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#102 Mar 08 2008 at 11:34 AM Rating: Decent
Wait wait wait...


Does this means Zelda's aerial side smash got a mega downgrade Smiley: cry?

EDIT: I read more closely... **** yeah. That's my Zelda. Smiley: nod


I always main Zelda/Sheik (mostly Zelda. She @#%^in' rocks) Then Ness, and occasionally Mewtwo. I think in BB I'll be a Zelda/Lucario/???

My friends always play: Peach, Dr. Mario, Samus, and Kirby.

(I should have been in this thread sooner...)

Edited, Mar 8th 2008 2:19pm by Codyy
#103 Mar 08 2008 at 1:53 PM Rating: Decent
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Codyy go post your Wii Number in mah thread already biyotch.
#104 Mar 09 2008 at 4:34 AM Rating: Decent
Allegory wrote:
Codyy go post your Wii Number in mah thread already biyotch.
I don't have my Wii yet, because UPS is fail. I'll have it soon though.


By the way, just got back from 6 hours of playing SSBB... It's pretty fun... I enjoy it.
#105 Mar 09 2008 at 6:23 AM Rating: Good
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I need to figure out a way to hook my Wii up to the internet, reliably.

I've been getting rather quite good after spending the last 10 hours playing as Olimar and Wario.
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Toohotforu wrote:
Just punch her in the vag and tell her to @#$% off.

#106 Mar 09 2008 at 6:28 AM Rating: Decent
err...when is Allegory was it? hosting that tourney? Would it be alright to give us...a week or so to get good at the game?
#107 Mar 09 2008 at 11:07 AM Rating: Decent
I wish my Wii would get here... Smiley: cry

Brawl is just sitting here next to me all lonely and whatnot. Smiley: frown

It wants to be played some more...
#108 Mar 09 2008 at 1:06 PM Rating: Decent
I wants to play too, but I forgot to order one for myself. So I'll check the mall this week I guess.
#109 Mar 09 2008 at 1:14 PM Rating: Decent
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I have never been more disappointed by a game than I am by brawl. After having played it for basically the entire night and day, I can grant it a perfect 10 in every single category imaginable - graphics, music, multi player, single player, fan service - aside from control and gameplay, in which I could give it no higher than a 5. Brawl is among the most entertaining games I've ever played, but melee simply has a tighter control system, and brawl suffers immensely for it; At most, brawl will be the best party game of all time, but it is not a better fighter than its predecessor.

I don't really want to forget about the sweet part of a bittersweet formula either. It really does succeed flawlessly in every possible way aside from my previous complaint, but after a good two or so years of anticipation, it's a bit of a letdown.

***

Going to go finish the subspace emissary now

Edited, Mar 9th 2008 5:15pm by Pensive
#110 Mar 09 2008 at 1:18 PM Rating: Good
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By the way Allegory, how did you do in the tournament?
#111 Mar 09 2008 at 1:43 PM Rating: Good
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Quote:
I have never been more disappointed by a game than I am by brawl. After having played it for basically the entire night and day, I can grant it a perfect 10 in every single category imaginable - graphics, music, multi player, single player, fan service - aside from control and gameplay, in which I could give it no higher than a 5. Brawl is among the most entertaining games I've ever played, but melee simply has a tighter control system, and brawl suffers immensely for it; At most, brawl will be the best party game of all time, but it is not a better fighter than its predecessor.

I don't really want to forget about the sweet part of a bittersweet formula either. It really does succeed flawlessly in every possible way aside from my previous complaint, but after a good two or so years of anticipation, it's a bit of a letdown.

***

Going to go finish the subspace emissary now


Which control scheme are you using? I've tried all four, and I find that the Gamecube Controller has been the best thing for me. 2nd was the Wiimote by itself(which is surprisngly easy to get used to. Throws are difficult, however), then the Classic Controller. Wiimote and Nunchuck just blow chunks.
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Toohotforu wrote:
Just punch her in the vag and tell her to @#$% off.

#112 Mar 09 2008 at 2:30 PM Rating: Decent
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I use the gamecube, but what I really am talking about is 1) the lack of what are now very commonly employed strategic glitches and 2) the physics engine which makes you move as if drunk.

I'll play brawl and enjoy every minute of it, but when I want to get serious and really test my skill against someone else I'll have to bring out melee. It's not as if Nintendo made a bad game or anything, but I don't see why they had to **** with perfection (melee's physics) so much.
#113 Mar 09 2008 at 3:01 PM Rating: Decent
Quote:
I use the gamecube, but what I really am talking about is 1) the lack of what are now very commonly employed strategic glitches and 2) the physics engine which makes you move as if drunk.


You were hoping nintendo would re-create a well-known glitch from their last game into the new one? That's a bit much to expect, I think.

My biggest problem is the constant and erratic movement. Oftentimes I can't figure out which colorful character on the screen I'm controlling.

