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Diablo 3 (was forum=10) (was forum=22) (was forum=22)Follow

#27 Jun 28 2008 at 8:33 PM Rating: Decent
Will be released some time arround Q4!.... 2016!...
#28 Jun 28 2008 at 9:18 PM Rating: Default
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Meh, I played the the first two and enjoyed them. But I'm not too terribly excited about a third time around. Point and click games get boring fast.
#29 Jun 28 2008 at 9:22 PM Rating: Default
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TurinAlexander the Vile wrote:
Meh, I played the the first two and enjoyed them. But I'm not too terribly excited about a third time around. Point and click games get boring fast.


Depends on how well it is executed though.

It depends on how much more depth they give the game and whether or not there are enough things to make it different from the previous, to avoid the "old hat" feeling.
#30 Jun 28 2008 at 9:24 PM Rating: Default
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Me too... Just stare past the wall.
#31 Jun 28 2008 at 10:38 PM Rating: Decent
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As simple as it is, everyone has roots to mmorpgs somewhere weather its a simple multiplayer online or something more complex like WoW or FFXI... As for me, before I even played Ultima online back in the day... My very first multiplayer game, even though its restricted so therefore is not a MMO, was Diablo original back in the day of 1.3.... I got adjusted to the online communities and brought in by something so simple it was easily hacked (Bobafett trainer anyone? Or what bout that raymond or whatever it was called spin off or original... I forget who ripped off who XD) and hell, if it wasn't for that, I would probably would not have bothered with larger multiplayers, let alone, MMOs for that matter until probably the WoW Age came in...

It will be nice playing something from "The good old days" again, and I personally hope Diablo III can bring back some good memories, in ways MGS4 reflected on the past titles :P (Hurray for Psychomantis!)
#32 Jun 29 2008 at 12:28 AM Rating: Decent
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There goes my life.

A few thoughts.

Environments look great, like works of art--very crisp, with pronounced tone and mood.

I think it was a very good choice not to change the gameplay or interface much. It really was at the center of the mouse-mashing, horde-gashing fun, and I'm glad to see that blizzard knows not to change something that works.

Witch Doctor looks pretty much like the Necromancer from D2, with a theme overhaul and perhaps some concepts that they never got to put into the class previously. Probably won't be my first pick.

Don't know about the life orb drops. Being able to pop a potion at just the right time was crucial to surviving.

I can't WAIT to see what the "endgame" set items will look like.

Looking forward to it. Hopefully it will be released in my lifetime.
#33 Jun 29 2008 at 3:24 AM Rating: Decent
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Diablo II could probably be called my first foray into the MMO experience if you want to consider it one. A good number of years were spent playing Blizzard's incarnation, and even participating in the mod community. Part of that power of manipulation is what fuels my FFXI persona here, and general criticisms toward SE.

That said, it has the potential to be my personal FFXI-killer, especially if SE sticks to their same old spots. While what the video showed as decent and a nice teaser, I'm still not entirely sold it could do for me what D2 has.

From a multiplayer standpoint, hacking was abysmal in D2. People would go hostile on you, decked out in glitchy gear they hacked that gave 'em 8 million HP and other various super buffs. Sometimes it got so bad you just couldn't play in public games. Presumably Blizz has learned their lesson with D2, and now WoW, and most stuff will be stomped out before it can even begin.

From a gameplay standpoint, there's no doubt it could get repetitive, a grind even. People wanted rushed through the difficulties because doing things "the right way" didn't really equate to wisely invested time. Drops were always random, though some things obviously had skewed odds (select chests and boss mobs, for example), but even that couldn't guarantee the fact you wouldn't find something for a level 5 character on your level 99.

Furthering this, skills really weren't balanced too well. The synergy system was an attempt to fix this with the 1.10 patch, but when ultimately they just made the same old hat skills stronger, nothing changed. The video promised players would have to be more tactical about skill use, so all we have to go on is their word for now. I'd played quirky builds now and then, but the power comparison between more mainstream stuff was pretty obvious.

If I had some personal wishlists on the development, they'd be simple based on what I know of D2, and what little we've seen here.

1) Allow some degree of character customization in terms of stature, build, face, and hair.
2) Let things be a bit more open-ended in terms of quests and progress.
3) No cracked sashes or ethereal BS. Useless item types translate to a higher chance of useless drops.
4) Make good on the promise of skill variety.
5) Let gold be useful beyond repairs or tossing at gambling for things you never get.
6) Patch/Update regularly.
7) Follow D2's example and remain free to play online.
8) Be friendly to the mod community right out of the box. Not talking about WoW mods, but the player ability to create dungeons, modify skills, and set up quests for solo or direct connection ventures.
9) Don't make defense and shield blocks go to **** if you're running.
10) Don't build difficulty around just making a mob immune to 3+ different methods of attack and jacked stats.

Should they do the above, there's a good chance it'll steal myself and others away from what we play now. Maybe not forever, but for a nice chunk of time.
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#34REDACTED, Posted: Jun 29 2008 at 4:20 AM, Rating: Sub-Default, (Expand Post) Soooo....this has what to do with FFXI?
#35 Jun 29 2008 at 4:23 AM Rating: Decent
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I've always been a fan.
#36 Jun 29 2008 at 7:51 PM Rating: Good
I'm buying it...

I am going to pay an outrageous fee for the priority next day air shipping from fed-ex and by noon on the day of release it will be on my hard drive and I will be enjoying it.

#37 Jun 29 2008 at 7:53 PM Rating: Default
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Moire wrote:
It's here. http://www.blizzard.com/diablo3/


That's nice, what does it have to do with FFXI?
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#38 Jun 29 2008 at 8:11 PM Rating: Decent
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way to bump a thread to the top that you are complaining about being here in the first place.


Have to say I can't wait for this to come out, many good hours playing diablo2.
#39 Jun 30 2008 at 7:03 AM Rating: Default
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Wow, diablo 3 got moved and george carlin didn't.

#40 Jun 30 2008 at 4:50 PM Rating: Good
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Why did this get "moved" to the same forum 3 times?
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#41 Jul 01 2008 at 11:07 AM Rating: Decent
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RippedApart wrote:
Just because WoW was made by Blizzard doesn't make it a good game. I think FFXI has WoW beat personally. WoW was just appealing to the masses I think and blizzard cared way too much about what other people thought. They didn't think about what was best for their MMO.

WoW was probably the only Blizzard title I skipped out on. And I don't regret it.

edit:

Quote:
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.


This part seems a lot like WarCraft III: Reign of Chaos doesn't it...? Weren't they fighting a war and all of the sudden a comet comes down and it's a huge green rock monster and it owns em all. Kinda wish they used another concept then the 'comet'.

Edited, Jun 28th 2008 11:14am by RippedApart


You're an idiot.
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