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Limited Availability - Not a good sign.Follow

#27REDACTED, Posted: Mar 15 2008 at 3:13 AM, Rating: Sub-Default, (Expand Post) Disgree all you want - SWG-NGE is a waste of resources. President Yair Landau was a fine movie maker by not an MMO Gamer. SOE made alot of bad business decisions in the past few years. But SOEs new boss , President Kazuo Hirai sees the time and effort being wasted by SOE to keep SWG and the Matrix going. Well, you know.
#28 Mar 15 2008 at 4:06 AM Rating: Excellent
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For an alltogether less biased interpretation.

What that looks like to me is the fact that Sony are wanting to throw the PS3 into online gaming far more than it is now, seeing as the 360/xbox live and wii outstrip its online usage at the moment. By bringing SOE closer into the fold they have existing resources to help them acheive that.

Also because software developers are cottening onto the fact that, as the gulf between various pc's is at an all time high, it's becomes one of the hardest markets to profit in and develop for. By appealing soley to the high end user your also going to cut into your profits.

Everyone knows one of the major factors that WoW has in its favour is it runs on just about everything. If you just make games for the high end users then your missing out on masses of potential customers.
In a strange way SWG also fall's into a similar catagory to wow. As do older mmo's.

There is another alternative that's potentially untapped as of yet. One which doesnt suffer the same handicap's as everyone has the same hardware for the most part (net connections and model variations aside). The console mmo market.

As they develop console and pc games in tandem, then they cover both bases. Cross platform gaming is inevitable, while still in the early stages its not hard to imagine it becoming more commenplace in the future. Making games to run on both high and low end pc's could allready constitute as that now.

The MMO market in general is changing... only so many boars, goblins etc you can kill, yet masses of games that allow you to do just that. As of now there is no real competition to SWG in the terms of SCI-FI mmo's, especially one's that let you pilot your own ship AND have full control of it. Ever walk round a ship that someone else is flying and then man a turret or a station that has a purpose on any other game? no thought not.

The current dev team have interacted with its community far more than any previous and for the most part they've made real progress. Especially if you think what they had dumped on them.

By your own admission... you wern't here when it was bad so you cant really comment with authority can you. 22 months and you didnt take the time to think, wait, maybe it was my attitude that got me into this. Well its true you cant teach an old dog new trick's.







Edited, Mar 15th 2008 8:53am by DrGircenstein
#29 Mar 15 2008 at 10:07 AM Rating: Decent
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5,644 posts
who wants to put money on teh fact that he hasn't played the game in 2.5 years?
#30 Mar 16 2008 at 12:58 AM Rating: Good
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112 posts
Well he did come back on the trial lol.
#31REDACTED, Posted: Mar 16 2008 at 3:52 AM, Rating: Sub-Default, (Expand Post) I am not in denial. The game that I played died in my 22 month absence. The sh*t sandwhich served me was and despite the effort of the skeleton staff of developers still is just as unplayable. I do applaude all of you for making the best of it for that is the only constant in this game has been the players themselves. It does not to appear to be enough.
#32 Mar 16 2008 at 9:00 AM Rating: Good
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5,644 posts
and as long as its making money (which it would be) i dont think hes gonna give a sh*t

Edited, Mar 16th 2008 2:21pm by MasterOfWar
#33 Mar 16 2008 at 9:01 AM Rating: Good
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Its like jurassic park, but far less interesting. More whines and ranting for one.

Who at this point is thinking the ban wasnt long enough lol



Edited, Mar 16th 2008 1:05pm by DrGircenstein
#34REDACTED, Posted: Mar 17 2008 at 3:46 AM, Rating: Sub-Default, (Expand Post) But its not, as I have pointed out there is less then 10k GCW players per week over 25 servers , servers that can support over 10k each. No server merger because its not worth the effort --- why? You know why.
#35 Mar 17 2008 at 6:51 AM Rating: Good
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112 posts
10k x $14.99 per month... not making money... right...

They allready packed up houses into datapads with the housing purge, that could also be seen as a trial run for potential servor merges. Which will cause many problems if it happens with things like toon names.

