Forum Settings
       
Reply To Thread

Mario Kart Wii ReviewFollow

#1 May 19 2008 at 10:30 AM Rating: Excellent
***
1,154 posts
Posted this on my blog, figured I'd post it here too. :)

We got the Mario Kart game for the Nintendo Wii and we are LOVING it!! The best part is the online play, which we connect to via wifi. The only problem is the wifi at the apartment sucks and after 10 minutes of being connected/disconnected without actually accomplishing anything and I'm ready to go play EVE.

The game itself is simple and fun. Nintendo for sure hit a winner here. It's similar enough to all the other Mario Karts (including having old race tracks) with twists of new different enough to be a new game. The only old track I have a problem with so far is the GBA Bowser's castle which looks almost 8 bit in its simplicity compared to what's available now. Harsh, yes, but still true.

The online portion of the game is both the biggest weakness and strength. Unlike the Xbox 360 there is no announcement if a friend is around but doing something else, alerting you both to a possible playmate. The Mario Kart friend portion will only take you to the online race your friend is participating in if you also happen to be playing online!

Also, friends are done per "license" or registered player, so both Pat and I have to register both Jeremy and Jojo, and both of them have to register both of us, which is utterly retarded. In addition to this stupidity, there's no announcement that someone has made you friends, no way to make friends with someone you meet while playing, AND no way to pass friends easily between licenses, making the online friend portion one of the most unwieldy tools I've ever seen.

Once you get past that though, it's SO MUCH FUN I COULD PEE! Seriously. Being able to compete against, and with, your friends while racing is a blast. While voice chat during races would be fun, I see many issues with it, and can forgo the complaints. My issue here is that for any one Wii you can have one "license" at a time being ranked as they win and lose, and they may bring one guest. But if I'm playing with Pat as his guest, only he is ranked.

I can't attach my guest account even temporarily to my license making my competing online jointly with Pat both a hindrance and a help. You see, 12 people at a time can compete in a race. And since every person can bring one guest that means that it's possible to get 6 drivers who are being ranked, and 6 other drivers who can finish in top spots and keep people from being ranked, or who can finish last and artificially bump ratings in others.

While this isn't that big of a deal, my main issue is that Pat and I can't both be ranked at the same time. Trust me, I am ALWAYS competing with him. The fact that I can have my name and not just be "Dimli's Guest" is a HUGE plus, but if you're going so far as to let me attach a mii to the account, why not let me attach my player ranking/license to it as well?!

The items are all well done and while they provide a boost, there's no "win button" and no "back of the line" button, although the blue shell that beats the crap out of the person in first with zero recourse or blocking is a bit harsh. There's only one item, the thunder cloud, that is detrimental to receive, and even that can be passed off. Granted it's tricksey, but at least it's doable!

In the end, the game has provided a TON of entertainment, and Pat and I will continue to play!

Keep an eye out for Tovin, Dimli, or the two of us together!!!
#2 May 19 2008 at 11:18 AM Rating: Decent
As much as I hate to say this, Microsoft got something right their first time around. Xbox Live is seriously a far superior service, network, and community then anything else we have. Yes, you do have to pay for it but it boils down to less then 10 bucks a month.

Sonys online stuff is awesome but it still feels like it is something extra, where as xbox live feels more like a main stream thing. Also xbox live support is pretty amazing, they know when they have problems and respond rapidly and if its not fixed fast they make up for it (everyone got a free xbox live game during the x mas slow down).

Nintendo has shorted themselves with the Wii. Now granted the Wii is fun and dandy but it lacks so much because of the audience they want to target.

Voice communication is a prime example. It makes things so so much easier to communicate. If any shooter at all comes to the Wii it is going to be massively hampered by the fact of no communication inless its by some kind of text macro.

Next is the friend codes/Wii codes. This is by far the biggest mistake. Hopefully Nintendo will learn from this in the future and just have a universal friendlist through out games. Having toe exchange those codes is horrendous.

Thats my 2 cents on all of that.

Good review OP!
#3 May 19 2008 at 2:25 PM Rating: Decent
Nintendo's online deal sucks overall...

VG Cats describes it best. (Maybe not the safest comic for the workplace).
#4 May 19 2008 at 3:23 PM Rating: Good
Repressed Memories
******
21,027 posts
What Nintendo did was very deliberate. They wanted to make online play that parents can't argue with, and Nintendo succeeded in that. There is absolutely no way for a random stranger online to communicate with a child to solicit or use foul language around them.

I'm not saying I don't think Nintendo went overboard, but they didn't make a bad system. Their online system achieves exactly what it was designed to do. I do think it would have been reasonable and still within Nintendo's goals if their was a parental control system, where the limitations on online play could be disabled.

I think Nintendo's biggest fault with multiplayer, somewhat applying to online play, is unnecessary restrictions on play. Smash's online 2 minute only matches, and Mario Cart's battlemode are perfect examples of how multiplayer has been stripped of options. As a developer your job is not to designate how players will play your game, it is only to provide options for players to play how she chooses.
#5 May 19 2008 at 4:06 PM Rating: Decent
Allegory wrote:
What Nintendo did was very deliberate. They wanted to make online play that parents can't argue with, and Nintendo succeeded in that. There is absolutely no way for a random stranger online to communicate with a child to solicit or use foul language around them.

I'm not saying I don't think Nintendo went overboard, but they didn't make a bad system. Their online system achieves exactly what it was designed to do. I do think it would have been reasonable and still within Nintendo's goals if their was a parental control system, where the limitations on online play could be disabled.

I think Nintendo's biggest fault with multiplayer, somewhat applying to online play, is unnecessary restrictions on play. Smash's online 2 minute only matches, and Mario Cart's battlemode are perfect examples of how multiplayer has been stripped of options. As a developer your job is not to designate how players will play your game, it is only to provide options for players to play how she chooses.
I never said it doesn't do what it's designed to do, but it still sucks. Smiley: tongue
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 131 All times are in CST
Anonymous Guests (131)