My biggest problem with brawl is how, it's not fun. I mean it. It's not fun at all. But for some stupid reason, I played it for 5 hours without moving.

Mind you, no fun was had. The subspace missions were so interesting that I had to keep playing to see which teamup was next - even though playing the game bored me to tears.
#114 Mar 09 2008 at 3:26 PM Rating: Decent
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You were hoping nintendo would re-create a well-known glitch from their last game into the new one? That's a bit much to expect, I think.


I don't think it's much to expect at all, especially if anyone on the development team knew anything at all about how competitive melee was played. Perhaps getting rid of the wavedash was okay (though I really don't see why; it's a hell of a lot better than that stupid roll/dodge) but getting rid of something even so simple as the crouch cancel was foolish. That one even made sense if you think about it: lower your center of gravity and you won't get hit as far. I am enjoying the reverse jump thingy that was posted earlier (its awesome for Ike, because his backwards A in the air is one of his fastest moves, so a reverse short jump can take people off guard). There's no way that these guys could be ignorant as to the strategies of players for years, and if they weren't aware then they are just oblivious to their fanbase and need a different job.

Some of those glitches were even in the first game. L-canceling was even more effective on the 64; instead of reducing lag it totally eliminated it. As it stands now the hard cap on the amount of moves available to a character is drastically reduced. Even if none of this **** was intended in melee, it made the game perhaps the most technical and in-depth fighter ever made. Something like that shouldn't just be destroyed.

Who knows? Maybe we'll find some other universally applicable glitches that will make brawl better than as it is now.

But that's not my only criticism.

Quote:
My biggest problem is the constant and erratic movement.


That, is my biggest criticism.
#115 Mar 09 2008 at 6:22 PM Rating: Good
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Vataro and I just played a few rounds against each other.
The latency didn't seem too bad, although, there were a few select moments where it did feel like there was a bit of lag.

Then again, the router that my Wii is connecting to is two floors above it.
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Toohotforu wrote:
Just punch her in the vag and tell her to @#$% off.

#116 Mar 09 2008 at 7:13 PM Rating: Good
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There is definitely some delay that can get annoying at times, although it is certainly bearable and I'd rather have it than not have online at all. Twas fun Catt, cept that last game where you got the smash ball twice when I clearly should have gotten it Smiley: tongue.
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#117 Mar 09 2008 at 7:26 PM Rating: Good
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Quote:
There is definitely some delay that can get annoying at times, although it is certainly bearable and I'd rather have it than not have online at all. Twas fun Catt, cept that last game where you got the smash ball twice when I clearly should have gotten it


Super Wario Man is so fun though Smiley: lol

edit: if it makes you feel any better, Vataro... I was playing against a Meta Knight over the internet earlier. I got the Smash Ball three times with Wario, and I still lost. -_-

Edited, Mar 9th 2008 11:34pm by Catt
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Toohotforu wrote:
Just punch her in the vag and tell her to @#$% off.

#118 Mar 09 2008 at 7:40 PM Rating: Decent
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Himmel I'll wait at least a week before trying to get people together for an Alla tourney for everyone to get the game, unlock their characters, and become familiar with it.

As for the Gamestop Tourney I made it to the semifinals, but lost there. I was D3 against ICs. I got first blood, then died, and then we ended up in SD and I lost. I fudge shielding a lot by accidentally hitting jump; I don't much care for the wiimote and nunchuck. Nice to finally have a GC controller.

Pensive I would agree that so far Brawl looks to have much less depth than Melee, but I'm sure as time passes we will see the game develop a bit more. Maybe not to Melee's level, but it is difficult to nail the formula twice.

So far my biggest gripe is aerial movement. I'm not against a floaty aerial game, but characters seem to move incredibly slow horizontally.


I don't have my Wii connected online yet, but tomorrow I should be picking up a lan adapter and able to play online with some of you.
#119 Mar 09 2008 at 8:13 PM Rating: Good
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Captain Olimar and Lucas are my faves, with Diddy Kong as a backup.

I'll post my wii data in the morning.
#120 Mar 09 2008 at 8:23 PM Rating: Decent
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Quote:
Pensive I would agree that so far Brawl looks to have much less depth than Melee, but I'm sure as time passes we will see the game develop a bit more. Maybe not to Melee's level, but it is difficult to nail the formula twice.


Yes yes I know, and I'm trying to make myself be patient with it. It's one of those completely irrational gripes that is correct, yet misses the forest for the trees. It's such a fun game so far, but you know... Like I say, it's a fantastic game but in retrospect I probably couldn't help but be disappointed at whatever followed melee, expectations and such.

I am loving the reverse jump though. I'm practicing with Ike currently and a good half-reverse-jump can KO someone if you land his back hit, and they don't even need to be in the air.
#121 Mar 10 2008 at 4:19 AM Rating: Good
Spent last night watching my friends play this -- I predict it's our new "party hit 1AM and we're making a booze run, let's crack open a game" game, replacing Mario Kart.