Easiest way isnt a merge but to open a new servor that then people are transfered to. That way you get a chance to grab land, with a first come first served policy for toon names. Any name allready chosen gets to change that toon's name to one that isnt.

So i think we do know why. Small team, lots of hassle. Last resort. Think that covers it.




Edited, Mar 17th 2008 12:58pm by DrGircenstein
#36 Mar 17 2008 at 11:05 AM Rating: Decent
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5,644 posts
JestorRodo wrote:
Quote:
and as long as its making money (which it would be) i dont think hes gonna give a sh*t


But its not

becasue you know right?

like DrGircenstein said, even 10kx$15=$150k a month, thats like, 1.6 million a year, definelty not making any money /sarcasm


#37REDACTED, Posted: Mar 19 2008 at 11:27 AM, Rating: Sub-Default, (Expand Post) Ok Lets play with 1.6 million a year Lets minus out the salaries to support the game = 26 servers would need a Full time staff of 3 people - at least. How many Devs lets go cheap and say 4. Forum mods 4 again. Support in billing, PR /lol and other areas 4 more, Ok then 15 folks with lets say an avg salary of 40k = .6 million. 1 million a year (if that)
#38 Mar 19 2008 at 12:01 PM Rating: Good
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Of course i never mentioned station pass, or the fact that a lot of the admin functions are all shared with other launchpad games.

#39 Mar 19 2008 at 2:31 PM Rating: Decent
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5,644 posts
JestorRodo wrote:
Quote:
like DrGircenstein said, even 10kx$15=$150k a month, thats like, 1.6 million a year, definelty not making any money /sarcasm


Ok Lets play with 1.6 million a year Lets minus out the salaries to support the game = 26 servers would need a Full time staff of 3 people - at least. How many Devs lets go cheap and say 4. Forum mods 4 again. Support in billing, PR /lol and other areas 4 more, Ok then 15 folks with lets say an avg salary of 40k = .6 million. 1 million a year (if that)

What is WoW making now? Or more important how much did SWG make before certain someones start ******** with its moderate success?

assuming any of what you said is correct, that would still be a profit, as long as the games amking money its not going anywhere
#40 Mar 20 2008 at 3:51 AM Rating: Decent
Of course there is another important consideration , Since it has been proved that this franchise can bring in over 250k players , the owners of the frnchise, LucasArts ( who use to make a 1 million per year royality until the PreCU since then SOE has been forgiven the debt) would like to see the same exposure for the best known Space Franchise save Star Trek. With their Bioware partnership as well has a secret partnership, LucasArts is working on replacing SWG.

As I said - enjoy the game , while you can.
#41 Mar 20 2008 at 6:32 AM Rating: Excellent
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1,154 posts
Replacing is a guess, and truly, a shot in the dark. Industry rumors are that they're going to add to the franchise, since SWG is still a profitable venture. How much profitable is never going to be released, but let's face it, SOE is not a charitable venture they're a business.

When SWG stops being profitable enough they'll shut it down. I seriously doubt that will be anytime soon. But that's just my opinion.
#42 Mar 20 2008 at 10:23 AM Rating: Decent
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1,856 posts
Its funny, but its possible to see where all the bioware rumours began, some time back, Bioware was after more devs to work on some titles that they had in the works, some of SWG's devs took their offer up and quit SOE to go work for Bioware, and suddenly Bioware is turning out a SWG MMO, and because at the time Bioware wasnt prepared to release too much information about the Game they were working on, it just added fuel to the wishful thinkers imaginations. However, if they were going to produce a Starwars Genre MMO, by now they should have released something. Personally i'd half expect Bioware to produce a 'balders gate' type of thing for star wars, a single player game that has an online option for a few friends to join you in. Personally i dont see SWG closing for the forseeable future, even EQ1 which has been running for... i dont know how long, and has less players than SWG probably, is still viable, and running alongside EQ2 quite happily.
#43 Mar 20 2008 at 1:56 PM Rating: Decent
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5,644 posts
cloudancer wrote:
Its funny, but its possible to see where all the bioware rumours began, some time back, Bioware was after more devs to work on some titles that they had in the works, some of SWG's devs took their offer up and quit SOE to go work for Bioware, and suddenly Bioware is turning out a SWG MMO, and because at the time Bioware wasnt prepared to release too much information about the Game they were working on, it just added fuel to the wishful thinkers imaginations. However, if they were going to produce a Starwars Genre MMO, by now they should have released something. Personally i'd half expect Bioware to produce a 'balders gate' type of thing for star wars, a single player game that has an online option for a few friends to join you in. Personally i dont see SWG closing for the forseeable future, even EQ1 which has been running for... i dont know how long, and has less players than SWG probably, is still viable, and running alongside EQ2 quite happily.

