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Worst Final Fantasy GamesFollow

#27 Oct 27 2008 at 1:21 PM Rating: Excellent
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The Great Driftwood wrote:
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What about the psp version?


Why is everyone always obsessed with getting re-releases or re-makes for the PSP or Nintendo DS? Nothing beats the originals, and frankly, both the PSP and DS are terrible.


It's a bit tricky to lug a console, A tv, power source for those items, cords, controllers, and whatever else you need to the beach/car/waiting for mom to get out of fitting room/doctor's office/breaks during work/etc.

While I don't have a PSP, but do want to get one, I love my DS, it's practically another appendage to my body.
#28 Oct 27 2008 at 2:49 PM Rating: Excellent
Those who say that FFXI isn't a "proper" FFXI game more or less never made it through the missions or the expansions. Chains of Promathia was a quintessential Final Fantasy story by itself. (Even if Bahamut's head is tiny compared to the rest of his body.)

But, eh, it's like different flavors of ice cream. You like some, you hate some. No one ever says you suck for liking pistachio and hating neopolitan.

Edit: On a related note, the original Tactics has the best soundtrack in any video game, ever. That composer was wasted on XII.

Edited, Oct 27th 2008 6:51pm by catwho
#29 Oct 27 2008 at 6:56 PM Rating: Decent
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The DS is only one of those things. A large chunk of it's collection of games are re-releases, educational BS, and childrens' games.


This isn't really something that's up for disagreement. You're dead @#%^ing wrong.

I think you're either being willfully ignorant of the library in some intentional obstinacy fetish or you're woefully uninformed of the library.



Quote:
Edit: On a related note, the original Tactics has the best soundtrack in any video game, ever. That composer was wasted on XII.


Hahaha you're totally joking right?

Edited, Oct 27th 2008 10:58pm by Pensive
#30 Oct 28 2008 at 3:19 AM Rating: Good
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Doug, Assassin Reject wrote:
In order of crappiest to "not the worst of the crappy ones" I have:

Tactics
X-2
VIII

To put Tactics on the same list as 8 and X-2 is just insulting. FFT was above and beyond those games on every level. I think the main problem is most people just don't like strategy/tactics games.
#31 Oct 28 2008 at 4:04 AM Rating: Excellent
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Back in the day, when I first started playing tactics, I hated it, cause of the random battles that would pop up on my way to the next mission.

A year or so later, I got bored, and picked it back up, and realized that I loved it.
#32 Oct 28 2008 at 6:08 AM Rating: Good
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The Great Driftwood wrote:
I respectfully disagree, I had one, it took all of 6 months for the damn tocuhscreen thing to wear out.

Screenshot


I kid. Smiley: grin Just wanted to use that picture for once is all.
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...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#33 Oct 28 2008 at 6:13 AM Rating: Good
No, I wans't kidding. Nobue Uematsu is an overall better composer, but he's too tied to his love for Carl Orff, which unfortunately hinders him in his orchestral compositions. (No one beats him in choral works, though.) But Hitoshi Sakimoto is the master of the leitmotif, the likes of which has not been seen since Wagner.

No one piece in Tactics is outstanding. The theme from VII is more solid, there is no vocal track like those in VII+, and quite a few of the piece are short blips that last only a few moments. But the custom orchestral MIDI they programmed for Tactics is amazing in terms of the sound they wrestled from the original PS chip. To do so much with so little hardware . . . well, it's never been done before or since. There are many few pieces on the Tactics soundtrack that you'd swear are actual orchestral recordings, when there is only one (the staff credits.)

Nobue Uematsu is a better composer overall. But the best soundtrack, in terms of the whole album, goes to Hitoshi Sakimoto for the original Tactics.
#34 Oct 28 2008 at 6:18 AM Rating: Excellent
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To do so much with so little hardware . . . well, it's never been done before or since.


Chrono Cross
#35 Oct 28 2008 at 8:07 AM Rating: Excellent
Tactics used a custom MIDI sound recording (they grabbed a professional synthesizer operator, Katsutoshi Kashiwabara, because Sakimoto didn't like the sound of the hardware PS synths.) As far as I know it was not used for Chronic Cross (I believe that used the standard Playstation MIDI synths, like all the other PS games.)
#36 Oct 28 2008 at 3:00 PM Rating: Excellent
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catwho wrote:
On a related note, the original Tactics has the best soundtrack in any video game, ever.

