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You were hoping nintendo would re-create a well-known glitch from their last game into the new one? That's a bit much to expect, I think.
I don't think it's much to expect at all, especially if anyone on the development team knew anything at all about how competitive melee was played. Perhaps getting rid of the wavedash was okay (though I really don't see why; it's a hell of a lot better than that stupid roll/dodge) but getting rid of something even so simple as the crouch cancel was foolish. That one even made sense if you think about it: lower your center of gravity and you won't get hit as far. I am enjoying the reverse jump thingy that was posted earlier (its awesome for Ike, because his backwards A in the air is one of his fastest moves, so a reverse short jump can take people off guard). There's no way that these guys could be ignorant as to the strategies of players for years, and if they weren't aware then they are just oblivious to their fanbase and need a different job.
Some of those glitches were even in the first game. L-canceling was even more effective on the 64; instead of reducing lag it totally eliminated it. As it stands now the hard cap on the amount of moves available to a character is drastically reduced. Even if none of this **** was intended in melee, it made the game perhaps the most technical and in-depth fighter
ever made. Something like that shouldn't just be destroyed.
Who knows? Maybe we'll find some other universally applicable glitches that will make brawl better than as it is now.
But that's not my only criticism.
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My biggest problem is the constant and erratic movement.
That, is my biggest criticism.