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Do you honestly think that, given the immense popularity of chrono trigger, that a crystal tools, well funded, and quality sequel to chrono trigger on a next gen home console would not make them money?
What is this immense popularity? there are two versions of chrono trigger, one on snes, and one on the FF anthology for playstation. Both are pretty rare, on hardware that is getting increasingly harder to find. So SE re-releases it in a near perfect format on the most popular format for portable and sprite-based rpgs, the nintendo DS. And no one buys it.
How is this popular? the forum people say one thing, yet they don't put their money where their mouth is. Why should it be any different that Chrono Chross was? Or the sequels to secret of mana that people ignored, or FF tactics?
So they should go spend 4+ years of dev time to release it on the ps3 only to find it sells about the same as the last remnant? Look what they did with FF 4 the after years, they put it on wii ware, and ff 4 to a lot is just as big as chrono trigger.
Heck, even Disgaea didn't go the full next-gen route, disgaea 3 is a ps2 game in essence. Everyone talks big about how much they loved CT, but if no one buys it, you start to think they love the idea more than paying money for it.
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While not pirate proof, the next gen consoles are less pirated. I'd rather see a good full quality Final Fantasy or Kingdom Hearts game come out for the 360 or PS3. The graphics on the handhelds, while good for handhelds, are not great.
They can't make money that way though. Every large studio supports itself with cheaper products. The true-next gen market is just a huge gamble. SE has had 4-5 year development times for its projects, that's a tremendous amount of money to spend. The game has to be a blockbuster just to recoup costs.
If they got out of the handheld market, you'd just see them push mostly the wiiware/ps store/live purchases instead. I don't think even EA can solely make next-gen franchises without other things to pay the bills. Usually the studios that try make one game, and flame out because it isn't good enough.