No way. That award goes to Chrono Trigger and Chrono Cross.
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#37 Oct 28 2008 at 6:40 PM Rating: Good
To each his own I suppose. CC and CT soundtracks were good, but they weren't as good at fooling the ears.
#38 Oct 28 2008 at 11:53 PM Rating: Good
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I do have to agree with Karlina about Chrono Trigger. Magus' Theme alone wins it.
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#39 Oct 29 2008 at 1:46 AM Rating: Excellent
The Great Driftwood wrote:


Final Fantasy 12: This is not a Final Fantasy game, IMHO, real-time combat has no place in a Final Fantasy game(outside of Adventure, but that one was done right as it was about as good as a Legend of Zelda game). If 13 doesn't bring back everything good about the FF series, I'm not even going to bother trying newer SquareEnix games anymore.


Turn-based random encounters were something good about the FF series? I was not even going to play XII after suffering through X (3 random encounters to just walk 10 feet, and some of the older ones are even worse) until I found out it was real-time.

I highly doubt they will bring back turn-based. Non-portable games hardly use it these days, as almost every game is at least a hybrid of real-time. Turn-based, random combat is a thing of the past. It's unrealistic (how do I just teleport to a battle stage with a monster, and why can't I even move while he is attacking me?), and honestly, IMHO it's boring. I always felt like I was just putting up with the battles every few steps to get to the next bit of the story.

Don't get me wrong; XII had lots of problems. However, I think the battle system is a step in the right direction.
#40 Oct 29 2008 at 4:36 AM Rating: Excellent
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Mistress dacypher wrote:
The Great Driftwood wrote:


Final Fantasy 12: This is not a Final Fantasy game, IMHO, real-time combat has no place in a Final Fantasy game(outside of Adventure, but that one was done right as it was about as good as a Legend of Zelda game). If 13 doesn't bring back everything good about the FF series, I'm not even going to bother trying newer SquareEnix games anymore.


Turn-based random encounters were something good about the FF series? I was not even going to play XII after suffering through X (3 random encounters to just walk 10 feet, and some of the older ones are even worse) until I found out it was real-time.

I highly doubt they will bring back turn-based. Non-portable games hardly use it these days, as almost every game is at least a hybrid of real-time. Turn-based, random combat is a thing of the past. It's unrealistic (how do I just teleport to a battle stage with a monster, and why can't I even move while he is attacking me?), and honestly, IMHO it's boring. I always felt like I was just putting up with the battles every few steps to get to the next bit of the story.

Don't get me wrong; XII had lots of problems. However, I think the battle system is a step in the right direction.


I love the old school turn based system. @#%^ the atb (and whatever the FFXI and FFXII engine uses). The Mother Series and Dragon Quest Series (at least the mainstream ones) are going to be my favorite RPGs because their battle systems are based on the characters' speeds, rather than a little bar on the bottom of the screen.

Don't get me wrong, I love the other RPGs out there, but if given the choice of playing between them, I would go for something with more of a classical feel.

Edited, Oct 29th 2008 8:42am by Whoads
#41 Oct 29 2008 at 8:06 AM Rating: Good
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I do have to agree with Karlina about Chrono Trigger. Magus' Theme alone wins it.


Time's Scar, Time of the Dreamwatchers, Dragon God, Radical Dreames, Magical Dreamers... and so on

Mitsuda is basically my favorite composer, great work in xenogears and will zur macht also.

Yuki Kaijura is worth checking out for awesome cutscenes though. She handled xenosaga after mitsuda left.

Chrono Trigger had the best encounter system I've ever seen. You see every enemy that can attack you and you don't even bother going to another screen; you just pull out your weapon and get to it.

Besides... ffxi isn't real time, at all. You can move sure, but the combat itself is the same old atb system that happens to have default actions instead of waiting on you to input commands.
#42 Oct 29 2008 at 8:11 AM Rating: Good
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I don't know the composers entire body of work, but Miki Hagashino did a very good soundtrack for Suikoden II.

Also
#43 Nov 03 2008 at 4:34 PM Rating: Excellent
I've only played: FFVII, FFVIII, FFIX, FFX, FFX-2, FFCC, and FFXI.

FFVII: It was ok. I played it a long time ago, and maybe that's why I was bored with it.

FFVIII: I hated. It was boring, but again, I played it a long time ago. Maybe I just didn't entirely understand it.

FFIX: I loved this game. It's one of my absolute favorites.

FFX: My favorite game ever. I loved everything about it. It introduced me to RPGs and I will love it forever and ever.

FFX-2: I was so happy to see they made a second one! I was so pissed when they didn't bring back anyone but Rikku and Yuna as playable characters. I really enjoyed seeing some of the things from FFX in the new game, and I actually like the dress sphere system. But, the story and un-epic good ending were kind of a let down.

FFCC: This game sucks. Not going to lie. Yet, I do like playing it with my friends, having my own little screen on my gameboy and whatnot. I also liked the combining of spells. I hated that you hardly ever got keep the spells, and how you couldn't combine spells on your own when in multiplayer mode. I also hated how limited it was. I think if they fixed some of the retardedness it could be really fun.