EQs been going for 9 years, and all the lower level zones are pretty much dead,even the plane of knowledge doesn't have a large amount of people running around, and i think i was on one of the more active servers, yet its still going.

this guy is obviously in denial, theres not a single person here, that agrees with him, he just cant accept the fact that the games not going anywhere.

like i said, if they didn't close it down right after the NGE, when the game was unplayable, they certainly wont now, when its actually playable

EDIT; there was a surprisangly stable amount of people going through teh noob zone though in EQ, most of which were likely just alts, twinked out and going to be powerleveled up likely though

Edited, Mar 20th 2008 5:59pm by MasterOfWar
#44 Mar 20 2008 at 11:48 PM Rating: Good
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112 posts
Well what people want and people get are seldom the same. He will get what he wants eventually with time, then we'll be wrong and he'll right.

Its like saying the world is doomed! Doomed! We all know it is, its the way of things but its a way off.

He's so full of hate for SOE and SWG that he cant see beyond that. Cut's and pastes arguments to fit into his reasoning. Can't argue with a zeolot, you can only nod and smile at them lol

#45REDACTED, Posted: Mar 21 2008 at 3:59 AM, Rating: Sub-Default, (Expand Post) I would not say hate although it may appear that way to you, I just continuing some roleplaying that was disrupted by SOE and they could not restore. I do support my ideas with information from other sources and credit them for providing the same.Don't you? You can argue with me all you want , grow rather use to it and as you can see I am a whole lot happier , so I don't mind if you even laugh.
#46 Mar 21 2008 at 5:58 AM Rating: Good
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like is said, cant argue with a zealot. Can kill them though lol
#47 Mar 21 2008 at 8:35 AM Rating: Decent
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not to mention, if EQOA is still running, thats probably the final nail in teh coffin of your "the game is dying soon" theory.
#48 Mar 21 2008 at 2:33 PM Rating: Decent
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960 posts
The CU was not a good sign.
The NGE was not a good sign.
But the game is still here.
#49 Mar 21 2008 at 4:57 PM Rating: Decent
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384 posts
Well I guess I will take the devils advocate approach to this and say that I agree with the OP to a limited degree, how can the game recover and maybe even grow (Lets face it EVE has seen a growth in subscriptions from once being a 10k player base) if you can't buy the game and its expansions through the normal outlets?

When I returned the only place I could get the expansions was from a mail order bargain bin for $10 although I have since learn't that SOE does have it available for download for $29 but its not an easy product to find.



#50 Mar 22 2008 at 4:45 AM Rating: Good
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112 posts
"Or maybe its a simple fact that theyre having issues with direct to drive being available in all regions and have said that the complete adventures (with the new ITV) will be added to the station store soon..."

As i said before its a temporary situation.

That and games are deleted in around 6 months on average.


Edited, Mar 22nd 2008 8:51am by DrGircenstein
#51 Mar 22 2008 at 6:12 AM Rating: Decent
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1,856 posts
EQOA is still running, i've never played it myself, but apparently it has a larger playerbase than the original version, as its a console only game though, i've never had much thought about trying it... maybe one day ;D

i've only bought a few games now from direct to drive, though i'll admit, their service is surprisingly fast, the download rate was 700kbs which meant only took like 2 hours to download pirates of the burning sea, or maybe a little less :D
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