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Which class is best for Damage DealingFollow

#1 Jan 15 2009 at 8:51 AM Rating: Decent
I can't decide whether I want to make a hunter, champion or burglar, I was wondering if you guys can provide some details about these classes that go more in-depth then what the lotro.com site does. Thanks!
#2 Jan 15 2009 at 9:13 AM Rating: Good
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1,160 posts
The hunter is the master of single target dps, but only has a few AoE abilities. The champion rules AoE damage while still putting out very respectable damage to single targets. The burglar's dps is geared toward single targets, but burgs can CC so that they don't need AoE. Burg single target dps is probably the same or maybe a touch higher than champion single target dps.

Hope that helps a bit!
#3 Jan 15 2009 at 9:33 AM Rating: Decent
Ok thank you, what do you think would be best for end game instances and such? like during the instances is there bosses and everything?
#4 Jan 15 2009 at 10:11 AM Rating: Good
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That's really going to depend on your playstyle, and what you enjoy doing. Burglars are wonderful to have in groups and raids, and it really seems to be an under-played class. A group without a hunter dpsing seems to really suffer in the time it takes to kill elite master level and above mobs, and champions are great off-tanks and can be main tanks if geared and traited properly.

My little hobbit burg never held my attention long though. When soloing PVE content the hunter and champion classes leave you on the edge, wondering "Am I going to survive this fight?" With champions its all about dealing more damage faster than the mobs are dealing you damage. I can kill 4 equal level mobs, if everything goes right, but if it goes bad...ugh. With hunters, the main thing is making smart pulls. You can take 2 even-level mobs, but 3 will normally toast you. Hunter strategy is to do as much damage as possible from afar, before the mob closes into melee range. Hunters are ok at melee, but it isn't the classes forte.

Try the classes and see what you like. One may really call out to you. Not everyone has altitis like me:) One piece of advice, don't rush to the level cap. This game is beautiful and has tons of content. End game will still be there when you're ready.
#5 Jan 15 2009 at 11:44 AM Rating: Good
There is no "best". There are at least three heavy hitters in the DPS arena (hunter, champion & rune keeper) but each has strengths and weakness'. Any DPS class can be the "best" depending on the situation and maybe even more importantly on the player behind the toon.

Try out all three and see which you enjoy the most. You have 7 character slots per server and there is no penalty for playing more than one toon so try them all!
#6 Jan 15 2009 at 12:32 PM Rating: Good
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1,341 posts
I wouldn't classify Burg as a DD... (and mines 53) We can do some spike damage in the right situations.. but we're mostly a debuffer/minor CC.
#7 Jan 15 2009 at 6:46 PM Rating: Decent
Drulian wrote:
I wouldn't classify Burg as a DD... (and mines 53) We can do some spike damage in the right situations.. but we're mostly a debuffer/minor CC.


Holy crap you've gotten some levels in while I've been away.

Anyways, since Moria and devastating crits, and the massive dps boost that most classes see from level 51+, I would honestly say that anything could be a "damage dealer" in the traditional sense. Lore-masters and Minstrels can regularly crit for 1500+ damage, Captains have been known to get up to around 4k damage in one hit, Burglars easily break 1k with Surprise Strike, etc.
#8 Jan 15 2009 at 7:27 PM Rating: Good
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1,341 posts
Yeah this winter has been rough on working outside, we got 1 day in the week (Monday)... next week hopefully we can get work in and I'll slow down some again....
#9 Jan 16 2009 at 3:20 PM Rating: Good
Lamdori wrote:
Minstrels can regularly crit for 1500+ damage



Mine goes to 1111.