FFXI: I hate this game, but I can't stop playing. I loved it for so long, there are too many friends to leave. Plus someday I'll get everything done that I want to.
#44 Nov 12 2008 at 6:02 AM Rating: Excellent
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I think most people really never gave X-2 a chance. It had a fantastic battle system and was actually alot of fun to play. The story though was a steaming pile of dog sh*t. Great gameplay, fairly good graphics, crappy story. Most people seem to not be able to look past the story.
#45 Nov 13 2008 at 12:22 PM Rating: Good
TurinAlexander the Vile wrote:
I think most people really never gave X-2 a chance. It had a fantastic battle system and was actually alot of fun to play. The story though was a steaming pile of dog sh*t. Great gameplay, fairly good graphics, crappy story. Most people seem to not be able to look past the story.
That's pretty much my view as well. It was a lot of fun to play, but, it just wasn't as epic of an ending as FFX deserved. They totally went the wrong direction with it, story-wise.
#46 Nov 18 2008 at 7:07 PM Rating: Good
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Mystic Quest was the worst.

The rest varied from OK to OMFGMYHEADEXPLODED good.

And as for FFX-2: The story was horrid fan service. The gameplay was actually fairly good! I'm sure people will disagree with me, but honestly the dynamic jobs system was nice.
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#47 Nov 22 2008 at 10:25 AM Rating: Good
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I've played 4-8, X, X-2, and XII. I've liked them all, mostly.. but I had a few problems with X-2 and 8.

X-2 had good gameplay. I liked the battle system, until I tried getting into that 100-level dungeon under the temple. The whole idea of fighting went away and traded with "LOLGODMODE Accessory." If you didn't do around 100k damage per turn and have three turns before the enemy could even move you just plain died.

The plot, though. And the characters, and dialogue.. they can all die in a fire. Me and my FF perfectionism got to 100% for the secret movie that was just more bad dialogue.


Overall, I like 8. It starts out annoying you with having to spend 5 minutes in a battle with every other monster drawing magic.. A smart person gets an auto-fire controller, sets the game to remember your commands, and tapes down X. The first half hour of the game is chain-casting Draw. Once that's done, it's fine. At least until around disc 3, when Squall turns from a silent tough guy into a whiny emo git.. I mean, you could kinda tell it would happen, but when it does, it's terrible. Once you've given up on the plot, you can get back to the great fights and music.
#48 Nov 25 2008 at 2:11 PM Rating: Good
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I'm gonna list all the ones I've actually played at least half way through...

I. Good for it's time but more like wtf am I supposed to do???

II. My least favorite.... The story was all right at best.... The "level" system was terrible... I just hated it...

III. Only played the beginning so not saying anything. Though it looked to be a good game...

IV. Never played.

V. Played til I had to find dragon grass or something... It was pretty good but kinda annoying..... And not much of a story...

VI. I loved this one. It had a great story, Good characters, And the villain actually WON for a year.....

VII. I liked this one. The materia system was nice if not a little to much of an investment.... The story was pretty good... I DO think it's over hyped though....

VIII. ......... Good until disc 3.... That's it.... The plot before then was awesome assassinations, Breaking out of jail.... And then he turned into an emo wtf...... And it went down hill.... Hated the fact that you couldn't go back to towns on disc 4..... And Where did time compression come from!?!?!?!

IX. My favorite game ever... It started me on rpgs. I loved the story the characters the skill system the soundtrack.... Everything except the fact that the true villain was just like exdeath.........

X. Meh.... It was ok... Hated the sphere grid... Farming to get skills?? What? The story was a saving point... Until the end.....

XI. Just started but I like it so far... Pretty good story and I haven't even started expansions...

XII. I liked the license board... At some point everyone can do everything.... Though there were not enough enemies to test that theory on.....
#49 Nov 26 2008 at 2:22 PM Rating: Good
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V. Played til I had to find dragon grass or something... It was pretty good but kinda annoying..... And not much of a story...


It got better. You craped out about midway through the first world. After that there was the EPICZOMG Big Bridge fight, then another world, then eventuallyu a hybrid world
#50 Nov 26 2008 at 3:16 PM Rating: Excellent
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FF12 Felt too much like FF11, and running around with idiotic computer people rather than idiotic human people in FF11.


Yep that one has my vote too. Played them all and still enjoy replaying them just cause they are familiar fun, like that old days when ppl didnt have to make something new "style" to make it good.

Memories ...

Screenshot


Edited, Nov 26th 2008 6:34pm by sirtebian
#51 Nov 26 2008 at 7:37 PM Rating: Good
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It got better. You craped out about midway through the first world. After that there was the EPICZOMG Big Bridge fight, then another world, then eventuallyu a hybrid world


No I meant the second time... When your trying to save Krille's Dragon...
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