This thread complains about your favorite video games. If you don't like reading complaints, just leave, I don't care. Whatever.
First, I'd like to say I was there from the birth of Atari, the first NES, and the first Game Boy. I made the leap from 2D to 3D games and welcomed them with open loving arms. I even owned a SEGA Dreamcast, and had games for it! How many people can say that? Not many. I think only seven. Anyway, all in all, I own over 400 games and 15 different systems. My point is, I totally love video games.
That being said, I am severely disappointed by some recent video games. Here's my critical reviews since I'm bored.
*Spoilers follow.*
Super Mario Galaxy - This game is a total step down from Super Mario 64 and Super Mario Sunshine, despite being fawned over by fans as the best game of the year.
About the only controls you need the entire game is shaking the wiimote. Long jumps and crouch backflips are nearly entirely done away with. You can also aim your wiimote at the screen (or have a 2nd player do it! yay 2 player Mario!) and shoot star bits though. What a cute gimmick huh? It must be really exciting for someone to watch you play while they get to shoot useless star bits around the screen!
There is no real challenge in this game until after you have totally defeated Bowser. Remember how difficult it was to get some stars in SM64? The average time required to get each star is around 5 minutes. You will have at least 50 lives by the time you beat the game if you do not reset, which is possible. Occasionally you might die to a well-placed trap, but it wont happen again when you start over with a new life, almost exactly right where you died.
I love the Petit Prince theme about it, the physics are pretty neat, but the levels are totally linear to totally ruin this fact. There is also ZERO exploration for you to do the entire game. And Peach's Castle has been replaced with a space station littered with new and exciting secrets. Oh what? Nevermind, it just has totally useless 1-UP mushrooms everywhere, and you can run from the top to the bottom in about 3 seconds.
Did I mention once you collect every star your reward is that you get to do it again, as a taller green version of yourself? *cough cough* I did it anyway hoping for some revelation, and yes, it was more boring the second time.
The story is fine I guess, odd plot holes and all, since you rescue Princess Peach from peril and defeat Bowser in the end, the way it should be. The power-ups are mildly amusing too, but used far too sparingly throughout the levels.
Now let me ask you something. Do you remember Tall Tall Mountain in SM64? How about the snowy mountain where you raced the penguins down? Grabbing the bunny in the dungeons? Maybe King Boo in the haunted mansion? RAINBOW CRUISE?! The final battle with Bowser atop the endless staircase? I haven't played this game in at least 6 years and these crystal clear images come to mind with ease.
After finishing Galaxy two weeks ago the only memorable thing I can recall is how quick levels and boss fights were over. That's because every level and boss fight is nearly a copy image of one another.
Long story short, this game can not compare to its predecessors and anyone who says otherwise has suffered head injuries and can't properly remember them.
Zelda: The Phantom Hourglass - Your hand is held the entire time you are playing this game, it is a disgrace to the main selling point of the Zelda series: adventure.
Every dungeon is totally linear and there is almost no possible way to get lost. In every boss fight it is perfectly clear how to kill them and even easier to execute.
The only memorable difficult part of the entire game is when you have to close your DS to imprint a symbol on your map, which is a cute little gimmick. (Which took me about 3 minutes to come up with admittedly)
Despite having a whole ocean to explore, there is hardly any explorin' to do. Dora was mucha disappointed.
Unless you totally lack hand-eye coordination battle will be a complete cinch, you just put the stylus on an enemy to kill it. Not a terrible feature of the game by itself, but Link's shield does almost nothing because of this, which dismays me greatly.
Every power up can be found without the use of a guide, and it's not tricky at all to get every single one. I guess it's only fair since they aren't useful power-ups? *lol beam sword*
The only replay value lies in collecting every boat part... who cares though? By collecting boat parts you increase your ships heart points, something which you will never need more than three of anyway.
The story and characters are well-written, but it's not enough to make up for the shortness of gameplay, another weak point. I finished the entire game, from start to finish, 20 hearts, full golden ship, every upgrade obtained, while traveling this weekend in the back of a car. That's kind of sad considering you spend most of the time sailing the boat.
To compare PH to any other recent hand-held Zelda games or the masterpiece that is the Wind Waker would be a disgrace.
TL;DR : There's no challenge and content in these new games, but just enough silly gimmicks to get by.
There are other games, but these stick out sorely to me because of the prestigious series to which they belong (my two favorite series actually). Call me a malcontent if you want, I'm just really saddened to continuously see people cry praise for these pathetic additions.
Are my expectations for new games to exceed old games just too high or something? Blah blah blah, I just wanted to vent my disgust at $90 poorly spent... now agree or disagree with me.