Forum Settings
       
Reply To Thread

GM then changeFollow

#1 Aug 21 2008 at 8:48 AM Rating: Default
**
702 posts
I asked ingame a crafting question and was told a passed down rumor so I figured I would ask here if anyone knew more or anything about it.
It it true once you GM a craft that you may change it and come back to still be GMed in it?

#2 Aug 21 2008 at 2:12 PM Rating: Good
Not as far as I know. You can leave a craft at any time and choose another but you will lose all your acquired skill in the craft you have left. I have never heard that you can come back to it without penalty.

And taking that concept to an obvious conclusion, if you could, some folks would GM everything on one toon and change back and forth depending on what they needed to do at that moment!
#3 Aug 21 2008 at 5:15 PM Rating: Decent
Basically, it's like this. Say you're a GM Tailor/Prospector in the Explorer profession. If you choose to switch to Armourer (which is comprised of Tailor/Prospector/Metalsmith), you'll retain your skill in Tailoring and Prospecting, start with 0 proficiency in Metalsmithing, and lose all proficiency you had in Forestry (which is part of Explorer).
#4 Aug 21 2008 at 9:51 PM Rating: Good
**
660 posts
You also lose all of your recipes as well when you change crafts, so keep that in mind.
#5 Aug 22 2008 at 8:40 PM Rating: Decent
**
702 posts
Thats what I thought, which was my answer too about GMing everything on one character.

Thanks for the confirmation.
#6 Aug 25 2008 at 9:11 AM Rating: Good
I have everything GM-ed on 5 characters. I did switch one character from Woodsman to Explorer part-way into it. She lost all the Woodworking and Farming, naturally, but kept the Forestry level.

I went with:
Explorer (Tailor)
Historian (Farmer, Scholar)
Armourer (Metalsmith)
Armsman (Weaponsmith, Woodworker)
Tinker (Jeweler, Cook)

Much easier to GM Metalsmith than before book 14 (uses half the mats now).

Hardest to easiest to GM (more or less):
Metalsmith
Weaponsmith
Woodworker
Tailor
Jeweler
Scholar
Cook
Farmer

Not so easy for Historian to GM Weaponsmithing since they cannot prospect.
Easier for an Explorer to GM Tailor since they can process hides.

Historian<-->Tinker is a good combo for two since you have Farmer for the Cook, and Prospector for the Weaponsmith.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 126 All times are in CST
Anonymous Guests (126)