The Ice Climbers are so damn cute.
#122 Mar 10 2008 at 10:10 AM Rating: Excellent
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HAY KAYNE!

Stop using ******* Ike.
#123 Mar 10 2008 at 10:39 AM Rating: Excellent
AETHER! AETHER! AETHER!

IT DOESN'T MATTER IF IT HITS ANYBODY! AETHER!

AETHER! AETHER!

#124 Mar 10 2008 at 11:51 AM Rating: Good
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I''m really enjoying the game so far but I do have a few major issues with it and I can't help feeling a bit let down. Don't get me wrong, the game is amazing, but I don't think it tops melee. (admittedly though, I've only had the game for a day so I may change my mind later as I get more used to it)

1 - Is it just me or does the game move a lot slower than melee? I have this constant feeling of "why the hell am I moving so slowly?"

2 - Again, is it just me or does everyone have 5x the jump/recovery you'd expect? It seems like it's near impossible to kill people because they keep coming back from insane distances. (and don't even get be started on Pit's crazy *** broken jumps)

3 - Some items are so small or look so similar to others that sometimes I can't even tell what I've picked up. I'll be going for a motion sensor mine only to find out it was some unidentifiable food item.

4 - There's a major imbalance in the power and effect of the different final smashes. People like Mario, Pit, and Samus's have final smashes that are almost guaranteed to kill someone but then you have people like Zelda, Yoshi, and Falcon who's final smashes are easily avoidable.

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75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#125 Mar 10 2008 at 11:58 AM Rating: Decent
Lady Karlina wrote:
I''m really enjoying the game so far but I do have a few major issues with it and I can't help feeling a bit let down. Don't get me wrong, the game is amazing, but I don't think it tops melee. (admittedly though, I've only had the game for a day so I may change my mind later as I get more used to it)

1 - Is it just me or does the game move a lot slower than melee? I have this constant feeling of "why the hell am I moving so slowly?"

feels fast enough to me, sometimes I lose track of which guy I am

2 - Again, is it just me or does everyone have 5x the jump/recovery you'd expect? It seems like it's near impossible to kill people because they keep coming back from insane distances. (and don't even get be started on Pit's crazy *** broken jumps)

I kind of like it better this way, make em' work for the kill

3 - Some items are so small or look so similar to others that sometimes I can't even tell what I've picked up. I'll be going for a motion sensor mine only to find out it was some unidentifiable food item.

agreed. there are too many items to start with. I tend to like turn off everything that wasn't part of the n64 smash

4 - There's a major imbalance in the power and effect of the different final smashes. People like Mario, Pit, and Samus's have final smashes that are almost guaranteed to kill someone but then you have people like Zelda, Yoshi, and Falcon who's final smashes are easily avoidable.

most final smashes work as intended, but some do have advantages over others - it's no surprise. Look at the characters, take away the final smashes and it's still obvious that the disparity in power between diddy kong and mario is over 9000

#126 Mar 10 2008 at 12:40 PM Rating: Good
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Himmelskralle, Defender of Justice wrote:
Lady Karlina wrote:
I''m really enjoying the game so far but I do have a few major issues with it and I can't help feeling a bit let down. Don't get me wrong, the game is amazing, but I don't think it tops melee. (admittedly though, I've only had the game for a day so I may change my mind later as I get more used to it)

1 - Is it just me or does the game move a lot slower than melee? I have this constant feeling of "why the hell am I moving so slowly?"

feels fast enough to me, sometimes I lose track of which guy I am

I agree, I don't think it's that much slower than Melee, if at all.

2 - Again, is it just me or does everyone have 5x the jump/recovery you'd expect? It seems like it's near impossible to kill people because they keep coming back from insane distances. (and don't even get be started on Pit's crazy *** broken jumps)

I kind of like it better this way, make em' work for the kill

I don't see it as a big problem, although I do agree it makes it more difficult to kill sometimes.

3 - Some items are so small or look so similar to others that sometimes I can't even tell what I've picked up. I'll be going for a motion sensor mine only to find out it was some unidentifiable food item.

agreed. there are too many items to start with. I tend to like turn off everything that wasn't part of the n64 smash

Also agreed. They shouldn't need 50 different food items... maybe a couple if you want diversity but really, who cares the variety when they all do the same thing?

4 - There's a major imbalance in the power and effect of the different final smashes. People like Mario, Pit, and Samus's have final smashes that are almost guaranteed to kill someone but then you have people like Zelda, Yoshi, and Falcon who's final smashes are easily avoidable.

most final smashes work as intended, but some do have advantages over others - it's no surprise. Look at the characters, take away the final smashes and it's still obvious that the disparity in power between diddy kong and mario is over 9000

The smashes do vary in power, but I'd hardly call Yoshi's easily avoidable (not impossible though). Maybe it's just cause my friend's favorite character is Yoshi (and he's really good); once he has more experience with the game I'm sure he'll be as unstoppable as he was in melee.

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