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About to take the leapFollow

#1 Dec 18 2008 at 7:55 AM Rating: Decent
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354 posts
After 5 years of FFXI and a "relatively" short 1.5yrs with WoW. I'm very close in taking the plung with EVE as WoW is having a hard time keeping my attention.

I have played the trail and, after the HUGE learning curve, I started to enjoy the game. There are some concerns the trial cause some hesitation.

1. Training... This is the single biggest hurdle for me upfront. It was confusing to me. Keeping in mind my mindset was on the games above in terms of training. I kept getting, you need so-and-so to equip this do-dad. The possibile training options are daunting to say the least to a new player. Is there somewhere that can give you a "training" tree so-to-speak. For example, if you want to use "rigs" this is the training you need? Or, as you get into more complex ships / equipment - this is the training path to take? I know I'm a bit vague, but that is my inexperience. I heard about EVEMON... perhaps that will help.

2. Travel time - is just a part of the game. I understand. But, it is surely a huge part of it. What do you do to pass the time?

3. Chat - When I was playing the trial - the chat text scrolled so fast that, most of the time I was having to scroll back to re-read. Are there options to slow this down or something to aid in reading? This is a very small beef that I'll get used to.

4. Mouse clicking targeting was a pain though. Is there a keyboard shortcut for targeting?

5. Does the game announce what securtiy sector you are going into for noobs who my inadvertingly venture into a danger zone?

From my trail, I'll probably be mixing mining / mission running. In my trial, I had a mining vessel and a mission (combat) vessel. Mining will be to fill the time between missions as missions more-than-likely will be my main focus.

There are a lot of other questions I have. Like corps and how the operate to clones, and being ganked and my ship being salvaged... Exciting, but scary to know if I go to 0.0 without escort is like putting a donut in the middle of a group of starving ppl.

Thanks
B

Edited, Dec 18th 2008 10:56am by BrennantheDragoon

Edited, Dec 18th 2008 10:58am by BrennantheDragoon
#2 Dec 18 2008 at 11:32 AM Rating: Good
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7,861 posts
1. Download and install a program called EVEMon. It keeps track of your skilling, and can help you through the necessary paths to achieve what you want. It will also let you know if your skill training time will finish during downtime, so you can go in and change to something else.

2. As long as you're flying through high-sec space, just set your autopilot and forget it. Obviously if your corp is at war, this is a bad idea. Through low-sec space it sucks, but you're best off being at the PC during travel time.

3. If you're talking about local system chat, it's annoying, and totally meaningless for the most part. Get into a corp and stick in their chat channel.

4. Never tried because mouse clicking doesn't bother me.

5. The game announces whenever you're about to jump into .5 or lower space.

For mission running/mining it's best to set a well balanced toon, Caldari is probably your best bet. PvP seems to be easier with a Gallente toon. There really isn't any *time* between missions. Once you finish one you can immediately grab another. The most important thing about EVE is finding a good corp. Send me a friend invite ingame. Character name is Helvyn.

Edited, Dec 18th 2008 2:32pm by Kastigir
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#3 Dec 18 2008 at 11:45 AM Rating: Decent
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354 posts
Thanks for the response! Once I get online - I'll give you a shout to introduce myself.

Again, thanks for the help and advice.

See you ingame!
B
#4 Dec 20 2008 at 7:00 AM Rating: Decent
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1,856 posts
on a safety note. if your going to be travelling any kind of distance, particularly on autopilot. make sure you have the autopilot settings for safe only as in .5 and above, the shortest distance setting will take you through .4 or lower if its more direct. mention this really as yesterday the corp im in killed over 30 haulers in .4 - .2 mostly travelling afk.. ;D
#5 Dec 21 2008 at 1:04 PM Rating: Excellent
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7,861 posts
Correction to my previous post. The game informs you before you jump to .4 or lower space.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#6 Dec 22 2008 at 6:42 AM Rating: Decent
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1,856 posts
Kastigir wrote:
Correction to my previous post. The game informs you before you jump to .4 or lower space.


Unless your on autopilot :D

if you do have to travel through low sec, then make sure your ship can make it, haulers or indy's as their often called, are notoriously slow to warp, it doesnt take long for a fast locking inty or force recon to target you - sometimes as little as 2 seconds - and warp disrupt/scramble you, a lot of pvp fits for tacklers will have a warp disrupter and a scrambler fitted, which means if you want to get away you need at least 3 warp stabs fitted - disrupters are strength 1, scramblers strength 2, and as scramblers can now stop MWD's from working, you can't rely on them to get you out of trouble. if you do get targetted and locked down, there are ways of evading. but it means using a small fast ship.

use afterburners rather than mwd's, afterburners dont increase your sig, but mwd's do. you need to be able to get out of range of the ship scrambling you, so that you can warp away. use the fastest frigate you can, so low slots are more important than mids, and fit the low slots with overdrives, if you can use them, fit a cloaking device, only certain ships can warp while cloaked, but you can cloak immediately after uncloaking at the gate, even though a dictor bubble will stop you warping, you can cloak through it. once your through, align to the next gate, or preferably a likely safe destination, before uncloaking and warping.

signature. keeping your sig as small as possible means that you can hopefully evade a lot of missile damage, shield extenders increase your sig, but boosters don't :D

arriving at a potentially hostile gate, instead of warping to 0, warp to 100, or better still, warp to a planet nearest the gate, align to the gate and do a scan, narrowest width and maximum distance, hopefully you'll be close enough to spot anything, if you see a bubble you can be sure that its not unattended.

most of all, make sure you have an up to date clone, and that your ship is insured.


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