtube.com/watch?v=7ZqxOGlNErg Falco's SHL in Brawl. You must delay it or both lasers will go overhead(second one hits ganondorf in the forehead).
Oh, also an important note, you cannot influence your aerial direction nor fastfall while shooting lasers.
Luigi's damaging taunt. VIDEO: (Luigi)
http://www.youtube.com/watch?v=AlHpH3QYvUY Luigi's taunt is back. The video shows that the move has set knockback.
...
Here's a link to some cool Brawl videos including some videos of SSE and stage creator.
http://smashboards.com/showthread.php?t=141480
Also, this link leads to a torrent to all of the BGM of Brawl...All 314 of them.
http://smashboards.com/showthread.php?t=141013