literally

Edited, Jan 16th 2009 5:21pm by Kitca
#10 Jan 17 2009 at 12:20 AM Rating: Decent
The champ is allot of fun to play, and if you get a friend that plays a captain or a minstrel you can cruise through multiple mobs without ever stopping. Also I use my champ to tank all the time so they are good to have in a pinch.
The champ has by far the best interrupt skill you can use clobber to keep allot of the baddies from getting off self heals or summoning friends to the party.
So when you are in groups be prepared for the spam clobber command.
The rune keper eh mine does allot of damage to mobs that are lower then him so I see the potential for epic damage but on my way up to 60 he seemed to get allot of resists and it took allot of planning before every pull to make sure i had an escape plan in case i was resisted 15 times in a row.His legendary trait's other then one don't seem to awesome, but they say he will be fixed when book 7 comes out so I hope so.
#11 Jan 17 2009 at 9:31 PM Rating: Decent
Kitca wrote:
Lamdori wrote:
Minstrels can regularly crit for 1500+ damage



Mine goes to 1111.






literally

Edited, Jan 16th 2009 5:21pm by Kitca


Eh, you aren't slotted full Warrior-Skald, though, are you? I've been hit regularly by the various calls in the 'Moors for 1200-1600 damage. That's really all I have to base my numbers on :P
#12 Jan 17 2009 at 10:13 PM Rating: Good
Paradox wrote:
Kitca wrote:
Lamdori wrote:
Minstrels can regularly crit for 1500+ damage


Mine goes to 1111.

literally

Edited, Jan 16th 2009 5:21pm by Kitca


Eh, you aren't slotted full Warrior-Skald, though, are you? I've been hit regularly by the various calls in the 'Moors for 1200-1600 damage. That's really all I have to base my numbers on :P

He was paraphrasing Spinal Tap...
#13 Jan 18 2009 at 2:08 AM Rating: Good
Really, the largest crit I've had is 1111. The Spinal Tap angle was just a bonus.


To be perfectly honest, I'll never slot the Warrior-Skald set. I won't even fork over the 2.5g for the trait.

Here's what I think is weird. When the game went live, there was no war-speech and a minstrel was perfectly capable solo. Granted, it was slower solo than any other class, but it was more than doable for the most part.

Some months down the line war-speech is added. I didn't dig it because it sacrificed survivability for speed, but a lot of folks did. Either way, it was completely optional and both play styles were fine.

Now in Moria, unless a minstrel is codependently attached to a duo or better constantly, war-speech is necessary to get through a lot of the "solo" content. The pace and respawn rate are far too fast to do it reasonably without it. Well...unless your idea of a good time is getting stuck in a stalemate with three mobs in a tight area, since by the time you defeat the third one, the first one has popped and is hitting your toon in the back of the head.

This added with the plethora of things they botched for this class in Moria: lame healing trait set, SoS (think creamed chipped beef on toast for my take), and heals not scaled to the content just to scratch the surface, is not pleasing me one bit. I'm crossing my fingers for a fix with Book 7 but am not optimistic. The Minstrel dev has been alarmingly silent, since mid-beta.

What baffles me even more is that if that invisible dev follows the official forums at all, the impression that person would get is that minstrels just want to be bigger, badder, battle clerics. The primary gripes from posters on there seem to be about the lack of a medium armour class set (which the previous minstrel dev said repeatedly "will never happen"), crit reduction and ballad damage not being scaled. It seems odd to me that folks would pick the "primary healing class" and then fret about how hard they do or do not hit.

I haven't played one so I may be way off, but isn't the RK supposed to be the class made for those people that wanted to have both dps and healing ability?
#14 Jan 19 2009 at 7:24 AM Rating: Good
Funny thing happened on the way to Moria...true story...

Hammering the Flaming Deep in a (PuG) trio with my Captain, a Rune Keeper and a Minstrel. Who would you guess was the primary healer? That's right, my Captain! Honestly the Minstrel and RK were playing like they were MMO warrior classes. Now mind you we did fine, but roles are now grey as to who is a healer and who is a DPSer.

I had to laugh when we came up on 4 MoBs together and the RK says to me, 'you better pull this one'. Oh? Ya think? LOL...

Hands down though, my Hunter can burn through single mobs faster than any other class I have. It is not a fair comparison, but it might take my captain + pet 10 minutes to clear down a hall where my Hunter can do it in 3. (To be fair though captain can take 4 mobs at once and survive, Hunter: 1, 2, DF...)
#15 Jan 20 2009 at 7:53 AM Rating: Decent
Yeah, I think I'm too young to get the reference, Bryndle
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