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Suikoden TierkrisFollow

#27 Mar 19 2009 at 7:27 PM Rating: Decent
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Bout it today, playing it in three hours
#28 Mar 19 2009 at 7:37 PM Rating: Good
Keep us posted. :)
#29 Mar 19 2009 at 9:18 PM Rating: Decent
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Starting opening theme...

Music sounds promising enough, animation good hero little weird looking... amvnot quite as epic an intro i expected honestly; the other ones have fantastic epic songs for them (ein no sora etc)

you know what I don't care the visuals look nice enough

Hero's kinda cute actually Smiley: blush

aaand thats its til I finish paper
#30 Mar 21 2009 at 4:34 PM Rating: Decent
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You know that song that plays during the character naming?>

Its there you'll know the one I'm talking about. Fantastic first impression, using that. I'll edit this thread as I go along.

Main character seems typical shoenen, voice acting is bearable but not great

I... I think the Marcia character might be Kitara haha, maybe not but it sounds close. I'll get used to voice acting in time

Graphics suck, they should have made it two dimensional sprites, but whatever.

Gameplay (not battle, but travel) is similar to the last remnant, you pick a place to explore on a map, then go to a field map, rather than exploring the entire town


hmmm you BUY weapons and armor... i don't like buying my weapons so much; I much prefered sharpening them, seems like a very typical jrpg

anyways, so far so good, getting to combat soon

yup i like it

Characters sort of remind me of... Lunar actually

Edited, Mar 21st 2009 9:00pm by Pensive
#31 Jul 21 2009 at 6:54 PM Rating: Decent
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I finished the game as of today. It's... eeeeeehhhh

It might be old news by now but I'll go ahead and list all of the gameplay changes.

-No strategy battles
-Buying weapons
-Option to dual wield 1H weapons (I like this one, since a lot of dudes can't use shields)
-Only one accessory slot
-SLOW ******* MOVEMENT SPEED
-No escape talismans, ever, get used to walking out of dungeons
-Four character battle party
-The protagonist talks, and it ain't pretty Smiley: oyvey
-Staves are now long range weapons (I also like this; it allows the backline to contribute)
-No runes, instead 12 spells per character, unlocked with the story (equip four of them)
-Mp instead of spells per day or spell levels
-No blink rune
-No return mirror
-No world map, instead it's like suikoden 3; some field maps are very large though, like plains and deserts


In terms of the story, plot, characters, environment, etc...

It has nothing at all to do with the suikoden canon: absolutely nothing. There are stars of destiny, but to be honest the entire game takes a **** over the concept. You're fighting against a dude who believes in destiny and fate and all that jazz (the order of the one true way (subtle right?)) and the game takes every available opportunity to pound it into your head, over, and over, and over. I mean honestly it's like listening to a free will vs determinism debate, only with half explained ideas that barely stem from the various philosophies which encompass them, not to mention has been a plotline exhausted by every rpg since well, final fantasy iv/chrono trigger.

On that note, the giant struggle is much more typical of other rpgs: you're fighting to save the world, and universe, and all of that crap, which doesn't show up in a single other suikoden, ever. In other suikodens you are simply on one side of a conflict, often with ambiguous morals or potentially unjust causes, and fighting some other guy doing the same as you, as you all fulfill the destiny in the stars and bring harmony and peace and stuff to the land, but it's never the entire goddamn world, and the bad guys are almost universally sympathetic. In Tierkreis, the villains are predictable and, with a few exceptions (Diadora, Dirk) they are very one-dimensional. The last boss really isn't even explained at all, except to serve as an evil big bad; the actual existence of the stars of destiny aren't explained, and you get this weird evil witch lady to take over leeknat's position, but she never actually tells you anything. The ending leaves a lot unexplained, and even getting each of the 108 doesn't give you a satisfying reward, as it does in other games.

It's really not a terrible rpg, but it doesn't live up to the suikoden name, or canon. I'd consider it about as good as iv, but at least iv was in line with the rest of the canon. Tierkreis really just represents a massive leap backwards in almost all aspects of what I liked about suikoden 1-5. I guess buy it if you need to kill 50 hours on a fairly typical fantasy story, but I really wouldn't expect the name to mean anything.
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