back in those days, most of the players were on tatooine, you started at mos eisley, learned a few combat skills, in rifle, carbine, or pistol etc, and headed to either bestine (imp) or anchorhead (reb) the distance between bestine and anchorhead isnt really all that great, i've run it quite a few times, either chasing, or being chased, you could almost say that the area between anchorhead and bestine was the games 'unofficial restus' the first modes of transport to be released were mounts, i think, i remember getting my first lizard mount and thinking how much easier it would make it for me to get to my harvestors. but yes, when the game was first released, it wasnt ready, bits were missing, and, when vehicles finally were released, everyone was saying, why can only one person fit in them, when theres 2 or more seats! there were more problems besides this, but just an indication of just how much the pre-cu game was incomplete, even though it probably still remains my favourite version, not for the combat system though, i found that unwieldy, but the mix and match, skill sets, and lack of levels, when pvp was really far from straightforward, it was very hard to determine the strength of another player back then, i still think they should get rid of levels, and bring back the old mix and match professions, but i think the present combat system isnt bad, the wilds of the various planets would certainly be far more fraught with danger anyway.